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Amber
Honkai: Star Rail · Light Cone

Amber

Preservation Light Cone that raises DEF, with a second DEF increase below a wearer HP threshold.

Introduced in v1.0

Amber raises its wearer’s DEF by 16%–32%. If the wearer’s current HP is below 50%, it grants a further DEF increase of the same size. The second increase is unavailable at or above half HP.

PathPreservationRarity3
Amber GUIDE

Understand Amber

Useful when…

  • Raise DEF for a Preservation wearer.
  • Use the additional DEF effect when the wearer’s current HP is below 50%.

How does the HP condition work?

At S1, the Light Cone increases DEF by 16%; at S5, it increases DEF by 32%. The wearer receives an additional increase of the same size only while their current HP percentage is lower than 50%. At exactly 50%, that condition is not met.

How can you invest in it?

Promotion advances the Light Cone through stages 0–6. Superimposition advances it from S1 to S5, with each listed step consuming one S1 Amber copy. Superimposition raises the DEF values; its additional increase still requires the wearer’s HP to be below the threshold.

How do the listed alternatives differ?

Concert for Two also increases DEF and adds wearer damage for each on-field character with a Shield. Day One of My New Life increases DEF and grants all allies All-Type RES after entering battle; effects of the same type cannot stack. Defense restores 18%–30% of its wearer’s Max HP when the wearer uses an Ultimate. These effects differ from Amber’s below-half-HP DEF condition.

Limitations and tradeoffs

  • The additional DEF requires the wearer’s current HP to be below 50%.
  • It has no stated team-wide benefit or healing effect.

Common mistakes to avoid

  • Assuming the additional DEF activates at exactly 50% HP.
  • Treating Amber as a healing effect or a team-wide defensive buff.

Effects and reference details

Stasis · Superimposition

The passive activates only on a wearer following Preservation. Each additional rank uses a duplicate or its designated special material.

S1 Increases the wearer's DEF by 16%. If the wearer's current HP percentage is lower than 50%, increases their DEF by a further 16%.

S2 Increases the wearer's DEF by 20%. If the wearer's current HP percentage is lower than 50%, increases their DEF by a further 20%.

S3 Increases the wearer's DEF by 24%. If the wearer's current HP percentage is lower than 50%, increases their DEF by a further 24%.

S4 Increases the wearer's DEF by 28%. If the wearer's current HP percentage is lower than 50%, increases their DEF by a further 28%.

S5 Increases the wearer's DEF by 32%. If the wearer's current HP percentage is lower than 50%, increases their DEF by a further 32%.

References and version

Game data version: 4.6.0

Amber — Honkai: Star Rail Wiki ↗honkai-star-rail.fandom.com ↗
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