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Action RPG · EQUIPMENT & PROGRESSION

Kingdoms of Amalur: Re-Reckoning

Item catalog · Guides

Browse consumables, crafting materials, armor and accessories. Find recorded stats, effects and requirements for individual entries, and use the categories and search to explore your options.

146 item & ability references10 guidesKAIKO, Big Huge Games, 38 StudiosPC edition · Sep 8, 2020
Kingdoms of Amalur: Re-Reckoning official game artwork
© THQ Nordic · Game artwork
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Items, equipment & abilities

146 source-linked references · 13 with game artwork

146 matching references · Undated entries are sorted A–Z.

Reference coverage and sources

Source bounds: the supplied Fextralife wiki table excerpts only. The armor sets are divided by Sorcery and Finesse; no Might armor-set table was provided. Edition is identified as Re-Reckoning, but the inputs do not specify DLC, New Game+, or patch variants. No mixed or unlabeled variants are indicated in the supplied excerpts.

Counts describe the imported source tables. They do not establish complete coverage of every patch, DLC or upgrade variant. Multiple values remain labeled as listed values when the source does not identify their upgrade levels.

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Start here

01

Crafting and equipment

If crafting or equipment functions matter to your reference, start with Alchemy, Blacksmithing, and Sagecraft for their stated reagent, repair, forging, component, and gem functions.

Alchemy Blacksmithing Sagecraft
02

Finding and opening things

If you are comparing exploration and access functions, read Detect Hidden, Lockpicking, and Dispelling for their listed cache, trap, secret door, lock, and ward effects.

Detect Hidden Lockpicking Dispelling
03

Interaction and discovery

If you want the social and detection functions, read Persuasion, Stealth, Mercantile, and Chaos Sight for their described dialogue, NPC sight, transaction, and Chaos Rift or Portal effects.

Persuasion Stealth Mercantile Chaos Sight
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Equipment & progression guides

Choose a topic to see how it works, where it helps and what to consider.

Common mistakes to avoid

Skill-point sources have different reset treatment

The Skills page says points gained through racial bonuses, trainers, or skill books are permanent and cannot be reset by a Fateweaver. Keep that restriction in view when interpreting its separate description of resetting and redistributing gained Skill Points.

The source does not give complete per-level effects

The page says Skills can reach level 10, but most descriptions do not specify exact changes at each level. It gives a per-level harvest-chance effect for Alchemy, but not a numeric amount.

The listed Skill count is internally inconsistent

The page says there are nine Skills, while its table also lists Chaos Sight alongside the other named Skills. This reference records the named functions and does not assert a total count.

References & guide scope

Selected systems and editions described by the linked references.

Edition and mechanic limits
  • The Skills page states a level-10 maximum, but provides incomplete per-level effects. Specific numerical changes, requirements, and outcomes are included only where the source states them.
  • The page's stated total of nine Skills conflicts with its table listing Chaos Sight as a Skill; this reference leaves the total unresolved.

Guide methodology and coverage.

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