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Action Adventure · EQUIPMENT & PROGRESSION

Middle-earth: Shadow of Mordor

Guides only

Skills, runes, weapon upgrades, and combat progression. Explore how the equipment and progression systems work.

15 guidesMonolith ProductionsPC edition · Sep 30, 2014
Middle-earth™: Shadow of Mordor™ official game artwork
© Warner Bros. Interactive Entertainment, Warner Bros. Games · Game artwork
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01

Hit Streak combat

If you are tracing execution progression, read Execution for its Hit Streak condition, then Blade Master for the threshold change and Death Threat for its stated rune effect.

Execution Blade Master Death Threat
02

Ranged and wraith actions

If you are comparing ranged control and movement, start with Pin in Place and Shadow Strike; Fire Arrow has a charged Hit Streak condition.

Pin in Place Shadow Strike Fire Arrow
03

Stealth and domination

If you are following stealth or control effects, compare Brutalize’s terror effect with the listed Combat Drain effect and Brand’s effect on Drain moves.

Brutalize Combat Drain Brand
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Equipment & progression guides

Choose a topic to see how it works, where it helps and what to consider.

Common mistakes to avoid

Do not mix in sequel abilities

The supplied Skills page describes Shadow of War and its skill upgrades. The Wikipedia passage identifies Shadow of War as the sequel to Shadow of Mordor, so those mechanics are outside this reference.

Check recorded progression conditions

The IGN guide lists ability tiers gated by Power points, prerequisites for some abilities, and story missions for others. Use those recorded conditions when interpreting how an ability fits progression.

Attribute coverage is limited

The StrategyWiki upgrades page is marked as a stub. It supplies effects for the three capacity attributes recorded here but does not establish their costs or the full upgrade progression.

References & guide scope

Selected abilities from the Shadow of Mordor IGN guide and three capacity attributes from StrategyWiki. Records preserve stated effects, prerequisites, tier gates, and story mission unlocks. The sources do not establish a complete progression tree, attribute costs, rune effects, or comparative effectiveness.

Edition and mechanic limits
  • These are selected ability and attribute records, not a complete skill tree or optimized progression plan.
  • Tier gates, prerequisites, and story mission unlocks are included only where the IGN passage states them; costs and comparative effectiveness are not established.
  • The StrategyWiki passage is a stub and covers only three capacity attributes and three powers; this reference includes the three attributes only.

Guide methodology and coverage.

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