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Seele
Honkai: Star Rail · Character

Seele

Quantum single-target damage dealer

Released Apr 26, 2023

Seele is a five-star Quantum character on the Hunt path. Her shared descriptions show single-target Quantum attacks and a Resurgence effect that grants an extra turn after she defeats an enemy with Basic ATK, Skill, or Ultimate.

ElementQuantumPathThe HuntRarity5
Seele GUIDE

Understand Seele

Useful when…

  • damage
  • combat
  • abilities

What is consistent across the ability sets?

Both sets describe Basic ATK, Skill, and Ultimate as single-target Quantum attacks based on Seele’s ATK. Both describe Resurgence as granting an extra turn and Amplification when Seele defeats an enemy with Basic ATK, Skill, or Ultimate; an enemy defeated during that extra turn does not trigger Resurgence again. The sets differ on the Skill, Ultimate, Talent duration, and Technique effects, so those details should not be combined into one kit.

How do the supplied kits differ?

One Skill description increases Seele’s SPD for two turns and deals Quantum damage at a level-one multiplier of 110% ATK; the other lists three turns, a level-one multiplier of 180% ATK, and an automatic Skill attack after an ally attacks a target at or below 50% HP. That automatic attack triggers at most once per turn, does not consume Skill Points or regenerate Energy, and has a fallback target if no valid target exists. The Ultimate descriptions list level-one multipliers of 255% and 360% ATK. The Technique descriptions differ too: one grants Stealth and immediate Amplification upon entering combat by attacking, while the other also deals a guaranteed CRIT hit based on Skill damage to a random enemy.

What should you consider for upgrades?

The upgrade data contains two parallel trace families: 1102001–1102210 and 11102001–11102210. The listed Skill, Ultimate, and Resurgence tracks each have levels 1–10; Basic ATK has levels 1–6. Trace nodes include ATK, CRIT DMG, and DEF boosts. The promotion track lists stages 0–6, with example costs for selected transitions only. Because the applicable kit and trace family are not identified, these facts do not support choosing one family or ranking abilities for investment.

How does she compare with the listed characters?

Cipher, Castorice, and Rin Tohsaka are also listed as five-star Quantum characters. Their Paths are Nihility, Remembrance, and Erudition respectively, while Seele’s is The Hunt. These shared element and rarity labels do not establish that any of them is a direct substitute or specify their combat roles.

Limitations and tradeoffs

  • Resurgence requires Seele to defeat an enemy with Basic ATK, Skill, or Ultimate; a defeated enemy during its extra turn cannot trigger another Resurgence.
  • Conflicting ability descriptions and unmapped duplicate trace families prevent kit-specific usage or upgrade recommendations from these facts alone.

Common mistakes to avoid

  • Treating both conflicting ability sets as one kit.
  • Ranking the level-one Ultimate multipliers without identifying the applicable kit.
  • Mixing the 1102 and 1110 trace families or assuming which one applies.

Effects and reference details

Alternate ability definitions are included below. Compare each version separately when reading its effects.

Thwack · Basic ATK

Deals Quantum DMG equal to 50% of Seele's ATK to one designated enemy.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1Deals Quantum DMG equal to 50% of Seele's ATK to one designated enemy.
2Deals Quantum DMG equal to 60% of Seele's ATK to one designated enemy.
3Deals Quantum DMG equal to 70% of Seele's ATK to one designated enemy.
4Deals Quantum DMG equal to 80% of Seele's ATK to one designated enemy.
5Deals Quantum DMG equal to 90% of Seele's ATK to one designated enemy.
6Deals Quantum DMG equal to 100% of Seele's ATK to one designated enemy.
7Deals Quantum DMG equal to 110% of Seele's ATK to one designated enemy.
8Deals Quantum DMG equal to 120% of Seele's ATK to one designated enemy.
9Deals Quantum DMG equal to 130% of Seele's ATK to one designated enemy.
10Deals Quantum DMG equal to 140% of Seele's ATK to one designated enemy.
Sheathed Blade · version 1 · Skill

Increases Seele's SPD by 25% for 2 turn(s) and deals Quantum DMG equal to 110% of Seele's ATK to one designated enemy.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1Increases Seele's SPD by 25% for 2 turn(s) and deals Quantum DMG equal to 110% of Seele's ATK to one designated enemy.
2Increases Seele's SPD by 25% for 2 turn(s) and deals Quantum DMG equal to 121% of Seele's ATK to one designated enemy.
3Increases Seele's SPD by 25% for 2 turn(s) and deals Quantum DMG equal to 132% of Seele's ATK to one designated enemy.
4Increases Seele's SPD by 25% for 2 turn(s) and deals Quantum DMG equal to 143% of Seele's ATK to one designated enemy.
5Increases Seele's SPD by 25% for 2 turn(s) and deals Quantum DMG equal to 154% of Seele's ATK to one designated enemy.
6Increases Seele's SPD by 25% for 2 turn(s) and deals Quantum DMG equal to 165% of Seele's ATK to one designated enemy.
7Increases Seele's SPD by 25% for 2 turn(s) and deals Quantum DMG equal to 178.75% of Seele's ATK to one designated enemy.
8Increases Seele's SPD by 25% for 2 turn(s) and deals Quantum DMG equal to 192.5% of Seele's ATK to one designated enemy.
9Increases Seele's SPD by 25% for 2 turn(s) and deals Quantum DMG equal to 206.25% of Seele's ATK to one designated enemy.
10Increases Seele's SPD by 25% for 2 turn(s) and deals Quantum DMG equal to 220% of Seele's ATK to one designated enemy.
11Increases Seele's SPD by 25% for 2 turn(s) and deals Quantum DMG equal to 231% of Seele's ATK to one designated enemy.
12Increases Seele's SPD by 25% for 2 turn(s) and deals Quantum DMG equal to 242% of Seele's ATK to one designated enemy.
13Increases Seele's SPD by 25% for 2 turn(s) and deals Quantum DMG equal to 253% of Seele's ATK to one designated enemy.
14Increases Seele's SPD by 25% for 2 turn(s) and deals Quantum DMG equal to 264% of Seele's ATK to one designated enemy.
15Increases Seele's SPD by 25% for 2 turn(s) and deals Quantum DMG equal to 275% of Seele's ATK to one designated enemy.
Butterfly Flurry · version 1 · Ultimate

Seele enters the Amplification state and deals Quantum DMG equal to 255% of her ATK to one designated enemy.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1Seele enters the Amplification state and deals Quantum DMG equal to 255% of her ATK to one designated enemy.
2Seele enters the Amplification state and deals Quantum DMG equal to 272% of her ATK to one designated enemy.
3Seele enters the Amplification state and deals Quantum DMG equal to 289% of her ATK to one designated enemy.
4Seele enters the Amplification state and deals Quantum DMG equal to 306% of her ATK to one designated enemy.
5Seele enters the Amplification state and deals Quantum DMG equal to 323% of her ATK to one designated enemy.
6Seele enters the Amplification state and deals Quantum DMG equal to 340% of her ATK to one designated enemy.
7Seele enters the Amplification state and deals Quantum DMG equal to 361.25% of her ATK to one designated enemy.
8Seele enters the Amplification state and deals Quantum DMG equal to 382.5% of her ATK to one designated enemy.
9Seele enters the Amplification state and deals Quantum DMG equal to 403.75% of her ATK to one designated enemy.
10Seele enters the Amplification state and deals Quantum DMG equal to 425% of her ATK to one designated enemy.
11Seele enters the Amplification state and deals Quantum DMG equal to 442% of her ATK to one designated enemy.
12Seele enters the Amplification state and deals Quantum DMG equal to 459% of her ATK to one designated enemy.
13Seele enters the Amplification state and deals Quantum DMG equal to 476% of her ATK to one designated enemy.
14Seele enters the Amplification state and deals Quantum DMG equal to 493% of her ATK to one designated enemy.
15Seele enters the Amplification state and deals Quantum DMG equal to 510% of her ATK to one designated enemy.
Resurgence · version 1 · Talent

Enters the Amplification state upon defeating an enemy with Basic ATK, Skill, or Ultimate, and receives an extra turn. While in the Amplification state, increases the DMG of Seele's attacks by 40% for 1 turn(s).
Enemies defeated in the extra turn provided by "Resurgence" will not trigger another "Resurgence."

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1Enters the Amplification state upon defeating an enemy with Basic ATK, Skill, or Ultimate, and receives an extra turn. While in the Amplification state, increases the DMG of Seele's attacks by 40% for 1 turn(s). Enemies defeated in the extra turn provided by "Resurgence" will not trigger another "Resurgence."
2Enters the Amplification state upon defeating an enemy with Basic ATK, Skill, or Ultimate, and receives an extra turn. While in the Amplification state, increases the DMG of Seele's attacks by 44% for 1 turn(s). Enemies defeated in the extra turn provided by "Resurgence" will not trigger another "Resurgence."
3Enters the Amplification state upon defeating an enemy with Basic ATK, Skill, or Ultimate, and receives an extra turn. While in the Amplification state, increases the DMG of Seele's attacks by 48% for 1 turn(s). Enemies defeated in the extra turn provided by "Resurgence" will not trigger another "Resurgence."
4Enters the Amplification state upon defeating an enemy with Basic ATK, Skill, or Ultimate, and receives an extra turn. While in the Amplification state, increases the DMG of Seele's attacks by 52% for 1 turn(s). Enemies defeated in the extra turn provided by "Resurgence" will not trigger another "Resurgence."
5Enters the Amplification state upon defeating an enemy with Basic ATK, Skill, or Ultimate, and receives an extra turn. While in the Amplification state, increases the DMG of Seele's attacks by 56% for 1 turn(s). Enemies defeated in the extra turn provided by "Resurgence" will not trigger another "Resurgence."
6Enters the Amplification state upon defeating an enemy with Basic ATK, Skill, or Ultimate, and receives an extra turn. While in the Amplification state, increases the DMG of Seele's attacks by 60% for 1 turn(s). Enemies defeated in the extra turn provided by "Resurgence" will not trigger another "Resurgence."
7Enters the Amplification state upon defeating an enemy with Basic ATK, Skill, or Ultimate, and receives an extra turn. While in the Amplification state, increases the DMG of Seele's attacks by 65% for 1 turn(s). Enemies defeated in the extra turn provided by "Resurgence" will not trigger another "Resurgence."
8Enters the Amplification state upon defeating an enemy with Basic ATK, Skill, or Ultimate, and receives an extra turn. While in the Amplification state, increases the DMG of Seele's attacks by 70% for 1 turn(s). Enemies defeated in the extra turn provided by "Resurgence" will not trigger another "Resurgence."
9Enters the Amplification state upon defeating an enemy with Basic ATK, Skill, or Ultimate, and receives an extra turn. While in the Amplification state, increases the DMG of Seele's attacks by 75% for 1 turn(s). Enemies defeated in the extra turn provided by "Resurgence" will not trigger another "Resurgence."
10Enters the Amplification state upon defeating an enemy with Basic ATK, Skill, or Ultimate, and receives an extra turn. While in the Amplification state, increases the DMG of Seele's attacks by 80% for 1 turn(s). Enemies defeated in the extra turn provided by "Resurgence" will not trigger another "Resurgence."
11Enters the Amplification state upon defeating an enemy with Basic ATK, Skill, or Ultimate, and receives an extra turn. While in the Amplification state, increases the DMG of Seele's attacks by 84% for 1 turn(s). Enemies defeated in the extra turn provided by "Resurgence" will not trigger another "Resurgence."
12Enters the Amplification state upon defeating an enemy with Basic ATK, Skill, or Ultimate, and receives an extra turn. While in the Amplification state, increases the DMG of Seele's attacks by 88% for 1 turn(s). Enemies defeated in the extra turn provided by "Resurgence" will not trigger another "Resurgence."
13Enters the Amplification state upon defeating an enemy with Basic ATK, Skill, or Ultimate, and receives an extra turn. While in the Amplification state, increases the DMG of Seele's attacks by 92% for 1 turn(s). Enemies defeated in the extra turn provided by "Resurgence" will not trigger another "Resurgence."
14Enters the Amplification state upon defeating an enemy with Basic ATK, Skill, or Ultimate, and receives an extra turn. While in the Amplification state, increases the DMG of Seele's attacks by 96% for 1 turn(s). Enemies defeated in the extra turn provided by "Resurgence" will not trigger another "Resurgence."
15Enters the Amplification state upon defeating an enemy with Basic ATK, Skill, or Ultimate, and receives an extra turn. While in the Amplification state, increases the DMG of Seele's attacks by 100% for 1 turn(s). Enemies defeated in the extra turn provided by "Resurgence" will not trigger another "Resurgence."
Attack

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

Phantom Illusion · version 1 · Technique

After using her Technique, Seele gains Stealth for 20 second(s). While Stealth is active, Seele cannot be detected by enemies. And when entering battle by attacking enemies, Seele will immediately enter the Amplification state.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1After using her Technique, Seele gains Stealth for 20 second(s). While Stealth is active, Seele cannot be detected by enemies. And when entering battle by attacking enemies, Seele will immediately enter the Amplification state.
Sheathed Blade · version 2 · Skill

Increases Seele's SPD by 25% for 3 turn(s) and deals Quantum DMG equal to 180% of Seele's ATK to one designated enemy.
After an ally target attacks, if the attack target's current HP percentage is 50% or below, Seele will automatically use her Skill at that target 1 time. This Skill does not consume Skill Points or regenerate Energy. This effect can only be triggered 1 time per turn and resets at the start of Seele's turn. If there are no valid targets to attack, she attacks the enemy target with the lowest HP percentage instead.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1Increases Seele's SPD by 25% for 3 turn(s) and deals Quantum DMG equal to 180% of Seele's ATK to one designated enemy. After an ally target attacks, if the attack target's current HP percentage is 50% or below, Seele will automatically use her Skill at that target 1 time. This Skill does not consume Skill Points or regenerate Energy. This effect can only be triggered 1 time per turn and resets at the start of Seele's turn. If there are no valid targets to attack, she attacks the enemy target with the lowest HP percentage instead.
2Increases Seele's SPD by 25% for 3 turn(s) and deals Quantum DMG equal to 198% of Seele's ATK to one designated enemy. After an ally target attacks, if the attack target's current HP percentage is 50% or below, Seele will automatically use her Skill at that target 1 time. This Skill does not consume Skill Points or regenerate Energy. This effect can only be triggered 1 time per turn and resets at the start of Seele's turn. If there are no valid targets to attack, she attacks the enemy target with the lowest HP percentage instead.
3Increases Seele's SPD by 25% for 3 turn(s) and deals Quantum DMG equal to 216% of Seele's ATK to one designated enemy. After an ally target attacks, if the attack target's current HP percentage is 50% or below, Seele will automatically use her Skill at that target 1 time. This Skill does not consume Skill Points or regenerate Energy. This effect can only be triggered 1 time per turn and resets at the start of Seele's turn. If there are no valid targets to attack, she attacks the enemy target with the lowest HP percentage instead.
4Increases Seele's SPD by 25% for 3 turn(s) and deals Quantum DMG equal to 234% of Seele's ATK to one designated enemy. After an ally target attacks, if the attack target's current HP percentage is 50% or below, Seele will automatically use her Skill at that target 1 time. This Skill does not consume Skill Points or regenerate Energy. This effect can only be triggered 1 time per turn and resets at the start of Seele's turn. If there are no valid targets to attack, she attacks the enemy target with the lowest HP percentage instead.
5Increases Seele's SPD by 25% for 3 turn(s) and deals Quantum DMG equal to 252% of Seele's ATK to one designated enemy. After an ally target attacks, if the attack target's current HP percentage is 50% or below, Seele will automatically use her Skill at that target 1 time. This Skill does not consume Skill Points or regenerate Energy. This effect can only be triggered 1 time per turn and resets at the start of Seele's turn. If there are no valid targets to attack, she attacks the enemy target with the lowest HP percentage instead.
6Increases Seele's SPD by 25% for 3 turn(s) and deals Quantum DMG equal to 270% of Seele's ATK to one designated enemy. After an ally target attacks, if the attack target's current HP percentage is 50% or below, Seele will automatically use her Skill at that target 1 time. This Skill does not consume Skill Points or regenerate Energy. This effect can only be triggered 1 time per turn and resets at the start of Seele's turn. If there are no valid targets to attack, she attacks the enemy target with the lowest HP percentage instead.
7Increases Seele's SPD by 25% for 3 turn(s) and deals Quantum DMG equal to 292.5% of Seele's ATK to one designated enemy. After an ally target attacks, if the attack target's current HP percentage is 50% or below, Seele will automatically use her Skill at that target 1 time. This Skill does not consume Skill Points or regenerate Energy. This effect can only be triggered 1 time per turn and resets at the start of Seele's turn. If there are no valid targets to attack, she attacks the enemy target with the lowest HP percentage instead.
8Increases Seele's SPD by 25% for 3 turn(s) and deals Quantum DMG equal to 315% of Seele's ATK to one designated enemy. After an ally target attacks, if the attack target's current HP percentage is 50% or below, Seele will automatically use her Skill at that target 1 time. This Skill does not consume Skill Points or regenerate Energy. This effect can only be triggered 1 time per turn and resets at the start of Seele's turn. If there are no valid targets to attack, she attacks the enemy target with the lowest HP percentage instead.
9Increases Seele's SPD by 25% for 3 turn(s) and deals Quantum DMG equal to 337.5% of Seele's ATK to one designated enemy. After an ally target attacks, if the attack target's current HP percentage is 50% or below, Seele will automatically use her Skill at that target 1 time. This Skill does not consume Skill Points or regenerate Energy. This effect can only be triggered 1 time per turn and resets at the start of Seele's turn. If there are no valid targets to attack, she attacks the enemy target with the lowest HP percentage instead.
10Increases Seele's SPD by 25% for 3 turn(s) and deals Quantum DMG equal to 360% of Seele's ATK to one designated enemy. After an ally target attacks, if the attack target's current HP percentage is 50% or below, Seele will automatically use her Skill at that target 1 time. This Skill does not consume Skill Points or regenerate Energy. This effect can only be triggered 1 time per turn and resets at the start of Seele's turn. If there are no valid targets to attack, she attacks the enemy target with the lowest HP percentage instead.
11Increases Seele's SPD by 25% for 3 turn(s) and deals Quantum DMG equal to 378% of Seele's ATK to one designated enemy. After an ally target attacks, if the attack target's current HP percentage is 50% or below, Seele will automatically use her Skill at that target 1 time. This Skill does not consume Skill Points or regenerate Energy. This effect can only be triggered 1 time per turn and resets at the start of Seele's turn. If there are no valid targets to attack, she attacks the enemy target with the lowest HP percentage instead.
12Increases Seele's SPD by 25% for 3 turn(s) and deals Quantum DMG equal to 396% of Seele's ATK to one designated enemy. After an ally target attacks, if the attack target's current HP percentage is 50% or below, Seele will automatically use her Skill at that target 1 time. This Skill does not consume Skill Points or regenerate Energy. This effect can only be triggered 1 time per turn and resets at the start of Seele's turn. If there are no valid targets to attack, she attacks the enemy target with the lowest HP percentage instead.
13Increases Seele's SPD by 25% for 3 turn(s) and deals Quantum DMG equal to 414% of Seele's ATK to one designated enemy. After an ally target attacks, if the attack target's current HP percentage is 50% or below, Seele will automatically use her Skill at that target 1 time. This Skill does not consume Skill Points or regenerate Energy. This effect can only be triggered 1 time per turn and resets at the start of Seele's turn. If there are no valid targets to attack, she attacks the enemy target with the lowest HP percentage instead.
14Increases Seele's SPD by 25% for 3 turn(s) and deals Quantum DMG equal to 432% of Seele's ATK to one designated enemy. After an ally target attacks, if the attack target's current HP percentage is 50% or below, Seele will automatically use her Skill at that target 1 time. This Skill does not consume Skill Points or regenerate Energy. This effect can only be triggered 1 time per turn and resets at the start of Seele's turn. If there are no valid targets to attack, she attacks the enemy target with the lowest HP percentage instead.
15Increases Seele's SPD by 25% for 3 turn(s) and deals Quantum DMG equal to 450% of Seele's ATK to one designated enemy. After an ally target attacks, if the attack target's current HP percentage is 50% or below, Seele will automatically use her Skill at that target 1 time. This Skill does not consume Skill Points or regenerate Energy. This effect can only be triggered 1 time per turn and resets at the start of Seele's turn. If there are no valid targets to attack, she attacks the enemy target with the lowest HP percentage instead.
Butterfly Flurry · version 2 · Ultimate

Seele enters the Amplification state and deals Quantum DMG equal to 360% of her ATK to one designated enemy.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1Seele enters the Amplification state and deals Quantum DMG equal to 360% of her ATK to one designated enemy.
2Seele enters the Amplification state and deals Quantum DMG equal to 396% of her ATK to one designated enemy.
3Seele enters the Amplification state and deals Quantum DMG equal to 432% of her ATK to one designated enemy.
4Seele enters the Amplification state and deals Quantum DMG equal to 468% of her ATK to one designated enemy.
5Seele enters the Amplification state and deals Quantum DMG equal to 504% of her ATK to one designated enemy.
6Seele enters the Amplification state and deals Quantum DMG equal to 540% of her ATK to one designated enemy.
7Seele enters the Amplification state and deals Quantum DMG equal to 585% of her ATK to one designated enemy.
8Seele enters the Amplification state and deals Quantum DMG equal to 630% of her ATK to one designated enemy.
9Seele enters the Amplification state and deals Quantum DMG equal to 675% of her ATK to one designated enemy.
10Seele enters the Amplification state and deals Quantum DMG equal to 720% of her ATK to one designated enemy.
11Seele enters the Amplification state and deals Quantum DMG equal to 756% of her ATK to one designated enemy.
12Seele enters the Amplification state and deals Quantum DMG equal to 792% of her ATK to one designated enemy.
13Seele enters the Amplification state and deals Quantum DMG equal to 828% of her ATK to one designated enemy.
14Seele enters the Amplification state and deals Quantum DMG equal to 864% of her ATK to one designated enemy.
15Seele enters the Amplification state and deals Quantum DMG equal to 900% of her ATK to one designated enemy.
Resurgence · version 2 · Talent

Enters the Amplification state upon defeating an enemy with Basic ATK, Skill, or Ultimate, and receives an extra turn. While in the Amplification state, increases the DMG dealt by Seele increases by 40% for 3 turn(s).
Enemies defeated in the extra turn provided by "Resurgence" will not trigger another "Resurgence."

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1Enters the Amplification state upon defeating an enemy with Basic ATK, Skill, or Ultimate, and receives an extra turn. While in the Amplification state, increases the DMG dealt by Seele increases by 40% for 3 turn(s). Enemies defeated in the extra turn provided by "Resurgence" will not trigger another "Resurgence."
2Enters the Amplification state upon defeating an enemy with Basic ATK, Skill, or Ultimate, and receives an extra turn. While in the Amplification state, increases the DMG dealt by Seele increases by 44% for 3 turn(s). Enemies defeated in the extra turn provided by "Resurgence" will not trigger another "Resurgence."
3Enters the Amplification state upon defeating an enemy with Basic ATK, Skill, or Ultimate, and receives an extra turn. While in the Amplification state, increases the DMG dealt by Seele increases by 48% for 3 turn(s). Enemies defeated in the extra turn provided by "Resurgence" will not trigger another "Resurgence."
4Enters the Amplification state upon defeating an enemy with Basic ATK, Skill, or Ultimate, and receives an extra turn. While in the Amplification state, increases the DMG dealt by Seele increases by 52% for 3 turn(s). Enemies defeated in the extra turn provided by "Resurgence" will not trigger another "Resurgence."
5Enters the Amplification state upon defeating an enemy with Basic ATK, Skill, or Ultimate, and receives an extra turn. While in the Amplification state, increases the DMG dealt by Seele increases by 56% for 3 turn(s). Enemies defeated in the extra turn provided by "Resurgence" will not trigger another "Resurgence."
6Enters the Amplification state upon defeating an enemy with Basic ATK, Skill, or Ultimate, and receives an extra turn. While in the Amplification state, increases the DMG dealt by Seele increases by 60% for 3 turn(s). Enemies defeated in the extra turn provided by "Resurgence" will not trigger another "Resurgence."
7Enters the Amplification state upon defeating an enemy with Basic ATK, Skill, or Ultimate, and receives an extra turn. While in the Amplification state, increases the DMG dealt by Seele increases by 65% for 3 turn(s). Enemies defeated in the extra turn provided by "Resurgence" will not trigger another "Resurgence."
8Enters the Amplification state upon defeating an enemy with Basic ATK, Skill, or Ultimate, and receives an extra turn. While in the Amplification state, increases the DMG dealt by Seele increases by 70% for 3 turn(s). Enemies defeated in the extra turn provided by "Resurgence" will not trigger another "Resurgence."
9Enters the Amplification state upon defeating an enemy with Basic ATK, Skill, or Ultimate, and receives an extra turn. While in the Amplification state, increases the DMG dealt by Seele increases by 75% for 3 turn(s). Enemies defeated in the extra turn provided by "Resurgence" will not trigger another "Resurgence."
10Enters the Amplification state upon defeating an enemy with Basic ATK, Skill, or Ultimate, and receives an extra turn. While in the Amplification state, increases the DMG dealt by Seele increases by 80% for 3 turn(s). Enemies defeated in the extra turn provided by "Resurgence" will not trigger another "Resurgence."
11Enters the Amplification state upon defeating an enemy with Basic ATK, Skill, or Ultimate, and receives an extra turn. While in the Amplification state, increases the DMG dealt by Seele increases by 84% for 3 turn(s). Enemies defeated in the extra turn provided by "Resurgence" will not trigger another "Resurgence."
12Enters the Amplification state upon defeating an enemy with Basic ATK, Skill, or Ultimate, and receives an extra turn. While in the Amplification state, increases the DMG dealt by Seele increases by 88% for 3 turn(s). Enemies defeated in the extra turn provided by "Resurgence" will not trigger another "Resurgence."
13Enters the Amplification state upon defeating an enemy with Basic ATK, Skill, or Ultimate, and receives an extra turn. While in the Amplification state, increases the DMG dealt by Seele increases by 92% for 3 turn(s). Enemies defeated in the extra turn provided by "Resurgence" will not trigger another "Resurgence."
14Enters the Amplification state upon defeating an enemy with Basic ATK, Skill, or Ultimate, and receives an extra turn. While in the Amplification state, increases the DMG dealt by Seele increases by 96% for 3 turn(s). Enemies defeated in the extra turn provided by "Resurgence" will not trigger another "Resurgence."
15Enters the Amplification state upon defeating an enemy with Basic ATK, Skill, or Ultimate, and receives an extra turn. While in the Amplification state, increases the DMG dealt by Seele increases by 100% for 3 turn(s). Enemies defeated in the extra turn provided by "Resurgence" will not trigger another "Resurgence."
Phantom Illusion · version 2 · Technique

After using her Technique, Seele gains Stealth for 20 second(s). While Stealth is active, Seele cannot be detected by enemies. And when entering combat by attacking enemies, Seele will immediately enter the Amplification state and deals Quantum DMG equal to Seele's Skill DMG multiplier to random enemy target 1 time. This DMG is a guaranteed CRIT Hit.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1After using her Technique, Seele gains Stealth for 20 second(s). While Stealth is active, Seele cannot be detected by enemies. And when entering combat by attacking enemies, Seele will immediately enter the Amplification state and deals Quantum DMG equal to Seele's Skill DMG multiplier to random enemy target 1 time. This DMG is a guaranteed CRIT Hit.

References and version

Game data version: 4.6.0

Seele — Honkai: Star Rail Wiki ↗hsr-build.com ↗honkai-star-rail.fandom.com ↗
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