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Wine and Song
Genshin Impact · Weapon

Wine and Song

Energy Recharge catalyst with sprint-linked utility

Released Mar 17, 2021

Wine and Song pairs Energy Recharge with a Normal Attack and sprint cycle: a Normal Attack hit reduces sprint Stamina cost, and sprinting grants ATK. Consider it when the wielder can use both effects in quick succession.

WeaponCatalystRarity4Base ATK44Secondary statEnergy Recharge
Wine and Song GUIDE

Understand Wine and Song

Useful when…

  • A catalyst wielder who can weave Normal Attack hits and sprints into combat
  • A setup where Energy Recharge and a short ATK window are useful

How the two triggers work

At R1, hitting an opponent with a Normal Attack reduces Sprint or Alternate Sprint Stamina consumption by 14% for 5 seconds. Using a Sprint or Alternate Sprint ability increases ATK by 20% for 5 seconds. Refinement raises both values, reaching 22% Stamina reduction and 40% ATK at R5. The triggers are separate: the Normal Attack hit grants the Stamina effect, while sprint use grants ATK.

Practical use and alternatives

The weapon's Energy Recharge secondary stat supports a different role from its sprint-linked passive. A Thousand Floating Dreams supplies Elemental Mastery-based effects and shares Elemental Mastery with nearby allies. Angelos' Heptades requires shield creation for its damage support, and Apprentice's Notes has no secondary stat or passive listed. These weapons should be compared by their actual stats and triggers, not by catalyst type alone.

Investment and caveats

Ascension spans six stages. Refinement requires a duplicate and Mora and improves the Stamina reduction and ATK increase. A Normal Attack alone does not grant the ATK bonus; sprint use is its stated trigger.

Limitations and tradeoffs

  • The ATK increase requires using a Sprint or Alternate Sprint ability.
  • The Stamina reduction and ATK bonus have separate triggers and short durations.

Common mistakes to avoid

  • Assuming a Normal Attack hit alone activates the ATK bonus.
  • Confusing the five-second sprint Stamina reduction with the five-second ATK effect.

Effects and reference details

Refinement effects

R1 Hitting an opponent with a Normal Attack decreases the Stamina consumption of Sprint or Alternate Sprint by 14% for 5s. Additionally, using a Sprint or Alternate Sprint ability increases ATK by 20% for 5s.

R2 Hitting an opponent with a Normal Attack decreases the Stamina consumption of Sprint or Alternate Sprint by 16% for 5s. Additionally, using a Sprint or Alternate Sprint ability increases ATK by 25% for 5s.

R3 Hitting an opponent with a Normal Attack decreases the Stamina consumption of Sprint or Alternate Sprint by 18% for 5s. Additionally, using a Sprint or Alternate Sprint ability increases ATK by 30% for 5s.

R4 Hitting an opponent with a Normal Attack decreases the Stamina consumption of Sprint or Alternate Sprint by 20% for 5s. Additionally, using a Sprint or Alternate Sprint ability increases ATK by 35% for 5s.

R5 Hitting an opponent with a Normal Attack decreases the Stamina consumption of Sprint or Alternate Sprint by 22% for 5s. Additionally, using a Sprint or Alternate Sprint ability increases ATK by 40% for 5s.

References and version

Game data version: 7.1

Wine and Song — Genshin Impact Wiki ↗
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