Understand The Wondrous BananAmusement Park
Useful when…
- Use it for a wearer whose summoned target can be on the field when the wearer needs the additional CRIT DMG.
- Consider it when the unconditional 16% CRIT DMG is useful even if summon uptime varies.
What does the two-piece effect provide?
The set increases the wearer's CRIT DMG by 16%. If a target summoned by the wearer is on the field, CRIT DMG increases by an additional 32%. The higher bonus is conditional on the summoned target being present; the set description does not specify a duration after it leaves.
When should you consider it?
It suits a wearer who summons a target and can have that target on the field during the wearer's relevant damage. If the summoned target is absent, the wearer retains the 16% CRIT DMG but not the additional 32%. Account for that condition when judging how reliably the set supports the build.
How do other damage sets differ?
Arcadia of Woven Dreams changes wearer and memosprite damage based on ally count. City of Converging Stars grants ATK after the wearer uses a Follow-Up ATK and team CRIT DMG after an enemy is defeated. Duran, Dynasty of Running Wolves specifically boosts the wearer's Follow-Up ATK damage as Merit stacks accumulate. These conditions differ from BananAmusement Park's summoned-target requirement.
Limitations and tradeoffs
- The additional CRIT DMG requires a target summoned by the wearer to be on the field.
- Without that target, only the base 16% CRIT DMG applies.
Common mistakes to avoid
- Counting the additional 32% CRIT DMG when the wearer's summoned target is not on the field.
- Assuming another ally's summon meets the stated condition, which specifies a target summoned by the wearer.






