Hit Streak combat
If you are tracing execution progression, read Execution for its Hit Streak condition, then Blade Master for the threshold change and Death Threat for its stated rune effect.
Execution Blade Master Death ThreatSkills, runes, weapon upgrades, and combat progression. Explore how the equipment and progression systems work.

If you are tracing execution progression, read Execution for its Hit Streak condition, then Blade Master for the threshold change and Death Threat for its stated rune effect.
Execution Blade Master Death ThreatIf you are comparing ranged control and movement, start with Pin in Place and Shadow Strike; Fire Arrow has a charged Hit Streak condition.
Pin in Place Shadow Strike Fire ArrowIf you are following stealth or control effects, compare Brutalize’s terror effect with the listed Combat Drain effect and Brand’s effect on Drain moves.
Brutalize Combat Drain BrandChoose a topic to see how it works, where it helps and what to consider.
Execution kills one enemy in a single strike after Talion charges a Hit Streak, making it a combat finisher tied to that meter.
Understand this choiceStrike From Above makes aerial takedowns lethal against unaware targets, providing a stealth-oriented takedown effect in the Ranger ability list.
Understand this choiceBrutalize is a stealth kill that frightens nearby enemies into fleeing and also builds Hit Streak, combining crowd disruption with streak progress.
Understand this choiceBlade Master lowers the Hit Streak threshold for special moves from eight to five, allowing those moves to be triggered with a shorter streak.
Understand this choiceDeath Threat lets Talion issue a threat to a Captain or Warchief, improving the chance to earn an Epic Rune according to the guide.
Understand this choiceDetonate allows Talion to shoot fires or barrels and make them explode; the guide explicitly says Talion is immune to the fire.
Understand this choicePin in Place immobilizes an Uruk when an arrow is fired at the target’s legs, providing a specific ranged control effect.
Understand this choiceShadow Strike spends two Elf-Shot to teleport Talion to a targeted enemy and knock that enemy down, with its unlock tied to a story mission.
Understand this choiceCombat Drain instantly drains and terrorizes an Uruk in combat after a charged Hit Streak, and its listed prerequisite is Stealth Drain.
Understand this choiceLethal Shadow Strike turns Shadow Strike into a lethal version that teleports Talion to a target and kills it, subject to a prerequisite.
Understand this choiceBrand changes all Drain moves so they Dominate targets and force them to fight for Talion; the guide ties its unlock to a story mission.
Understand this choiceFire Arrow lights arrows aflame before firing when Talion has a charged Hit Streak, making its activation condition part of its effect.
Understand this choiceMax Health Up increases Talion’s maximum Health by 20, a capacity increase documented in the StrategyWiki upgrades table.
Understand this choiceMax Elf-Shot Up raises maximum Elf-shot capacity by two, increasing the listed amount Talion can carry for ranged abilities.
Understand this choiceMax Focus Up increases maximum Focus by 20, according to the listed effect for this upgrade attribute.
Understand this choiceThe supplied Skills page describes Shadow of War and its skill upgrades. The Wikipedia passage identifies Shadow of War as the sequel to Shadow of Mordor, so those mechanics are outside this reference.
The IGN guide lists ability tiers gated by Power points, prerequisites for some abilities, and story missions for others. Use those recorded conditions when interpreting how an ability fits progression.
The StrategyWiki upgrades page is marked as a stub. It supplies effects for the three capacity attributes recorded here but does not establish their costs or the full upgrade progression.
Selected abilities from the Shadow of Mordor IGN guide and three capacity attributes from StrategyWiki. Records preserve stated effects, prerequisites, tier gates, and story mission unlocks. The sources do not establish a complete progression tree, attribute costs, rune effects, or comparative effectiveness.