Understand Wolf's Gravestone
Useful when…
- Increasing the wielder’s ATK for damage that benefits from ATK.
- Granting the whole party a timed ATK increase when the wielder hits an opponent below 30% HP.
Effects and trigger condition
At refinement 1, Wolf's Gravestone increases ATK by 20%. When the wielder hits an opponent with less than 30% HP, all party members gain 40% ATK for 12 seconds; this effect can occur once every 30 seconds. At refinement 5, the increases are 40% ATK for the wielder and 80% ATK for the party, with the same trigger and duration.
When its effects apply
The wielder’s ATK increase is distinct from the party effect, which requires a hit against an opponent whose HP is already below 30%. The party effect lasts 12 seconds and has a 30-second trigger limit. It can benefit party members whose damage is affected by ATK while it is active.
Ascension and refinement
Weapon ascension has six stages. Listed cost examples cover stages 0→1, 3→4, and 5→6. Refinement ranges from 1 to 5; the listed refinement steps consume one R1 Wolf's Gravestone copy and Mora. Refining increases both ATK bonuses, while using a duplicate for refinement means that copy is no longer available as a separate weapon.
How the listed claymores differ
The Ultimate Overlord's Mega Magic Sword has an ATK increase and additional ATK based on the number of Melusines helped, and its listed secondary stat is Energy Recharge. A Teaspoon of Transcendence increases ATK and grants Stellar-Conduct and Stellar Swirl reaction damage when the wielder hits with Charged Attacks. A Thousand Blazing Suns grants CRIT DMG and ATK after Elemental Skill or Burst use, with additional conditions involving Elemental Normal or Charged attacks and Nightsoul's Blessing. These are differences in their listed effects and conditions.
Limitations and tradeoffs
- The party ATK effect requires hitting an opponent below 30% HP.
- The party effect lasts 12 seconds and can trigger once every 30 seconds.
- Refinement consumes a duplicate weapon copy.
Common mistakes to avoid
- Expecting the party effect without hitting an opponent whose HP is below 30%.
- Treating the party effect as continuously active despite its 12-second duration and 30-second trigger limit.
- Refining with a duplicate without accounting for using that copy as a separate weapon.






