Understand Primordial Jade Cutter
Useful when…
- Gain CRIT Rate from the secondary stat and an HP increase from the passive.
- Use the wielder’s Max HP to determine the passive ATK Bonus.
Stats and HP conversion
The sword’s listed base ATK is 44.3358 and its secondary stat is CRIT Rate. At Rank 1, the passive increases HP by 20% and provides an ATK Bonus equal to 1.2% of the wielder’s Max HP. At Rank 5, these values rise to 40% HP and 2.4% of Max HP as the ATK Bonus. The conversion is based on Max HP; it is not a flat ATK amount independent of the wielder’s HP.
When it fits
The weapon’s listed effects require no attack-mode hit, enemy proximity, or field-time condition. Its main build consideration is whether CRIT Rate and additional HP are useful to the wielder and whether the HP-based ATK Bonus contributes to that character’s damage. The data supports the stat relationship but does not specify character-specific performance.
Investment
Ascension progresses from stage 0 to 6; the supplied material examples cover stages 0→1, 3→4, and 5→6. Refinement increases both the HP percentage and the fraction of Max HP converted into ATK, reaching 40% HP and 2.4% conversion at Rank 5. Each refinement step consumes a duplicate copy. Ascension is the straightforward weapon progression; refinement is most relevant if stronger HP and conversion values warrant spending those copies.
Comparisons and limits
Absolution provides CRIT DMG and a personal DMG increase when Bond of Life increases; that trigger differs from Jade Cutter’s always-listed HP and conversion effects. Amenoma Kageuchi generates Energy after Skill use and Burst consumption of its seeds. Aquila Favonia provides ATK and a periodic heal and area hit after the wielder takes damage. These weapons address different stats and conditions, so their comparison is about effect fit rather than a universal ranking.
Limitations and tradeoffs
- The ATK Bonus scales with Max HP, so its size depends on the wielder’s HP.
- Refinement consumes duplicate copies.
- Its listed passive does not provide the Energy restoration or damage-triggered recovery of the compared alternatives.
Common mistakes to avoid
- Treating the ATK Bonus as a fixed amount rather than a fraction of Max HP.
- Refining without accounting for the duplicate weapon consumed at each step.
- Assuming it restores Energy or heals on damage like the compared weapons.






