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Concert for Two
Honkai: Star Rail · Light Cone

Concert for Two

Preservation DEF and shield-dependent damage Light Cone

Introduced in v2.1

Concert for Two increases the wearer’s DEF and personal damage for every on-field character who has a Shield. Consider it when the wearer benefits from DEF and multiple on-field characters can maintain Shields.

PathPreservationRarity4
Concert for Two GUIDE

Understand Concert for Two

Useful when…

  • A DEF-oriented Preservation wearer who also deals damage.
  • A battle setup with several on-field characters that have Shields.

How does the damage bonus count?

The wearer gains 16% DEF at S1, rising to 32% at S5. For every on-field character that has a Shield, the wearer gains 4% damage at S1 or 8% at S5. The effect counts qualifying on-field characters; its value therefore changes with how many have a Shield.

When does it fit?

It fits a wearer whose DEF is useful and who can benefit from the personal damage increase while Shields are present on multiple on-field characters. If only the wearer has a Shield, the damage bonus counts that character; other characters without Shields do not contribute. Amber increases DEF and adds more when the wearer is below 50% HP. Day One of My New Life grants DEF and team All-Type RES after battle begins. Defense restores wearer HP when they use their Ultimate, a separate sustain effect.

How should I invest?

Promotion improves the Light Cone’s level. Superimposition increases its DEF and per-character damage values; each step consumes a duplicate copy. The shield condition and character count do not change, so prioritize copies when the team can consistently make use of the damage effect.

Limitations and tradeoffs

  • The damage effect depends on on-field characters having Shields.
  • The damage increase benefits the wearer, not all shielded allies.
  • The Light Cone grants DEF but does not itself state that it creates a Shield.

Common mistakes to avoid

  • Assuming the Light Cone itself provides Shields.
  • Counting off-field or unshielded characters toward the damage bonus.
  • Mistaking its personal damage increase for a team-wide buff.

Effects and reference details

Inspire · Superimposition

The passive activates only on a wearer following Preservation. Each additional rank uses a duplicate or its designated special material.

S1 Increases the wearer's DEF by 16%. For every on-field character that has a Shield, the DMG dealt by the wearer increases by 4%.

S2 Increases the wearer's DEF by 20%. For every on-field character that has a Shield, the DMG dealt by the wearer increases by 5%.

S3 Increases the wearer's DEF by 24%. For every on-field character that has a Shield, the DMG dealt by the wearer increases by 6%.

S4 Increases the wearer's DEF by 28%. For every on-field character that has a Shield, the DMG dealt by the wearer increases by 7%.

S5 Increases the wearer's DEF by 32%. For every on-field character that has a Shield, the DMG dealt by the wearer increases by 8%.

References and version

Game data version: 4.6.0

Concert for Two — Honkai: Star Rail Wiki ↗honkai-star-rail.fandom.com ↗
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