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Something Irreplaceable
Honkai: Star Rail · Light Cone

Something Irreplaceable

The Destruction damage and self-healing Light Cone

Introduced in v1.0

Something Irreplaceable increases ATK and can restore the wearer's HP after the wearer is hit or defeats an enemy, while also granting a short damage increase. Consider it for a Destruction wearer who benefits from ATK and can trigger its once-per-turn effect.

PathDestructionRarity5
Something Irreplaceable GUIDE

Understand Something Irreplaceable

Useful when…

  • A Destruction damage dealer who is sometimes hit or defeats enemies during combat.
  • A wearer who can make use of both the ATK increase and conditional self-healing.

What happens when it triggers?

At S1, the wearer gains 24% ATK. When they are hit or defeat an enemy, they immediately restore HP equal to 8% of their ATK and gain 24% damage until the end of their next turn. The effect cannot stack and can trigger only once per turn. S5 raises the ATK and damage bonuses to 40% and the healing fraction to 12%.

Who can use it, and what differs among alternatives?

It combines an always-on ATK increase with a conditional survival and damage effect, so the recovery is useful only if a hit or defeat occurs and the wearer needs healing. A Secret Vow grants damage, with an additional bonus against enemies whose current HP percentage is at least the wearer's. A Trail of Bygone Blood supplies CRIT Rate and boosts Skill and Ultimate damage. A Thankless Coronation instead offers CRIT DMG and an Ultimate-linked ATK and Energy effect with a 300 Max Energy condition. These are distinct damage profiles, not guaranteed replacements.

How should you invest?

Promotion takes the Light Cone through six stages and raises base stats. Superimposition improves the ATK, healing fraction, and damage bonus; the shown steps consume one duplicate copy each. Favor promotion for basic progression, and reserve copy-consuming refinement for a wearer who benefits from the passive often enough to justify it.

Limitations and tradeoffs

  • Healing requires the wearer to be hit or defeat an enemy.
  • The trigger is limited to once per turn and its damage bonus does not stack.
  • Superimposition consumes duplicate copies.

Common mistakes to avoid

  • Do not expect the wearer to heal every time they are hit; the effect is limited to one trigger per turn.
  • Do not assume the damage bonus stacks when multiple trigger conditions occur.

Effects and reference details

Kinship · Superimposition

The passive activates only on a wearer following Destruction. Each additional rank uses a duplicate or its designated special material.

S1 Increases the wearer's ATK by 24%. When the wearer defeats an enemy or is hit, immediately restores HP equal to 8% of the wearer's ATK. At the same time, the wearer's DMG is increased by 24% until the end of their next turn. This effect cannot stack and can only trigger 1 time per turn.

S2 Increases the wearer's ATK by 28%. When the wearer defeats an enemy or is hit, immediately restores HP equal to 9% of the wearer's ATK. At the same time, the wearer's DMG is increased by 28% until the end of their next turn. This effect cannot stack and can only trigger 1 time per turn.

S3 Increases the wearer's ATK by 32%. When the wearer defeats an enemy or is hit, immediately restores HP equal to 10% of the wearer's ATK. At the same time, the wearer's DMG is increased by 32% until the end of their next turn. This effect cannot stack and can only trigger 1 time per turn.

S4 Increases the wearer's ATK by 36%. When the wearer defeats an enemy or is hit, immediately restores HP equal to 11% of the wearer's ATK. At the same time, the wearer's DMG is increased by 36% until the end of their next turn. This effect cannot stack and can only trigger 1 time per turn.

S5 Increases the wearer's ATK by 40%. When the wearer defeats an enemy or is hit, immediately restores HP equal to 12% of the wearer's ATK. At the same time, the wearer's DMG is increased by 40% until the end of their next turn. This effect cannot stack and can only trigger 1 time per turn.

References and version

Game data version: 4.6.0

Something Irreplaceable — Honkai: Star Rail Wiki ↗honkai-star-rail.fandom.com ↗
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  1. 0Lv. 20
  2. 1Lv. 30
  3. 2Lv. 40
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  5. 4Lv. 60
  6. 5Lv. 70
  7. 6Lv. 80
Purchased superimpositionsCurrentTarget
Light Cone superimpositionLight Cone superimposition

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