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Useful when…
- An Abundance wearer whose Ultimate is an important source of healing.
- A build that values Energy Regeneration Rate alongside healing output.
What does it do?
At S1, it increases the wearer's Energy Regeneration Rate by 8%. When the wearer uses an Ultimate, their Outgoing Healing increases by 12%. At S5, those values are 16% and 24%. The healing bonus is tied to using the Ultimate; it is not stated to apply only to healing performed by that Ultimate.
When should I consider it?
It suits an Abundance character who can make use of both effects. In comparison, Cornucopia increases Outgoing Healing when the wearer uses a Skill or Ultimate, so its trigger also covers Skills but provides no Energy Regeneration Rate in the listed effect. Dream's Montage instead grants SPD and restores Energy after attacking Weakness Broken enemies, up to twice per turn; that recovery depends on attacking broken targets. These alternatives serve different triggers and needs rather than being automatic replacements.
What should I invest in?
Promotion raises the Light Cone's level through six stages. Superimposition raises its skill from S1 to S5, improving both listed percentages; each example step consumes one S1 copy. If you have copies to spare, superimposition directly improves the two effects, while promotion is the separate level-up track.
Limitations and tradeoffs
- Healing bonus requires the wearer to use an Ultimate; it does not trigger from a Skill alone.
- The effect does not grant the team-wide SPD or attack-triggered Energy effects described by the listed alternatives.
Common mistakes to avoid
- Assuming the Outgoing Healing increase activates on Skill use; the listed trigger is the wearer's Ultimate.
- Treating Dream's Montage's conditional Energy recovery as a general Energy Regeneration Rate bonus.






