Vivid Notions GUIDE
Understand Vivid Notions
Useful when…
- Consider it when the wielder uses Plunging Attacks.
- Use an Elemental Skill or Burst to trigger Twilight's Splendor before a Plunging Attack.
Plunging Attack effects
This 5-star Catalyst has 47.537 base ATK and CRIT DMG as its secondary stat. At Refinement 1 it increases ATK by 28%. Using a Plunging Attack grants Dawn's First Hue, increasing Plunging Attack CRIT DMG by 28%; using an Elemental Skill or Burst grants Twilight's Splendor, increasing Plunging Attack CRIT DMG by 40%. Both effects last 15 seconds and are canceled 0.1 seconds after a ground impact hits a target. At Refinement 5, ATK increases by 56%, and the two Plunging Attack CRIT DMG increases are 56% and 80%.
Attack mode and comparison
The special effects name Plunging Attack CRIT DMG. Using a Skill or Burst activates Twilight's Splendor, but the description does not state that those attacks themselves receive the Plunging Attack CRIT DMG bonus. A Thousand Floating Dreams provides Elemental Mastery and party-element-based benefits; Angelos' Heptades has effects triggered by creating a Shield.
Refinement and ascension
Refinement raises the ATK and both Plunging Attack CRIT DMG values. The listed refinement steps require a duplicate Vivid Notions copy and Mora. Ascension is separate and uses Mora and weapon materials at the listed example stages.
Ground impact cancellation
The 15-second durations do not guarantee the bonuses remain after a hit ground impact: either effect is canceled 0.1 seconds after the ground impact hits a target. The description does not say this cancellation occurs when the ground impact does not hit a target. The CRIT DMG bonuses specifically name Plunging Attacks.
Limitations and tradeoffs
- The special effects increase Plunging Attack CRIT DMG.
- The effects are canceled 0.1 seconds after a ground impact hits a target.
- The timing for a ground impact that does not hit a target is not specified.
Common mistakes to avoid
- Assuming every plunge cancels the effect even when its ground impact does not hit a target.
- Applying the Plunging Attack CRIT DMG bonuses to other attack modes.
Effects and reference details
Refinement effects
R1 ATK is increased by 28%. When you use a Plunging Attack, you will gain the "Dawn's First Hue" effect: Plunging Attack CRIT DMG is increased by 28%. When you use an Elemental Skill or Burst, you will gain the "Twilight's Splendor" effect: Plunging Attack CRIT DMG is increased by 40%. The two effects above each last for 15s, and will be canceled 0.1s after the ground impact hits a target.
R2 ATK is increased by 35%. When you use a Plunging Attack, you will gain the "Dawn's First Hue" effect: Plunging Attack CRIT DMG is increased by 35%. When you use an Elemental Skill or Burst, you will gain the "Twilight's Splendor" effect: Plunging Attack CRIT DMG is increased by 50%. The two effects above each last for 15s, and will be canceled 0.1s after the ground impact hits a target.
R3 ATK is increased by 42%. When you use a Plunging Attack, you will gain the "Dawn's First Hue" effect: Plunging Attack CRIT DMG is increased by 42%. When you use an Elemental Skill or Burst, you will gain the "Twilight's Splendor" effect: Plunging Attack CRIT DMG is increased by 60%. The two effects above each last for 15s, and will be canceled 0.1s after the ground impact hits a target.
R4 ATK is increased by 49%. When you use a Plunging Attack, you will gain the "Dawn's First Hue" effect: Plunging Attack CRIT DMG is increased by 49%. When you use an Elemental Skill or Burst, you will gain the "Twilight's Splendor" effect: Plunging Attack CRIT DMG is increased by 70%. The two effects above each last for 15s, and will be canceled 0.1s after the ground impact hits a target.
R5 ATK is increased by 56%. When you use a Plunging Attack, you will gain the "Dawn's First Hue" effect: Plunging Attack CRIT DMG is increased by 56%. When you use an Elemental Skill or Burst, you will gain the "Twilight's Splendor" effect: Plunging Attack CRIT DMG is increased by 80%. The two effects above each last for 15s, and will be canceled 0.1s after the ground impact hits a target.
References and version
Game data version: 7.1
Technical source data for verification
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