Understand Hey, Over Here
Useful when…
- An HP-oriented Abundance healer who uses their Skill.
- A healer who can make use of a two-turn increase to Outgoing Healing after a Skill.
How does the healing effect activate?
At S1, Max HP increases by 8%; using the wearer’s Skill then increases Outgoing Healing by 16% for two turns. At S5, these values are 12% Max HP and 28% Outgoing Healing. Skill use is the stated trigger, so do not assume an Ultimate activates the temporary healing bonus.
How does it compare with other Abundance effects?
Cornucopia increases Outgoing Healing when its wearer uses either Skill or Ultimate. Dream’s Montage instead increases Speed and restores Energy after attacking Weakness Broken enemies, up to two times per turn. Echoes of the Coffin grants ATK, restores Energy for hitting different targets, and gives all allies Speed after the wearer’s Ultimate. These options have different triggers and aims; Hey, Over Here is the candidate here that explicitly scales Max HP and keys its healing bonus to Skill use.
What is worth investing in?
Promotion advances the Cone through six stages. Superimposition raises its Max HP and Outgoing Healing values from S1 to S5; each listed step consumes one Exorcismal Fulu. Promote for level progression. Consider superimposition when the wearer benefits from the stronger two-part effect and the required copies are available.
What is the main limitation?
The Outgoing Healing increase lasts two turns and requires Skill use. The effect does not state a healing trigger from using an Ultimate, even though some other Abundance Light Cones do.
Limitations and tradeoffs
- The Outgoing Healing bonus requires Skill use and lasts two turns.
- The comparison Light Cones support different stats and triggers.
Common mistakes to avoid
- Assuming the healing bonus triggers on Ultimate use.
- Treating the two-turn Outgoing Healing increase as permanent.
- Selecting an alternative without checking whether its trigger fits the wearer.






