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Pioneering
Honkai: Star Rail · Light Cone

Pioneering

Preservation Light Cone

Introduced in v1.0

Pioneering restores some of its wearer's HP when that wearer breaks an enemy's Weakness. It can provide conditional self-healing for a Preservation wearer who personally lands the Weakness Break, but the effect does not describe shielding or team protection.

PathPreservationRarity3
Pioneering GUIDE

Understand Pioneering

Useful when…

  • A Preservation wearer who can personally break enemy Weakness.
  • A build that can use occasional self-healing after a successful break.

What happens on Weakness Break?

When the wearer breaks an enemy's Weakness, they restore HP equal to 12% of their Max HP at S1 or 20% at S5. The wearer must cause the Weakness Break; attacking an already broken enemy or having another character break it does not meet the stated trigger.

When is it a practical choice?

Consider it when the wearer can break Weaknesses and the self-heal is useful. It does not state a DEF increase, shield, or healing for allies. Amber instead increases the wearer's DEF, with additional DEF when current HP is below 50%. Day One of My New Life raises DEF and grants all allies All-Type RES after entering battle; effects of the same type cannot stack. Concert for Two adds wearer damage per on-field shielded character alongside DEF, so its offensive increase depends on shields being present.

Promotion and superimposition

Promotion advances the Light Cone through six stages; the supplied examples include Credit and Preservation or Core materials for selected stages. Superimposition increases the break-triggered healing from 12% to 20% of Max HP. Prioritize its level for base stats if needed, and raise superimposition when the wearer breaks Weaknesses often enough for stronger self-healing to matter.

Limitations and tradeoffs

  • Healing triggers only when the wearer breaks Weakness.
  • The effect heals only the wearer and does not state a defensive shield or ally benefit.

Common mistakes to avoid

  • Expecting healing when another character triggers the Weakness Break.
  • Treating the self-heal as a shield or team-wide recovery.

Effects and reference details

IPC · Superimposition

The passive activates only on a wearer following Preservation. Each additional rank uses a duplicate or its designated special material.

S1 When the wearer Breaks an enemy's Weakness, the wearer restores HP by 12% of their Max HP.

S2 When the wearer Breaks an enemy's Weakness, the wearer restores HP by 14% of their Max HP.

S3 When the wearer Breaks an enemy's Weakness, the wearer restores HP by 16% of their Max HP.

S4 When the wearer Breaks an enemy's Weakness, the wearer restores HP by 18% of their Max HP.

S5 When the wearer Breaks an enemy's Weakness, the wearer restores HP by 20% of their Max HP.

References and version

Game data version: 4.6.0

Pioneering — Honkai: Star Rail Wiki ↗honkai-star-rail.fandom.com ↗
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