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Silver Wolf
Honkai: Star Rail · Character

Silver Wolf

Quantum Nihility debuffer and Weakness enabler

Released Jun 7, 2023

Silver Wolf’s Skill can implant an on-field ally’s Type as a Weakness on one enemy and reduce that Type’s RES, while her Ultimate reduces DEF. Her Technique deals Quantum damage to all enemies and reduces their Toughness regardless of Weakness Type after combat begins. The supplied ability data contains versions with different chances, durations, target scopes, and Talent effects; use the applicable version’s details.

ElementQuantumPathNihilityRarity5
Silver Wolf GUIDE

Understand Silver Wolf

Useful when…

  • Implant an available ally Type as a Weakness when a target lacks it; the matching-Type RES reduction does not trigger if that Weakness is already present.
  • Reduce enemy DEF with User Banned, checking whether the applicable version targets one enemy or all enemies.
  • Use Force Quit Program to reduce all enemies’ Toughness regardless of their Weakness Types after entering combat.

Skill and Weakness implant

Allow Changes? deals Quantum damage to one target and has a base chance to implant a Weakness matching an on-field character’s Type. One version lists a 75% chance and two-turn effects without specifying ally-selection priority; the other lists an 80% chance, three-turn effects, and priority for the first character in the team lineup. Both versions say the implant reduces RES to the implanted Type unless the target already has that Weakness, and that a new implant replaces the previous one. The Skill also has a separate base chance to reduce All-Type RES for two turns.

Ultimate, Talent, and Technique versions

User Banned reduces DEF and deals Quantum damage. The supplied versions differ in scope: one targets a single enemy with an 85% base chance; the other targets all enemies with an 80% base chance. The Talent versions both describe a chance to apply a random Bug after an attack, but their listed ATK reduction values differ; one version also describes transferring an implanted Weakness to an eligible surviving enemy when the target is defeated. Force Quit Program deals Quantum damage to all enemies and reduces their Toughness regardless of Weakness Type after entering combat. One Technique description expressly says it ignores Weakness Types; both say enemies broken this way trigger Quantum Weakness Break.

Trace investment and materials

The Skill supports Weakness implantation and RES reduction, the Ultimate supports DEF reduction, and the Talent supports random Bugs after attacks. The supplied upgrade examples list Tracks of Destiny for the level 9-to-10 Skill and Ultimate examples, while Destroyer’s Final Road appears in examples for unlocking the Generate and Side Note traces. Promotion examples list Credits and Ancient materials, with Void Cast Iron included in later examples. Upgrade examples do not establish that duplicate trace names belong to alternate progression paths, so do not infer that relationship from the names alone.

Comparison context

Cipher shares Silver Wolf’s Quantum element and Nihility Path. Seele is Quantum and follows The Hunt, while Castorice is Quantum and follows Remembrance. These shared labels describe their records but do not establish that any one is a direct substitute for Silver Wolf.

Limitations and tradeoffs

  • The Skill’s Weakness implant and RES effects have base chances and limited durations.
  • Only one Silver Wolf implanted Weakness can be present on an enemy at a time; a later implant replaces it.
  • The type-specific RES reduction does not trigger if the target already has that Weakness.
  • The supplied Skill, Ultimate, and Talent descriptions differ; their effects should not be combined as if they were a single version.

Common mistakes to avoid

  • Assuming the implanted Weakness stacks with a previous implant.
  • Expecting type-specific RES reduction when the target already has that Weakness.
  • Treating base chances as guaranteed outcomes.
  • Combining the different Skill, Ultimate, or Talent descriptions without identifying the applicable version.
  • Inferring an alternate-path relationship between progression entries from duplicate trace names alone.

Effects and reference details

Alternate ability definitions are included below. Compare each version separately when reading its effects.

System Warning · Basic ATK

Deals Quantum DMG equal to 50% of Silver Wolf's ATK to one designated enemy.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1Deals Quantum DMG equal to 50% of Silver Wolf's ATK to one designated enemy.
2Deals Quantum DMG equal to 60% of Silver Wolf's ATK to one designated enemy.
3Deals Quantum DMG equal to 70% of Silver Wolf's ATK to one designated enemy.
4Deals Quantum DMG equal to 80% of Silver Wolf's ATK to one designated enemy.
5Deals Quantum DMG equal to 90% of Silver Wolf's ATK to one designated enemy.
6Deals Quantum DMG equal to 100% of Silver Wolf's ATK to one designated enemy.
7Deals Quantum DMG equal to 110% of Silver Wolf's ATK to one designated enemy.
8Deals Quantum DMG equal to 120% of Silver Wolf's ATK to one designated enemy.
9Deals Quantum DMG equal to 130% of Silver Wolf's ATK to one designated enemy.
10Deals Quantum DMG equal to 140% of Silver Wolf's ATK to one designated enemy.
Allow Changes? · version 1 · Skill

There is a 75% base chance to add 1 Weakness of an on-field character's Type to the target enemy. This also reduces the enemy's DMG RES to that Weakness Type by 20% for 2 turn(s). If the enemy already has that Type Weakness, the effect of DMG RES reduction to that Weakness Type will not be triggered.
Each enemy can only have 1 Weakness implanted by Silver Wolf. When Silver Wolf implants another Weakness to the target, only the most recent implanted Weakness will be kept.
In addition, there is a 100% base chance to further reduce the All-Type RES of the enemy by 7.5% for 2 turn(s).
Deals Quantum DMG equal to 98% of Silver Wolf's ATK to this enemy.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1There is a 75% base chance to add 1 Weakness of an on-field character's Type to the target enemy. This also reduces the enemy's DMG RES to that Weakness Type by 20% for 2 turn(s). If the enemy already has that Type Weakness, the effect of DMG RES reduction to that Weakness Type will not be triggered. Each enemy can only have 1 Weakness implanted by Silver Wolf. When Silver Wolf implants another Weakness to the target, only the most recent implanted Weakness will be kept. In addition, there is a 100% base chance to further reduce the All-Type RES of the enemy by 7.5% for 2 turn(s). Deals Quantum DMG equal to 98% of Silver Wolf's ATK to this enemy.
2There is a 76% base chance to add 1 Weakness of an on-field character's Type to the target enemy. This also reduces the enemy's DMG RES to that Weakness Type by 20% for 2 turn(s). If the enemy already has that Type Weakness, the effect of DMG RES reduction to that Weakness Type will not be triggered. Each enemy can only have 1 Weakness implanted by Silver Wolf. When Silver Wolf implants another Weakness to the target, only the most recent implanted Weakness will be kept. In addition, there is a 100% base chance to further reduce the All-Type RES of the enemy by 7.75% for 2 turn(s). Deals Quantum DMG equal to 107.8% of Silver Wolf's ATK to this enemy.
3There is a 77% base chance to add 1 Weakness of an on-field character's Type to the target enemy. This also reduces the enemy's DMG RES to that Weakness Type by 20% for 2 turn(s). If the enemy already has that Type Weakness, the effect of DMG RES reduction to that Weakness Type will not be triggered. Each enemy can only have 1 Weakness implanted by Silver Wolf. When Silver Wolf implants another Weakness to the target, only the most recent implanted Weakness will be kept. In addition, there is a 100% base chance to further reduce the All-Type RES of the enemy by 8% for 2 turn(s). Deals Quantum DMG equal to 117.6% of Silver Wolf's ATK to this enemy.
4There is a 78% base chance to add 1 Weakness of an on-field character's Type to the target enemy. This also reduces the enemy's DMG RES to that Weakness Type by 20% for 2 turn(s). If the enemy already has that Type Weakness, the effect of DMG RES reduction to that Weakness Type will not be triggered. Each enemy can only have 1 Weakness implanted by Silver Wolf. When Silver Wolf implants another Weakness to the target, only the most recent implanted Weakness will be kept. In addition, there is a 100% base chance to further reduce the All-Type RES of the enemy by 8.25% for 2 turn(s). Deals Quantum DMG equal to 127.4% of Silver Wolf's ATK to this enemy.
5There is a 79% base chance to add 1 Weakness of an on-field character's Type to the target enemy. This also reduces the enemy's DMG RES to that Weakness Type by 20% for 2 turn(s). If the enemy already has that Type Weakness, the effect of DMG RES reduction to that Weakness Type will not be triggered. Each enemy can only have 1 Weakness implanted by Silver Wolf. When Silver Wolf implants another Weakness to the target, only the most recent implanted Weakness will be kept. In addition, there is a 100% base chance to further reduce the All-Type RES of the enemy by 8.5% for 2 turn(s). Deals Quantum DMG equal to 137.2% of Silver Wolf's ATK to this enemy.
6There is a 80% base chance to add 1 Weakness of an on-field character's Type to the target enemy. This also reduces the enemy's DMG RES to that Weakness Type by 20% for 2 turn(s). If the enemy already has that Type Weakness, the effect of DMG RES reduction to that Weakness Type will not be triggered. Each enemy can only have 1 Weakness implanted by Silver Wolf. When Silver Wolf implants another Weakness to the target, only the most recent implanted Weakness will be kept. In addition, there is a 100% base chance to further reduce the All-Type RES of the enemy by 8.75% for 2 turn(s). Deals Quantum DMG equal to 147% of Silver Wolf's ATK to this enemy.
7There is a 81.25% base chance to add 1 Weakness of an on-field character's Type to the target enemy. This also reduces the enemy's DMG RES to that Weakness Type by 20% for 2 turn(s). If the enemy already has that Type Weakness, the effect of DMG RES reduction to that Weakness Type will not be triggered. Each enemy can only have 1 Weakness implanted by Silver Wolf. When Silver Wolf implants another Weakness to the target, only the most recent implanted Weakness will be kept. In addition, there is a 100% base chance to further reduce the All-Type RES of the enemy by 9.06% for 2 turn(s). Deals Quantum DMG equal to 159.25% of Silver Wolf's ATK to this enemy.
8There is a 82.5% base chance to add 1 Weakness of an on-field character's Type to the target enemy. This also reduces the enemy's DMG RES to that Weakness Type by 20% for 2 turn(s). If the enemy already has that Type Weakness, the effect of DMG RES reduction to that Weakness Type will not be triggered. Each enemy can only have 1 Weakness implanted by Silver Wolf. When Silver Wolf implants another Weakness to the target, only the most recent implanted Weakness will be kept. In addition, there is a 100% base chance to further reduce the All-Type RES of the enemy by 9.38% for 2 turn(s). Deals Quantum DMG equal to 171.5% of Silver Wolf's ATK to this enemy.
9There is a 83.75% base chance to add 1 Weakness of an on-field character's Type to the target enemy. This also reduces the enemy's DMG RES to that Weakness Type by 20% for 2 turn(s). If the enemy already has that Type Weakness, the effect of DMG RES reduction to that Weakness Type will not be triggered. Each enemy can only have 1 Weakness implanted by Silver Wolf. When Silver Wolf implants another Weakness to the target, only the most recent implanted Weakness will be kept. In addition, there is a 100% base chance to further reduce the All-Type RES of the enemy by 9.69% for 2 turn(s). Deals Quantum DMG equal to 183.75% of Silver Wolf's ATK to this enemy.
10There is a 85% base chance to add 1 Weakness of an on-field character's Type to the target enemy. This also reduces the enemy's DMG RES to that Weakness Type by 20% for 2 turn(s). If the enemy already has that Type Weakness, the effect of DMG RES reduction to that Weakness Type will not be triggered. Each enemy can only have 1 Weakness implanted by Silver Wolf. When Silver Wolf implants another Weakness to the target, only the most recent implanted Weakness will be kept. In addition, there is a 100% base chance to further reduce the All-Type RES of the enemy by 10% for 2 turn(s). Deals Quantum DMG equal to 196% of Silver Wolf's ATK to this enemy.
11There is a 86% base chance to add 1 Weakness of an on-field character's Type to the target enemy. This also reduces the enemy's DMG RES to that Weakness Type by 20% for 2 turn(s). If the enemy already has that Type Weakness, the effect of DMG RES reduction to that Weakness Type will not be triggered. Each enemy can only have 1 Weakness implanted by Silver Wolf. When Silver Wolf implants another Weakness to the target, only the most recent implanted Weakness will be kept. In addition, there is a 100% base chance to further reduce the All-Type RES of the enemy by 10.25% for 2 turn(s). Deals Quantum DMG equal to 205.8% of Silver Wolf's ATK to this enemy.
12There is a 87% base chance to add 1 Weakness of an on-field character's Type to the target enemy. This also reduces the enemy's DMG RES to that Weakness Type by 20% for 2 turn(s). If the enemy already has that Type Weakness, the effect of DMG RES reduction to that Weakness Type will not be triggered. Each enemy can only have 1 Weakness implanted by Silver Wolf. When Silver Wolf implants another Weakness to the target, only the most recent implanted Weakness will be kept. In addition, there is a 100% base chance to further reduce the All-Type RES of the enemy by 10.5% for 2 turn(s). Deals Quantum DMG equal to 215.6% of Silver Wolf's ATK to this enemy.
13There is a 88% base chance to add 1 Weakness of an on-field character's Type to the target enemy. This also reduces the enemy's DMG RES to that Weakness Type by 20% for 2 turn(s). If the enemy already has that Type Weakness, the effect of DMG RES reduction to that Weakness Type will not be triggered. Each enemy can only have 1 Weakness implanted by Silver Wolf. When Silver Wolf implants another Weakness to the target, only the most recent implanted Weakness will be kept. In addition, there is a 100% base chance to further reduce the All-Type RES of the enemy by 10.75% for 2 turn(s). Deals Quantum DMG equal to 225.4% of Silver Wolf's ATK to this enemy.
14There is a 89% base chance to add 1 Weakness of an on-field character's Type to the target enemy. This also reduces the enemy's DMG RES to that Weakness Type by 20% for 2 turn(s). If the enemy already has that Type Weakness, the effect of DMG RES reduction to that Weakness Type will not be triggered. Each enemy can only have 1 Weakness implanted by Silver Wolf. When Silver Wolf implants another Weakness to the target, only the most recent implanted Weakness will be kept. In addition, there is a 100% base chance to further reduce the All-Type RES of the enemy by 11% for 2 turn(s). Deals Quantum DMG equal to 235.2% of Silver Wolf's ATK to this enemy.
15There is a 90% base chance to add 1 Weakness of an on-field character's Type to the target enemy. This also reduces the enemy's DMG RES to that Weakness Type by 20% for 2 turn(s). If the enemy already has that Type Weakness, the effect of DMG RES reduction to that Weakness Type will not be triggered. Each enemy can only have 1 Weakness implanted by Silver Wolf. When Silver Wolf implants another Weakness to the target, only the most recent implanted Weakness will be kept. In addition, there is a 100% base chance to further reduce the All-Type RES of the enemy by 11.25% for 2 turn(s). Deals Quantum DMG equal to 245% of Silver Wolf's ATK to this enemy.
User Banned · version 1 · Ultimate

There's a 85% base chance to decrease the target enemy's DEF by 36% for 3 turn(s). And at the same time, deals Quantum DMG equal to 228% of Silver Wolf's ATK to the target enemy.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1There's a 85% base chance to decrease the target enemy's DEF by 36% for 3 turn(s). And at the same time, deals Quantum DMG equal to 228% of Silver Wolf's ATK to the target enemy.
2There's a 86.5% base chance to decrease the target enemy's DEF by 36.9% for 3 turn(s). And at the same time, deals Quantum DMG equal to 243.2% of Silver Wolf's ATK to the target enemy.
3There's a 88% base chance to decrease the target enemy's DEF by 37.8% for 3 turn(s). And at the same time, deals Quantum DMG equal to 258.4% of Silver Wolf's ATK to the target enemy.
4There's a 89.5% base chance to decrease the target enemy's DEF by 38.7% for 3 turn(s). And at the same time, deals Quantum DMG equal to 273.6% of Silver Wolf's ATK to the target enemy.
5There's a 91% base chance to decrease the target enemy's DEF by 39.6% for 3 turn(s). And at the same time, deals Quantum DMG equal to 288.8% of Silver Wolf's ATK to the target enemy.
6There's a 92.5% base chance to decrease the target enemy's DEF by 40.5% for 3 turn(s). And at the same time, deals Quantum DMG equal to 304% of Silver Wolf's ATK to the target enemy.
7There's a 94.37% base chance to decrease the target enemy's DEF by 41.63% for 3 turn(s). And at the same time, deals Quantum DMG equal to 323% of Silver Wolf's ATK to the target enemy.
8There's a 96.25% base chance to decrease the target enemy's DEF by 42.75% for 3 turn(s). And at the same time, deals Quantum DMG equal to 342% of Silver Wolf's ATK to the target enemy.
9There's a 98.12% base chance to decrease the target enemy's DEF by 43.87% for 3 turn(s). And at the same time, deals Quantum DMG equal to 361% of Silver Wolf's ATK to the target enemy.
10There's a 100% base chance to decrease the target enemy's DEF by 45% for 3 turn(s). And at the same time, deals Quantum DMG equal to 380% of Silver Wolf's ATK to the target enemy.
11There's a 101.5% base chance to decrease the target enemy's DEF by 45.9% for 3 turn(s). And at the same time, deals Quantum DMG equal to 395.2% of Silver Wolf's ATK to the target enemy.
12There's a 103% base chance to decrease the target enemy's DEF by 46.8% for 3 turn(s). And at the same time, deals Quantum DMG equal to 410.4% of Silver Wolf's ATK to the target enemy.
13There's a 104.5% base chance to decrease the target enemy's DEF by 47.7% for 3 turn(s). And at the same time, deals Quantum DMG equal to 425.6% of Silver Wolf's ATK to the target enemy.
14There's a 106% base chance to decrease the target enemy's DEF by 48.6% for 3 turn(s). And at the same time, deals Quantum DMG equal to 440.8% of Silver Wolf's ATK to the target enemy.
15There's a 107.5% base chance to decrease the target enemy's DEF by 49.5% for 3 turn(s). And at the same time, deals Quantum DMG equal to 456% of Silver Wolf's ATK to the target enemy.
Awaiting System Response... · version 1 · Talent

Silver Wolf can create three types of Bugs: Reduce ATK by 5%, reduce DEF by 4%, and reduce SPD by 3%.
Every time Silver Wolf attacks, she has a 60% base chance to implant a random Bug that lasts for 3 turn(s) in an enemy target.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1Silver Wolf can create three types of Bugs: Reduce ATK by 5%, reduce DEF by 4%, and reduce SPD by 3%. Every time Silver Wolf attacks, she has a 60% base chance to implant a random Bug that lasts for 3 turn(s) in an enemy target.
2Silver Wolf can create three types of Bugs: Reduce ATK by 5.5%, reduce DEF by 4.4%, and reduce SPD by 3.3%. Every time Silver Wolf attacks, she has a 61.2% base chance to implant a random Bug that lasts for 3 turn(s) in an enemy target.
3Silver Wolf can create three types of Bugs: Reduce ATK by 6%, reduce DEF by 4.8%, and reduce SPD by 3.6%. Every time Silver Wolf attacks, she has a 62.4% base chance to implant a random Bug that lasts for 3 turn(s) in an enemy target.
4Silver Wolf can create three types of Bugs: Reduce ATK by 6.5%, reduce DEF by 5.2%, and reduce SPD by 3.9%. Every time Silver Wolf attacks, she has a 63.6% base chance to implant a random Bug that lasts for 3 turn(s) in an enemy target.
5Silver Wolf can create three types of Bugs: Reduce ATK by 7%, reduce DEF by 5.6%, and reduce SPD by 4.2%. Every time Silver Wolf attacks, she has a 64.8% base chance to implant a random Bug that lasts for 3 turn(s) in an enemy target.
6Silver Wolf can create three types of Bugs: Reduce ATK by 7.5%, reduce DEF by 6%, and reduce SPD by 4.5%. Every time Silver Wolf attacks, she has a 66% base chance to implant a random Bug that lasts for 3 turn(s) in an enemy target.
7Silver Wolf can create three types of Bugs: Reduce ATK by 8.13%, reduce DEF by 6.5%, and reduce SPD by 4.88%. Every time Silver Wolf attacks, she has a 67.5% base chance to implant a random Bug that lasts for 3 turn(s) in an enemy target.
8Silver Wolf can create three types of Bugs: Reduce ATK by 8.75%, reduce DEF by 7%, and reduce SPD by 5.25%. Every time Silver Wolf attacks, she has a 69% base chance to implant a random Bug that lasts for 3 turn(s) in an enemy target.
9Silver Wolf can create three types of Bugs: Reduce ATK by 9.38%, reduce DEF by 7.5%, and reduce SPD by 5.63%. Every time Silver Wolf attacks, she has a 70.5% base chance to implant a random Bug that lasts for 3 turn(s) in an enemy target.
10Silver Wolf can create three types of Bugs: Reduce ATK by 10%, reduce DEF by 8%, and reduce SPD by 6%. Every time Silver Wolf attacks, she has a 72% base chance to implant a random Bug that lasts for 3 turn(s) in an enemy target.
11Silver Wolf can create three types of Bugs: Reduce ATK by 10.5%, reduce DEF by 8.4%, and reduce SPD by 6.3%. Every time Silver Wolf attacks, she has a 73.2% base chance to implant a random Bug that lasts for 3 turn(s) in an enemy target.
12Silver Wolf can create three types of Bugs: Reduce ATK by 11%, reduce DEF by 8.8%, and reduce SPD by 6.6%. Every time Silver Wolf attacks, she has a 74.4% base chance to implant a random Bug that lasts for 3 turn(s) in an enemy target.
13Silver Wolf can create three types of Bugs: Reduce ATK by 11.5%, reduce DEF by 9.2%, and reduce SPD by 6.9%. Every time Silver Wolf attacks, she has a 75.6% base chance to implant a random Bug that lasts for 3 turn(s) in an enemy target.
14Silver Wolf can create three types of Bugs: Reduce ATK by 12%, reduce DEF by 9.6%, and reduce SPD by 7.2%. Every time Silver Wolf attacks, she has a 76.8% base chance to implant a random Bug that lasts for 3 turn(s) in an enemy target.
15Silver Wolf can create three types of Bugs: Reduce ATK by 12.5%, reduce DEF by 10%, and reduce SPD by 7.5%. Every time Silver Wolf attacks, she has a 78% base chance to implant a random Bug that lasts for 3 turn(s) in an enemy target.
Attack

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

Force Quit Program · version 1 · Technique

Immediately attacks the enemy. After entering battle, deals Quantum DMG equal to 80% of Silver Wolf's ATK to all enemies, and ignores Weakness Types and reduces Toughness from all enemies. Enemies with their Weakness Broken in this way will trigger the Quantum Weakness Break effect.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1Immediately attacks the enemy. After entering battle, deals Quantum DMG equal to 80% of Silver Wolf's ATK to all enemies, and ignores Weakness Types and reduces Toughness from all enemies. Enemies with their Weakness Broken in this way will trigger the Quantum Weakness Break effect.
Allow Changes? · version 2 · Skill

There is a 80% base chance to add 1 Weakness of an on-field ally target's Type to one designated enemy target (prioritizing the implant of a Weakness that matches the first character in the team lineup). This also reduces the enemy target's RES to that Weakness Type by 20% for 3 turn(s). If the enemy target already has that Type of Weakness, the RES reduction effect to that Type will not be triggered.
Each enemy target can only have 1 Weakness implanted by Silver Wolf. When Silver Wolf implants another Weakness to the target, only the most recent implanted Weakness will be retained.
In addition, there is a 100% base chance to further reduce the target's All-Type RES by 10.5% for 2 turn(s).
Deals Quantum DMG equal to 98% of Silver Wolf's ATK to this target.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1There is a 80% base chance to add 1 Weakness of an on-field ally target's Type to one designated enemy target (prioritizing the implant of a Weakness that matches the first character in the team lineup). This also reduces the enemy target's RES to that Weakness Type by 20% for 3 turn(s). If the enemy target already has that Type of Weakness, the RES reduction effect to that Type will not be triggered. Each enemy target can only have 1 Weakness implanted by Silver Wolf. When Silver Wolf implants another Weakness to the target, only the most recent implanted Weakness will be retained. In addition, there is a 100% base chance to further reduce the target's All-Type RES by 10.5% for 2 turn(s). Deals Quantum DMG equal to 98% of Silver Wolf's ATK to this target.
2There is a 84% base chance to add 1 Weakness of an on-field ally target's Type to one designated enemy target (prioritizing the implant of a Weakness that matches the first character in the team lineup). This also reduces the enemy target's RES to that Weakness Type by 20% for 3 turn(s). If the enemy target already has that Type of Weakness, the RES reduction effect to that Type will not be triggered. Each enemy target can only have 1 Weakness implanted by Silver Wolf. When Silver Wolf implants another Weakness to the target, only the most recent implanted Weakness will be retained. In addition, there is a 100% base chance to further reduce the target's All-Type RES by 10.75% for 2 turn(s). Deals Quantum DMG equal to 107.8% of Silver Wolf's ATK to this target.
3There is a 88% base chance to add 1 Weakness of an on-field ally target's Type to one designated enemy target (prioritizing the implant of a Weakness that matches the first character in the team lineup). This also reduces the enemy target's RES to that Weakness Type by 20% for 3 turn(s). If the enemy target already has that Type of Weakness, the RES reduction effect to that Type will not be triggered. Each enemy target can only have 1 Weakness implanted by Silver Wolf. When Silver Wolf implants another Weakness to the target, only the most recent implanted Weakness will be retained. In addition, there is a 100% base chance to further reduce the target's All-Type RES by 11% for 2 turn(s). Deals Quantum DMG equal to 117.6% of Silver Wolf's ATK to this target.
4There is a 92% base chance to add 1 Weakness of an on-field ally target's Type to one designated enemy target (prioritizing the implant of a Weakness that matches the first character in the team lineup). This also reduces the enemy target's RES to that Weakness Type by 20% for 3 turn(s). If the enemy target already has that Type of Weakness, the RES reduction effect to that Type will not be triggered. Each enemy target can only have 1 Weakness implanted by Silver Wolf. When Silver Wolf implants another Weakness to the target, only the most recent implanted Weakness will be retained. In addition, there is a 100% base chance to further reduce the target's All-Type RES by 11.25% for 2 turn(s). Deals Quantum DMG equal to 127.4% of Silver Wolf's ATK to this target.
5There is a 96% base chance to add 1 Weakness of an on-field ally target's Type to one designated enemy target (prioritizing the implant of a Weakness that matches the first character in the team lineup). This also reduces the enemy target's RES to that Weakness Type by 20% for 3 turn(s). If the enemy target already has that Type of Weakness, the RES reduction effect to that Type will not be triggered. Each enemy target can only have 1 Weakness implanted by Silver Wolf. When Silver Wolf implants another Weakness to the target, only the most recent implanted Weakness will be retained. In addition, there is a 100% base chance to further reduce the target's All-Type RES by 11.5% for 2 turn(s). Deals Quantum DMG equal to 137.2% of Silver Wolf's ATK to this target.
6There is a 100% base chance to add 1 Weakness of an on-field ally target's Type to one designated enemy target (prioritizing the implant of a Weakness that matches the first character in the team lineup). This also reduces the enemy target's RES to that Weakness Type by 20% for 3 turn(s). If the enemy target already has that Type of Weakness, the RES reduction effect to that Type will not be triggered. Each enemy target can only have 1 Weakness implanted by Silver Wolf. When Silver Wolf implants another Weakness to the target, only the most recent implanted Weakness will be retained. In addition, there is a 100% base chance to further reduce the target's All-Type RES by 11.75% for 2 turn(s). Deals Quantum DMG equal to 147% of Silver Wolf's ATK to this target.
7There is a 105% base chance to add 1 Weakness of an on-field ally target's Type to one designated enemy target (prioritizing the implant of a Weakness that matches the first character in the team lineup). This also reduces the enemy target's RES to that Weakness Type by 20% for 3 turn(s). If the enemy target already has that Type of Weakness, the RES reduction effect to that Type will not be triggered. Each enemy target can only have 1 Weakness implanted by Silver Wolf. When Silver Wolf implants another Weakness to the target, only the most recent implanted Weakness will be retained. In addition, there is a 100% base chance to further reduce the target's All-Type RES by 12.06% for 2 turn(s). Deals Quantum DMG equal to 159.25% of Silver Wolf's ATK to this target.
8There is a 110% base chance to add 1 Weakness of an on-field ally target's Type to one designated enemy target (prioritizing the implant of a Weakness that matches the first character in the team lineup). This also reduces the enemy target's RES to that Weakness Type by 20% for 3 turn(s). If the enemy target already has that Type of Weakness, the RES reduction effect to that Type will not be triggered. Each enemy target can only have 1 Weakness implanted by Silver Wolf. When Silver Wolf implants another Weakness to the target, only the most recent implanted Weakness will be retained. In addition, there is a 100% base chance to further reduce the target's All-Type RES by 12.37% for 2 turn(s). Deals Quantum DMG equal to 171.5% of Silver Wolf's ATK to this target.
9There is a 115% base chance to add 1 Weakness of an on-field ally target's Type to one designated enemy target (prioritizing the implant of a Weakness that matches the first character in the team lineup). This also reduces the enemy target's RES to that Weakness Type by 20% for 3 turn(s). If the enemy target already has that Type of Weakness, the RES reduction effect to that Type will not be triggered. Each enemy target can only have 1 Weakness implanted by Silver Wolf. When Silver Wolf implants another Weakness to the target, only the most recent implanted Weakness will be retained. In addition, there is a 100% base chance to further reduce the target's All-Type RES by 12.69% for 2 turn(s). Deals Quantum DMG equal to 183.75% of Silver Wolf's ATK to this target.
10There is a 120% base chance to add 1 Weakness of an on-field ally target's Type to one designated enemy target (prioritizing the implant of a Weakness that matches the first character in the team lineup). This also reduces the enemy target's RES to that Weakness Type by 20% for 3 turn(s). If the enemy target already has that Type of Weakness, the RES reduction effect to that Type will not be triggered. Each enemy target can only have 1 Weakness implanted by Silver Wolf. When Silver Wolf implants another Weakness to the target, only the most recent implanted Weakness will be retained. In addition, there is a 100% base chance to further reduce the target's All-Type RES by 13% for 2 turn(s). Deals Quantum DMG equal to 196% of Silver Wolf's ATK to this target.
11There is a 124% base chance to add 1 Weakness of an on-field ally target's Type to one designated enemy target (prioritizing the implant of a Weakness that matches the first character in the team lineup). This also reduces the enemy target's RES to that Weakness Type by 20% for 3 turn(s). If the enemy target already has that Type of Weakness, the RES reduction effect to that Type will not be triggered. Each enemy target can only have 1 Weakness implanted by Silver Wolf. When Silver Wolf implants another Weakness to the target, only the most recent implanted Weakness will be retained. In addition, there is a 100% base chance to further reduce the target's All-Type RES by 13.25% for 2 turn(s). Deals Quantum DMG equal to 205.8% of Silver Wolf's ATK to this target.
12There is a 128% base chance to add 1 Weakness of an on-field ally target's Type to one designated enemy target (prioritizing the implant of a Weakness that matches the first character in the team lineup). This also reduces the enemy target's RES to that Weakness Type by 20% for 3 turn(s). If the enemy target already has that Type of Weakness, the RES reduction effect to that Type will not be triggered. Each enemy target can only have 1 Weakness implanted by Silver Wolf. When Silver Wolf implants another Weakness to the target, only the most recent implanted Weakness will be retained. In addition, there is a 100% base chance to further reduce the target's All-Type RES by 13.5% for 2 turn(s). Deals Quantum DMG equal to 215.6% of Silver Wolf's ATK to this target.
13There is a 132% base chance to add 1 Weakness of an on-field ally target's Type to one designated enemy target (prioritizing the implant of a Weakness that matches the first character in the team lineup). This also reduces the enemy target's RES to that Weakness Type by 20% for 3 turn(s). If the enemy target already has that Type of Weakness, the RES reduction effect to that Type will not be triggered. Each enemy target can only have 1 Weakness implanted by Silver Wolf. When Silver Wolf implants another Weakness to the target, only the most recent implanted Weakness will be retained. In addition, there is a 100% base chance to further reduce the target's All-Type RES by 13.75% for 2 turn(s). Deals Quantum DMG equal to 225.4% of Silver Wolf's ATK to this target.
14There is a 136% base chance to add 1 Weakness of an on-field ally target's Type to one designated enemy target (prioritizing the implant of a Weakness that matches the first character in the team lineup). This also reduces the enemy target's RES to that Weakness Type by 20% for 3 turn(s). If the enemy target already has that Type of Weakness, the RES reduction effect to that Type will not be triggered. Each enemy target can only have 1 Weakness implanted by Silver Wolf. When Silver Wolf implants another Weakness to the target, only the most recent implanted Weakness will be retained. In addition, there is a 100% base chance to further reduce the target's All-Type RES by 14% for 2 turn(s). Deals Quantum DMG equal to 235.2% of Silver Wolf's ATK to this target.
15There is a 140% base chance to add 1 Weakness of an on-field ally target's Type to one designated enemy target (prioritizing the implant of a Weakness that matches the first character in the team lineup). This also reduces the enemy target's RES to that Weakness Type by 20% for 3 turn(s). If the enemy target already has that Type of Weakness, the RES reduction effect to that Type will not be triggered. Each enemy target can only have 1 Weakness implanted by Silver Wolf. When Silver Wolf implants another Weakness to the target, only the most recent implanted Weakness will be retained. In addition, there is a 100% base chance to further reduce the target's All-Type RES by 14.25% for 2 turn(s). Deals Quantum DMG equal to 245% of Silver Wolf's ATK to this target.
User Banned · version 2 · Ultimate

Has a 80% base chance to reduce the DEF of all enemies by 36% for 3 turn(s). At the same time, deals Quantum DMG equal to 228% of Silver Wolf's ATK to all enemies.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1Has a 80% base chance to reduce the DEF of all enemies by 36% for 3 turn(s). At the same time, deals Quantum DMG equal to 228% of Silver Wolf's ATK to all enemies.
2Has a 84% base chance to reduce the DEF of all enemies by 36.9% for 3 turn(s). At the same time, deals Quantum DMG equal to 243.2% of Silver Wolf's ATK to all enemies.
3Has a 88% base chance to reduce the DEF of all enemies by 37.8% for 3 turn(s). At the same time, deals Quantum DMG equal to 258.4% of Silver Wolf's ATK to all enemies.
4Has a 92% base chance to reduce the DEF of all enemies by 38.7% for 3 turn(s). At the same time, deals Quantum DMG equal to 273.6% of Silver Wolf's ATK to all enemies.
5Has a 96% base chance to reduce the DEF of all enemies by 39.6% for 3 turn(s). At the same time, deals Quantum DMG equal to 288.8% of Silver Wolf's ATK to all enemies.
6Has a 100% base chance to reduce the DEF of all enemies by 40.5% for 3 turn(s). At the same time, deals Quantum DMG equal to 304% of Silver Wolf's ATK to all enemies.
7Has a 105% base chance to reduce the DEF of all enemies by 41.63% for 3 turn(s). At the same time, deals Quantum DMG equal to 323% of Silver Wolf's ATK to all enemies.
8Has a 110% base chance to reduce the DEF of all enemies by 42.75% for 3 turn(s). At the same time, deals Quantum DMG equal to 342% of Silver Wolf's ATK to all enemies.
9Has a 115% base chance to reduce the DEF of all enemies by 43.87% for 3 turn(s). At the same time, deals Quantum DMG equal to 361% of Silver Wolf's ATK to all enemies.
10Has a 120% base chance to reduce the DEF of all enemies by 45% for 3 turn(s). At the same time, deals Quantum DMG equal to 380% of Silver Wolf's ATK to all enemies.
11Has a 124% base chance to reduce the DEF of all enemies by 45.9% for 3 turn(s). At the same time, deals Quantum DMG equal to 395.2% of Silver Wolf's ATK to all enemies.
12Has a 128% base chance to reduce the DEF of all enemies by 46.8% for 3 turn(s). At the same time, deals Quantum DMG equal to 410.4% of Silver Wolf's ATK to all enemies.
13Has a 132% base chance to reduce the DEF of all enemies by 47.7% for 3 turn(s). At the same time, deals Quantum DMG equal to 425.6% of Silver Wolf's ATK to all enemies.
14Has a 136% base chance to reduce the DEF of all enemies by 48.6% for 3 turn(s). At the same time, deals Quantum DMG equal to 440.8% of Silver Wolf's ATK to all enemies.
15Has a 140% base chance to reduce the DEF of all enemies by 49.5% for 3 turn(s). At the same time, deals Quantum DMG equal to 456% of Silver Wolf's ATK to all enemies.
Awaiting System Response... · version 2 · Talent

Silver Wolf can create three types of "Bugs": Reduce ATK by 5%, reduce DEF by 6%, and reduce SPD by 3%.
After every attack launched by Silver Wolf, she has a 60% base chance to implant 1 random "Bug" that lasts for 3 turn(s) in the attacked enemy target.
When the enemy target gets defeated, the Weakness Silver Wolf implanted on it will be transferred to another surviving enemy on the field that hasn't been implanted with Weakness by Silver Wolf, prioritizing targets at Elite-level and above.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1Silver Wolf can create three types of "Bugs": Reduce ATK by 5%, reduce DEF by 6%, and reduce SPD by 3%. After every attack launched by Silver Wolf, she has a 60% base chance to implant 1 random "Bug" that lasts for 3 turn(s) in the attacked enemy target. When the enemy target gets defeated, the Weakness Silver Wolf implanted on it will be transferred to another surviving enemy on the field that hasn't been implanted with Weakness by Silver Wolf, prioritizing targets at Elite-level and above.
2Silver Wolf can create three types of "Bugs": Reduce ATK by 5.5%, reduce DEF by 6.6%, and reduce SPD by 3.3%. After every attack launched by Silver Wolf, she has a 64% base chance to implant 1 random "Bug" that lasts for 3 turn(s) in the attacked enemy target. When the enemy target gets defeated, the Weakness Silver Wolf implanted on it will be transferred to another surviving enemy on the field that hasn't been implanted with Weakness by Silver Wolf, prioritizing targets at Elite-level and above.
3Silver Wolf can create three types of "Bugs": Reduce ATK by 6%, reduce DEF by 7.2%, and reduce SPD by 3.6%. After every attack launched by Silver Wolf, she has a 68% base chance to implant 1 random "Bug" that lasts for 3 turn(s) in the attacked enemy target. When the enemy target gets defeated, the Weakness Silver Wolf implanted on it will be transferred to another surviving enemy on the field that hasn't been implanted with Weakness by Silver Wolf, prioritizing targets at Elite-level and above.
4Silver Wolf can create three types of "Bugs": Reduce ATK by 6.5%, reduce DEF by 7.8%, and reduce SPD by 3.9%. After every attack launched by Silver Wolf, she has a 72% base chance to implant 1 random "Bug" that lasts for 3 turn(s) in the attacked enemy target. When the enemy target gets defeated, the Weakness Silver Wolf implanted on it will be transferred to another surviving enemy on the field that hasn't been implanted with Weakness by Silver Wolf, prioritizing targets at Elite-level and above.
5Silver Wolf can create three types of "Bugs": Reduce ATK by 7%, reduce DEF by 8.4%, and reduce SPD by 4.2%. After every attack launched by Silver Wolf, she has a 76% base chance to implant 1 random "Bug" that lasts for 3 turn(s) in the attacked enemy target. When the enemy target gets defeated, the Weakness Silver Wolf implanted on it will be transferred to another surviving enemy on the field that hasn't been implanted with Weakness by Silver Wolf, prioritizing targets at Elite-level and above.
6Silver Wolf can create three types of "Bugs": Reduce ATK by 7.5%, reduce DEF by 9%, and reduce SPD by 4.5%. After every attack launched by Silver Wolf, she has a 80% base chance to implant 1 random "Bug" that lasts for 3 turn(s) in the attacked enemy target. When the enemy target gets defeated, the Weakness Silver Wolf implanted on it will be transferred to another surviving enemy on the field that hasn't been implanted with Weakness by Silver Wolf, prioritizing targets at Elite-level and above.
7Silver Wolf can create three types of "Bugs": Reduce ATK by 8.13%, reduce DEF by 9.75%, and reduce SPD by 4.88%. After every attack launched by Silver Wolf, she has a 85% base chance to implant 1 random "Bug" that lasts for 3 turn(s) in the attacked enemy target. When the enemy target gets defeated, the Weakness Silver Wolf implanted on it will be transferred to another surviving enemy on the field that hasn't been implanted with Weakness by Silver Wolf, prioritizing targets at Elite-level and above.
8Silver Wolf can create three types of "Bugs": Reduce ATK by 8.75%, reduce DEF by 10.5%, and reduce SPD by 5.25%. After every attack launched by Silver Wolf, she has a 90% base chance to implant 1 random "Bug" that lasts for 3 turn(s) in the attacked enemy target. When the enemy target gets defeated, the Weakness Silver Wolf implanted on it will be transferred to another surviving enemy on the field that hasn't been implanted with Weakness by Silver Wolf, prioritizing targets at Elite-level and above.
9Silver Wolf can create three types of "Bugs": Reduce ATK by 9.38%, reduce DEF by 11.25%, and reduce SPD by 5.63%. After every attack launched by Silver Wolf, she has a 95% base chance to implant 1 random "Bug" that lasts for 3 turn(s) in the attacked enemy target. When the enemy target gets defeated, the Weakness Silver Wolf implanted on it will be transferred to another surviving enemy on the field that hasn't been implanted with Weakness by Silver Wolf, prioritizing targets at Elite-level and above.
10Silver Wolf can create three types of "Bugs": Reduce ATK by 10%, reduce DEF by 12%, and reduce SPD by 6%. After every attack launched by Silver Wolf, she has a 100% base chance to implant 1 random "Bug" that lasts for 3 turn(s) in the attacked enemy target. When the enemy target gets defeated, the Weakness Silver Wolf implanted on it will be transferred to another surviving enemy on the field that hasn't been implanted with Weakness by Silver Wolf, prioritizing targets at Elite-level and above.
11Silver Wolf can create three types of "Bugs": Reduce ATK by 10.5%, reduce DEF by 12.6%, and reduce SPD by 6.3%. After every attack launched by Silver Wolf, she has a 104% base chance to implant 1 random "Bug" that lasts for 3 turn(s) in the attacked enemy target. When the enemy target gets defeated, the Weakness Silver Wolf implanted on it will be transferred to another surviving enemy on the field that hasn't been implanted with Weakness by Silver Wolf, prioritizing targets at Elite-level and above.
12Silver Wolf can create three types of "Bugs": Reduce ATK by 11%, reduce DEF by 13.2%, and reduce SPD by 6.6%. After every attack launched by Silver Wolf, she has a 108% base chance to implant 1 random "Bug" that lasts for 3 turn(s) in the attacked enemy target. When the enemy target gets defeated, the Weakness Silver Wolf implanted on it will be transferred to another surviving enemy on the field that hasn't been implanted with Weakness by Silver Wolf, prioritizing targets at Elite-level and above.
13Silver Wolf can create three types of "Bugs": Reduce ATK by 11.5%, reduce DEF by 13.8%, and reduce SPD by 6.9%. After every attack launched by Silver Wolf, she has a 112% base chance to implant 1 random "Bug" that lasts for 3 turn(s) in the attacked enemy target. When the enemy target gets defeated, the Weakness Silver Wolf implanted on it will be transferred to another surviving enemy on the field that hasn't been implanted with Weakness by Silver Wolf, prioritizing targets at Elite-level and above.
14Silver Wolf can create three types of "Bugs": Reduce ATK by 12%, reduce DEF by 14.4%, and reduce SPD by 7.2%. After every attack launched by Silver Wolf, she has a 116% base chance to implant 1 random "Bug" that lasts for 3 turn(s) in the attacked enemy target. When the enemy target gets defeated, the Weakness Silver Wolf implanted on it will be transferred to another surviving enemy on the field that hasn't been implanted with Weakness by Silver Wolf, prioritizing targets at Elite-level and above.
15Silver Wolf can create three types of "Bugs": Reduce ATK by 12.5%, reduce DEF by 15%, and reduce SPD by 7.5%. After every attack launched by Silver Wolf, she has a 120% base chance to implant 1 random "Bug" that lasts for 3 turn(s) in the attacked enemy target. When the enemy target gets defeated, the Weakness Silver Wolf implanted on it will be transferred to another surviving enemy on the field that hasn't been implanted with Weakness by Silver Wolf, prioritizing targets at Elite-level and above.
Force Quit Program · version 2 · Technique

Immediately attacks the enemy. After entering combat, deals Quantum DMG equal to 80% of Silver Wolf's ATK to all enemies, and reduces Toughness of all enemies regardless of Weakness Types. Enemies with their Weakness Broken in this way will trigger the Quantum Weakness Break effect.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1Immediately attacks the enemy. After entering combat, deals Quantum DMG equal to 80% of Silver Wolf's ATK to all enemies, and reduces Toughness of all enemies regardless of Weakness Types. Enemies with their Weakness Broken in this way will trigger the Quantum Weakness Break effect.

References and version

Game data version: 4.6.0

Silver Wolf — Honkai: Star Rail Wiki ↗hsr-build.com ↗honkai-star-rail.fandom.com ↗
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