Understand Passerby of Wandering Cloud
Useful when…
- Increase a wearer's outgoing healing with the two-piece bonus.
- Gain 1 Skill Point immediately at battle start with four pieces.
What do the set bonuses do?
Two pieces increase Outgoing Healing by 10%. Four pieces immediately regenerate 1 Skill Point at the start of battle. The healing bonus is a continuing stat increase; the Skill Point effect is a one-time opening benefit, so it does not provide recurring Skill Points later in the fight.
When should a player use it?
Consider the two-piece bonus when equipping a healer who benefits from stronger outgoing healing. The four-piece bonus is relevant when the party values an extra Skill Point at the start of combat, such as when early Skill use is a priority. Its value depends on whether the wearer benefits from the healing increase and whether the opening Skill Point is useful to the party.
How does it compare with other sets?
The listed alternatives support different roles and conditions. As Navigator Isee Sees It increases ATK with two pieces and builds Skill and Ultimate damage stacks under its four-piece conditions. Champion of Streetwise Boxing raises Physical DMG and builds ATK stacks after attacking or being hit. Diviner of Distant Reach increases SPD, then grants CRIT Rate if the wearer meets a pre-battle SPD threshold; its first Elation Skill also increases allies' Elation. These effects do not reproduce Passerby's healing bonus or opening Skill Point, so consider them only when their own conditions suit the wearer.
Limitations and tradeoffs
- The four-piece Skill Point is limited to battle start, not a recurring source during combat.
- The two-piece bonus benefits outgoing healing; its relevance depends on the wearer and party needs.
Common mistakes to avoid
- Expecting the four-piece bonus to regenerate another Skill Point later in battle.
- Using the two-piece healing bonus as though it directly improves damage.






