QUICK LINKSBrowse all 167 games ELDEN RING official game artworkElden RingCyberpunk 2077 official game artworkCyberpunk 2077Stardew Valley official game artworkStardew ValleyTerraria official game artworkTerrariaHu Tao — Genshin ImpactGenshin ImpactMarch 7th — Honkai: Star RailHonkai: Star Rail
Discover your next upgrade Game information & guides
Surf's Up
Genshin Impact · Weapon

Surf's Up

Normal Attack catalyst for HP and Vaporize-driven stack cycling

Released Aug 28, 2024

Surf’s Up increases Max HP and grants timed stacks that raise Normal Attack damage after an Elemental Skill. Vaporize can restore stacks as Normal Attacks consume them. Consider it for a catalyst wielder whose damage uses Normal Attacks and can trigger Vaporize during the effect window.

WeaponCatalystRarity5Base ATK44Secondary statCRIT DMG
Surf's Up GUIDE

Understand Surf's Up

Useful when…

  • Use on a Normal Attack-focused catalyst wielder who can make use of the HP increase.
  • Consider it when Vaporize reactions can replenish stacks during the Skill-triggered window.

Scorching Summer stacks

At R1, Max HP rises by 20%. Once every 15 seconds, using an Elemental Skill grants four Scorching Summer stacks for 14 seconds. Each stack increases Normal Attack damage by 12%. During that duration, a Normal Attack hit consumes one stack no more than once every 1.5 seconds, while triggering Vaporize grants one stack at most once every 1.5 seconds, up to four. The effect is a stack cycle: Normal Attacks spend stacks, and Vaporize can replenish them.

Practical fit

The weapon rewards Normal Attacks during the 14-second window and Vaporize triggers to sustain its stacks. Without Vaporize, Normal Attack hits can consume the initial stacks; its effect is not a general bonus to every damage type. A Thousand Floating Dreams instead focuses on EM and party elemental composition, while Angelos’ Heptades requires a shield to trigger its active-party damage bonus. Neither shares Surf’s Normal Attack stack cycle.

Investment and limits

Ascension costs weapon materials and Mora. Refinement consumes another copy and Mora, increasing the HP increase and the Normal Attack bonus per stack. Consider refinement when the wielder frequently uses Normal Attacks and can make use of Vaporize; otherwise, the larger per-stack value may not translate into a sustained effect.

Limitations and tradeoffs

  • The damage bonus applies to Normal Attacks, not all damage.
  • Stacks are consumed by Normal Attack hits and the effect lasts 14 seconds after the Skill trigger.

Common mistakes to avoid

  • Treating the four initial stacks as an unlimited Normal Attack bonus.
  • Expecting Vaporize to replenish stacks if no Vaporize reaction is triggered.

Effects and reference details

Refinement effects

R1 Max HP increased by 20%. Once every 15s, for the 14s after using an Elemental Skill: Gain 4 Scorching Summer stacks. Each stack increases Normal Attack DMG by 12%. For the duration of the effect, once every 1.5s, lose 1 stack after a Normal Attack hits an opponent; once every 1.5s, gain 1 stack after triggering a Vaporize reaction on an opponent. Max 4 Scorching Summer stacks.

R2 Max HP increased by 25%. Once every 15s, for the 14s after using an Elemental Skill: Gain 4 Scorching Summer stacks. Each stack increases Normal Attack DMG by 15%. For the duration of the effect, once every 1.5s, lose 1 stack after a Normal Attack hits an opponent; once every 1.5s, gain 1 stack after triggering a Vaporize reaction on an opponent. Max 4 Scorching Summer stacks.

R3 Max HP increased by 30%. Once every 15s, for the 14s after using an Elemental Skill: Gain 4 Scorching Summer stacks. Each stack increases Normal Attack DMG by 18%. For the duration of the effect, once every 1.5s, lose 1 stack after a Normal Attack hits an opponent; once every 1.5s, gain 1 stack after triggering a Vaporize reaction on an opponent. Max 4 Scorching Summer stacks.

R4 Max HP increased by 35%. Once every 15s, for the 14s after using an Elemental Skill: Gain 4 Scorching Summer stacks. Each stack increases Normal Attack DMG by 21%. For the duration of the effect, once every 1.5s, lose 1 stack after a Normal Attack hits an opponent; once every 1.5s, gain 1 stack after triggering a Vaporize reaction on an opponent. Max 4 Scorching Summer stacks.

R5 Max HP increased by 40%. Once every 15s, for the 14s after using an Elemental Skill: Gain 4 Scorching Summer stacks. Each stack increases Normal Attack DMG by 24%. For the duration of the effect, once every 1.5s, lose 1 stack after a Normal Attack hits an opponent; once every 1.5s, gain 1 stack after triggering a Vaporize reaction on an opponent. Max 4 Scorching Summer stacks.

References and version

Game data version: 7.1

Surf's Up — Genshin Impact Wiki ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Raw game data (JSON) ↗Raw game data (JSON) ↗Raw game data (JSON) ↗Raw game data (JSON) ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
BUILD YOUR UPGRADE PLAN

From your current state to your goal

Combine leveling, ascension and individual upgrades in one material budget.

Current
Target
Check account unlock requirements
  1. 0Lv. 20
  2. 1Lv. 40
  3. 2Lv. 50
  4. 3Lv. 60
  5. 4Lv. 70
  6. 5Lv. 80
  7. 6Lv. 90
Purchased refinementsCurrentTarget
Weapon refinementWeapon refinement

Budgets consume R1 / S1 copies or the designated material, one per rank. Higher-rank sacrifices are separate.

Choose a target above your current state to calculate its requirements.

Find your next upgrade

Details