Understand Skyrider Greatsword
Useful when…
- Repeated Normal or Charged Attacks with a claymore
- A physical damage-oriented claymore option
How do hits build ATK?
A Normal or Charged Attack hit increases ATK by 6% for six seconds at R1. The effect can stack up to four times and trigger once every 0.5 seconds. Its Physical DMG Bonus secondary stat supports physical damage, while the passive requires repeated attack hits.
What attack pattern benefits?
It rewards staying in an attack sequence: hits add stacks up to the cap, and the six-second duration means continued hits matter for maintaining them. The passive specifies Normal and Charged Attack hits, so do not assume Skill or Burst hits build stacks.
What does investment improve?
Ascension advances through six stages. Refinement raises the per-stack ATK bonus from 6% to 10% across R1–R5, without changing the stated four-stack maximum, six-second duration, or 0.5-second trigger interval. Refinement uses another copy; assess its value against how much the wielder uses Normal and Charged Attacks.
How do other claymores differ?
The Ultimate Overlord's Mega Magic Sword grants ATK, with an additional amount based on Melusines helped. A Teaspoon of Transcendence grants ATK and boosts named reaction damage after Charged Attack hits. A Thousand Blazing Suns activates after a Skill or Burst and has additional elemental-attack and Nightsoul's Blessing conditions. Their effects are not the same as Skyrider Greatsword's attack-hit ATK stacks.
Limitations and tradeoffs
- The passive requires Normal or Charged Attack hits.
- The bonus lasts six seconds and is capped at four stacks.
- Refinement requires another copy.
Common mistakes to avoid
- Expecting Skill or Burst hits to build the passive stacks.
- Assuming refinement raises the four-stack cap; the listed refinement changes only the ATK percentage.






