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Nowhere to Run
Honkai: Star Rail · Light Cone

Nowhere to Run

Destruction ATK and defeat-triggered recovery Light Cone

Introduced in v1.0

Nowhere to Run increases ATK and restores the wearer's HP whenever the wearer defeats an enemy.

PathDestructionRarity4
Nowhere to Run GUIDE

Understand Nowhere to Run

Useful when…

  • Consider it when a Destruction wearer benefits from ATK and can secure defeats for self-recovery.

What does it provide?

At S1, it increases ATK by 24%. A wearer defeat restores HP equal to 12% of the wearer's ATK. At S5, the ATK bonus reaches 48% and the recovery is 24% of ATK. The trigger is a defeat by the wearer.

How do other damage options differ?

A Secret Vow grants damage and an additional bonus when the enemy's current HP percentage is at least the wearer's. A Trail of Bygone Blood grants CRIT Rate and increases Skill and Ultimate damage. A Thankless Coronation grants CRIT DMG and has Ultimate-triggered ATK and Energy effects; the additional ATK increase and Energy restoration require Max Energy of at least 300.

What can be upgraded?

Promotion advances the Light Cone through six stages. Superimposition raises the ATK bonus and HP restored per wearer defeat; supplied examples show a sacrifice copy for selected steps. Its recovery effect is tied to the wearer defeating an enemy.

Limitations and tradeoffs

  • HP recovery requires the wearer to defeat an enemy.
  • The recovery is based on the wearer's ATK.

Common mistakes to avoid

  • Expecting recovery for allies.
  • Counting another character's defeat as the trigger.

Effects and reference details

Desperate Times · Superimposition

The passive activates only on a wearer following Destruction. Each additional rank uses a duplicate or its designated special material.

S1 Increases the wearer's ATK by 24%. Whenever the wearer defeats an enemy, they restore HP equal to 12% of their ATK.

S2 Increases the wearer's ATK by 30%. Whenever the wearer defeats an enemy, they restore HP equal to 15% of their ATK.

S3 Increases the wearer's ATK by 36%. Whenever the wearer defeats an enemy, they restore HP equal to 18% of their ATK.

S4 Increases the wearer's ATK by 42%. Whenever the wearer defeats an enemy, they restore HP equal to 21% of their ATK.

S5 Increases the wearer's ATK by 48%. Whenever the wearer defeats an enemy, they restore HP equal to 24% of their ATK.

References and version

Game data version: 4.6.0

Nowhere to Run — Honkai: Star Rail Wiki ↗honkai-star-rail.fandom.com ↗
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