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Shared Feeling
Honkai: Star Rail · Light Cone

Shared Feeling

Healing and team Energy Light Cone

Introduced in v1.0

Shared Feeling increases the Abundance wearer's Outgoing Healing and restores Energy to all allies when the wearer uses a Skill. Consider it when the wearer uses Skills often enough to make that team-wide recovery useful.

PathAbundanceRarity4
Shared Feeling GUIDE

Understand Shared Feeling

Useful when…

  • An Abundance wearer whose Skills contribute to healing or other support.
  • A team that benefits from Energy recovery when the wearer uses a Skill.

What happens on Skill use?

At S1, the wearer gains 10% Outgoing Healing, and using a Skill restores 2 Energy to all allies. At S5, these values are 20% and 4 Energy. The Energy amount is stated per Skill use; the effect does not say it is limited to once per turn.

How does it differ from other Abundance options?

Cornucopia increases the wearer's Outgoing Healing when they use a Skill or Ultimate, but its listed effect has no team Energy recovery. Dream's Montage grants SPD and restores Energy after attacking Weakness Broken targets, up to twice per turn; this is an attack and enemy-state condition. Echoes of the Coffin restores Energy after attacks based on different enemy targets hit, up to three triggers per attack, and gives all allies SPD for one turn after the wearer's Ultimate. These alternatives have distinct conditions and benefits.

What is worth improving?

Promotion advances the Light Cone through six stages. Superimposition improves both Outgoing Healing and the Energy given to allies from S1 to S5; each example superimposition step requires a copy. If the team values the Energy effect, superimposition raises that specific contribution as well as the wearer's healing bonus.

Limitations and tradeoffs

  • Energy recovery is triggered by the wearer's Skill, so its frequency depends on the wearer using that ability.
  • It does not provide the wearer SPD or the Ultimate-triggered team SPD listed by some alternatives.

Common mistakes to avoid

  • Treating the Energy restoration as a wearer-only effect; it applies to all allies.
  • Assuming its recovery requires attacking a Weakness Broken enemy; that condition belongs to Dream's Montage.

Effects and reference details

Cure and Repair · Superimposition

The passive activates only on a wearer following Abundance. Each additional rank uses a duplicate or its designated special material.

S1 Increases the wearer's Outgoing Healing by 10%. When using Skill, regenerates 2 Energy for all allies.

S2 Increases the wearer's Outgoing Healing by 12.5%. When using Skill, regenerates 2.5 Energy for all allies.

S3 Increases the wearer's Outgoing Healing by 15%. When using Skill, regenerates 3 Energy for all allies.

S4 Increases the wearer's Outgoing Healing by 17.5%. When using Skill, regenerates 3.5 Energy for all allies.

S5 Increases the wearer's Outgoing Healing by 20%. When using Skill, regenerates 4 Energy for all allies.

References and version

Game data version: 4.6.0

Shared Feeling — Honkai: Star Rail Wiki ↗honkai-star-rail.fandom.com ↗
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