Understand Katsuragikiri Nagamasa
Useful when…
- Claymore users who deal meaningful Elemental Skill damage
- Characters who can trigger the Energy effect by hitting with a Skill
- Builds that value Energy Recharge alongside Skill damage
What happens after a Skill hit?
The weapon increases Elemental Skill DMG by 6% at Refinement 1. After an Elemental Skill hits an opponent, the character loses 3 Energy, then regenerates 3 Energy every 2 seconds for the next 6 seconds. The effect can occur once every 10 seconds and can trigger while the equipping character is off-field. At Refinement 5 the Skill DMG increase is 12%, and the restoration becomes 5 Energy every 2 seconds for 6 seconds; the initial 3-Energy loss and 10-second interval remain.
Who benefits from the condition?
This weapon’s Energy Recharge secondary stat and delayed restoration help a character whose Skill can hit an opponent and whose Burst needs Energy. Its Skill damage bonus is relevant only when the character’s Skill contributes damage. The trigger requires a hit, so a Skill that misses or does not hit an opponent does not meet the stated condition. “Ultimate Overlord’s Mega Magic Sword” also has Energy Recharge as its secondary stat, but its passive is ATK based; A Teaspoon of Transcendence emphasizes ATK and Stellar-Conduct or Stellar Swirl reaction damage after Charged Attack hits. Those options favor different mechanics.
What is worth refining?
Ascension improves the weapon’s base stats. Refinement increases both the Skill damage bonus and each periodic Energy restoration, but requires another copy. Since the initial 3-Energy loss remains at every refinement, consider whether the stronger restoration is useful for the wielder before committing copies. The supplied upgrade examples list ascension costs at stages 0–1, 3–4, and 5–6.
What should you plan around?
The passive is not immediate net Energy: it first removes 3 Energy, then returns Energy over the following 6 seconds. It can trigger only once every 10 seconds. Do not count its Energy effect if the Skill does not hit, and do not treat an off-field trigger as proof that the weapon’s damage bonus applies to another character; the weapon’s listed bonuses belong to the equipping character.
Limitations and tradeoffs
- The Energy effect first removes 3 Energy and restores Energy over time.
- A Skill must hit an opponent to trigger the passive.
- Refinement improves Skill damage and restoration but requires another copy.
Common mistakes to avoid
- Counting the initial 3-Energy loss as a restoration.
- Expecting the passive to trigger when the Skill does not hit.
- Assuming the 10-second interval allows repeated triggers during the 6-second restoration window.






