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Post-Op Conversation
Honkai: Star Rail · Light Cone

Post-Op Conversation

Energy and healing Light Cone

Introduced in v1.0

Post-Op Conversation gives its Abundance wearer Energy Regeneration Rate and increases their Outgoing Healing when they use an Ultimate. Consider it when the wearer benefits from both a steadier Ultimate cycle and stronger Ultimate healing.

PathAbundanceRarity4
Post-Op Conversation GUIDE

Understand Post-Op Conversation

Useful when…

  • An Abundance wearer whose Ultimate is an important source of healing.
  • A build that values Energy Regeneration Rate alongside healing output.

What does it do?

At S1, it increases the wearer's Energy Regeneration Rate by 8%. When the wearer uses an Ultimate, their Outgoing Healing increases by 12%. At S5, those values are 16% and 24%. The healing bonus is tied to using the Ultimate; it is not stated to apply only to healing performed by that Ultimate.

When should I consider it?

It suits an Abundance character who can make use of both effects. In comparison, Cornucopia increases Outgoing Healing when the wearer uses a Skill or Ultimate, so its trigger also covers Skills but provides no Energy Regeneration Rate in the listed effect. Dream's Montage instead grants SPD and restores Energy after attacking Weakness Broken enemies, up to twice per turn; that recovery depends on attacking broken targets. These alternatives serve different triggers and needs rather than being automatic replacements.

What should I invest in?

Promotion raises the Light Cone's level through six stages. Superimposition raises its skill from S1 to S5, improving both listed percentages; each example step consumes one S1 copy. If you have copies to spare, superimposition directly improves the two effects, while promotion is the separate level-up track.

Limitations and tradeoffs

  • Healing bonus requires the wearer to use an Ultimate; it does not trigger from a Skill alone.
  • The effect does not grant the team-wide SPD or attack-triggered Energy effects described by the listed alternatives.

Common mistakes to avoid

  • Assuming the Outgoing Healing increase activates on Skill use; the listed trigger is the wearer's Ultimate.
  • Treating Dream's Montage's conditional Energy recovery as a general Energy Regeneration Rate bonus.

Effects and reference details

Mutual Healing · Superimposition

The passive activates only on a wearer following Abundance. Each additional rank uses a duplicate or its designated special material.

S1 Increases the wearer's Energy Regeneration Rate by 8% and increases Outgoing Healing when they use their Ultimate by 12%.

S2 Increases the wearer's Energy Regeneration Rate by 10% and increases Outgoing Healing when they use their Ultimate by 15%.

S3 Increases the wearer's Energy Regeneration Rate by 12% and increases Outgoing Healing when they use their Ultimate by 18%.

S4 Increases the wearer's Energy Regeneration Rate by 14% and increases Outgoing Healing when they use their Ultimate by 21%.

S5 Increases the wearer's Energy Regeneration Rate by 16% and increases Outgoing Healing when they use their Ultimate by 24%.

References and version

Game data version: 4.6.0

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