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Simulation · EQUIPMENT & PROGRESSION

Kerbal Space Program

This reference describes how stock technology research connects Science points, prerequisites, game modes, and parts available in the Editor. It also covers selected equipment and parts named in the technology tree, including experiment units, antennas, engines, propulsion, scanning equipment, processing, and electrical components. The Science mode tutorial gives additional detail on Mystery Goo observations, Science Jr. use on multi-biome trips, data transmission, and stack decouplers. Sandbox begins with all parts and technology unlocked, so its progression differs from research modes. The tree source labels its coverage as version 1.0.4; the tutorial is marked as needing an update. The sources do not establish full specifications or comparative effectiveness.

11 guidesSquadPC edition · Apr 27, 2015
Kerbal Space Program official game artwork
© Private Division · Game artwork
MAKE A USEFUL NEXT MOVE

Start here

01

If you are beginning a Science or Career save

Start with how prerequisites, mode differences, and Career facility limits affect research availability. The tree passage also notes that Career settings may require funds for individual parts.

Technology tree research
03

If your focus is multi-stage rockets

Read the decoupler record for the tutorial’s explanation of stack decouplers and staging; its worked example names a different model than the tree listing.

TD-12 Decoupler
KNOW YOUR OPTIONS

Equipment & progression guides

Choose a topic to see how it works, where it helps and what to consider.

Common mistakes to avoid

Sandbox bypasses research progression

The technology tree passage says Sandbox does not use the tree and begins with all parts automatically unlocked; the Science and Career research path does not apply to that mode.

Prerequisites gate node access

A node’s listed Science cost alone does not establish availability: prerequisite nodes must be unlocked, and some nodes have multiple dependencies.

Career research and part unlocks have separate conditions

The tree source says Career difficulty settings may require funds for individual parts, while research facility level limits which Science-cost nodes can be researched.

References & guide scope

A source-bounded reference to stock research progression and selected parts listed in the technology tree, plus tutorial-described Science mode equipment and staging. The tree passage labels its coverage as of version 1.0.4. Full specifications and comparative performance for the parts are not established.

  • The technology tree passage is explicitly labeled as of version 1.0.4; later changes are not established here.
  • The tree and tutorial support descriptive records but do not provide full specifications or comparative performance for the selected parts.
  • The sources do not establish whether the Steam copy includes either expansion; expansion-specific parts and systems are excluded.
  • The Science mode tutorial is marked as needing an update and is used only for mechanics stated in its passage.

Explanations prepared with GPT-6 Luna and checked against the linked references. These are source-reviewed guides. They do not establish independently tested optimal builds or exact upgrade budgets. How coverage works.

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