
Buster Sword I Rarity 1
Buster Sword I is a rarity 1 weapon in the Monster Hunter: World table, with Attack 384.
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240 source-linked references · 240 with game artwork
240 matching references · Undated entries keep reference order.

Buster Sword I is a rarity 1 weapon in the Monster Hunter: World table, with Attack 384.

Buster Sword II is a rarity 1 weapon in the Monster Hunter: World table, with Attack 432.

Buster Sword III is a rarity 2 weapon in the Monster Hunter: World table, with Attack 480.

Buster Blade I is a rarity 3 weapon in the Monster Hunter: World table, with Attack 576.

Buster Blade II is a rarity 4 weapon in the Monster Hunter: World table, with Attack 624.

Buster Blade III is rarity 5 and has Attack 672. Its Weapon Ability field lists “( 240 )”; the source does not identify that value's effect.

Chrome Razor I is rarity 6 and has Attack 720. Its Weapon Ability field lists “( 330 )”; the source does not identify that value's effect.

Chrome Razor II is rarity 6 and has Attack 864. Its Weapon Ability field lists “( 420 )”; the source does not identify that value's effect.

Chrome Deathscythe I is rarity 9 and has Attack 1056. Its Weapon Ability field lists “( 480 )”; the source does not identify that value's effect.

Chrome Deathscythe II is rarity 10 and has Attack 1152. Its Weapon Ability field lists “( 510 )”; the source does not identify that value's effect.

Chrome Deathscythe III is rarity 11 and has Attack 1248. Its Weapon Ability field lists “( 540 )”; the source does not identify that value's effect.

Bone Blade I is a rarity 1 weapon in the Monster Hunter: World table, with Attack 480.

Bone Blade II is a rarity 1 weapon in the Monster Hunter: World table, with Attack 528.

Bone Blade III is a rarity 2 weapon in the Monster Hunter: World table, with Attack 576.

Bone Slasher I is a rarity 3 weapon in the Monster Hunter: World table, with Attack 672.

Bone Slasher II is a rarity 4 weapon in the Monster Hunter: World table, with Attack 720.

Bone Slasher III is rarity 5 and has Attack 768. Its Weapon Ability field lists “( 180 )”; the source does not identify that value's effect.

Giant Jawblade I is rarity 6 and has Attack 816. Its Weapon Ability field lists “( 240 ) +10”; the source does not define the notation or its effect.

Giant Jawblade II is rarity 6 and has Attack 912. Its Weapon Ability field lists “( 300 ) +10”; the source does not define the notation or its effect.

Ogre's Jaw I is rarity 9 and has Attack 1104. Its Weapon Ability field lists “( 390 ) +35”; the source does not define the notation or its effect.

Ogre's Jaw II is rarity 10 and has Attack 1200. Its Weapon Ability field lists “( 420 ) +35”; the source does not define the notation or its effect.

Ogre's Jaw III is rarity 11 and has Attack 1344. Its Weapon Ability field lists “( 480 ) +35”; the source does not define the notation or its effect.

Jagras Blade I is a rarity 2 weapon in the Monster Hunter: World table, with Attack 528.

Jagras Blade II is a rarity 3 weapon in the Monster Hunter: World table, with Attack 576.

Jagras Blade III is a rarity 4 weapon in the Monster Hunter: World table, with Attack 672.

Jagras Hacker I is rarity 5 and has Attack 816. Its Weapon Ability field lists “( 210 )”; the source does not identify that value's effect.

Jagras Hacker II is rarity 6 and has Attack 864. Its Weapon Ability field lists “( 240 )”; the source does not identify that value's effect.

Jagras Hacker III is rarity 6 and has Attack 912. Its Weapon Ability field lists “( 300 )”; the source does not identify that value's effect.

Jagras Deathclaw I is rarity 9 and has Attack 1104. Its Weapon Ability field lists “( 450 )”; the source does not identify that value's effect.

Jagras Deathclaw II is rarity 10 and has Attack 1248. Its Weapon Ability field lists “( 600 )”; the source does not identify that value's effect.

Blooming Blade I is a rarity 2 weapon with Attack 528 and Weapon Ability 240 in the supplied Monster Hunter: World table.

Blooming Blade II is a rarity 3 weapon with Attack 576 and Weapon Ability 300 in the supplied Monster Hunter: World table.

Blooming Blade III is a rarity 4 weapon with Attack 624 and Weapon Ability 360 in the supplied Monster Hunter: World table.

Datura Blaze I is a rarity 5 weapon with Attack 720 and Weapon Ability 420 in the supplied Monster Hunter: World table.

Datura Blaze II is a rarity 6 weapon with Attack 768 and Weapon Ability 480 in the supplied Monster Hunter: World table.

Datura Blaze III is a rarity 6 weapon with Attack 816 and Weapon Ability 540 in the supplied Monster Hunter: World table.
Sources are limited to the supplied Kiranico weapon page and Game8 Monster Hunter: World pages. The weapon list is labeled MH:World and its page title also references Iceborne; samples do not establish whether every weapon is base-game or expansion-specific. The augmentation table is explicitly HR. No selected table provides a broader edition or NG+ distinction.
Counts describe the imported source tables. They do not establish complete coverage of every patch, DLC or upgrade variant. Multiple values remain labeled as listed values when the source does not identify their upgrade levels.
If choosing a weapon type, compare the source’s role descriptions for speed, range, defense, and support; these entries summarize roles rather than individual weapon moves.
Great Sword Dual Blades LanceIf reviewing conditional effects, start with Agitator’s enraged-monster trigger and Peak Performance’s full-health condition.
Agitator Peak Performance ArtilleryIf assembling armor and decorations, check the piece counts for set bonuses and the slot level that governs which decorations fit.
Diablos Mastery Uragaan Protection Decoration slot levelsChoose a topic to see how it works, where it helps and what to consider.
A large, powerful weapon type for heavy damage, described as slow in the supplied weapon guide.
Understand this choiceA light weapon type described as delivering extremely fast flurries of attacks.
Understand this choiceA weapon type described as combining strong defense with strong offense.
Understand this choiceA weapon type characterized in the guide as easy to use, long-range, and support-oriented.
Understand this choiceA mobile ranged weapon type described as capable of rapid fire.
Understand this choiceIncreases attack power and affinity when large monsters become enraged.
Understand this choiceStrengthens explosive attacks, including Gunlance shells, Wyvern’s fire, Charge Blade phial attacks, and sticky ammo.
Understand this choiceIncreases Gunlance shell capacity and Charge Blade phial capacity.
Understand this choiceIncreases attack at full health; damage suspends the increase until the hunter fully heals.
Understand this choiceIncreases elemental damage when attacks land as critical hits.
Understand this choiceGrants Bludgeoner at two pieces and Non-elemental Boost at four pieces of listed Diablos armor.
Understand this choiceThree pieces of Uragaan Alpha or Beta armor grant Guard Up against ordinarily unblockable attacks.
Understand this choiceThree pieces of listed Teostra armor grant Master’s Touch, preventing sharpness loss on critical hits.
Understand this choiceSlot levels limit which decorations fit; higher-level slots also accept lower-level decorations.
Understand this choiceA skill can be equipped while its benefit depends on a trigger. Peak Performance’s attack increase requires full health and returns after fully healing.
Different thresholds can grant different effects. Diablos Mastery lists Bludgeoner at two pieces and Non-elemental Boost at four.
Decoration slot level determines which decorations fit. The slot itself does not add skill points; the installed decoration provides or enhances a skill.
A descriptive reference to weapon roles, basic skills, armor set bonuses, skill stacking, and decoration slots supported by the supplied passages. The excerpts do not establish comparative effectiveness, crafting costs, or complete upgrade paths.
Explanations prepared with GPT-6 Luna and checked against the linked references. These are source-reviewed guides. They do not establish independently tested optimal builds or exact upgrade budgets. How coverage works.