Bandito Gun
The Bandito Gun is a Precision weapon with 52 base damage, fire rate 2/s, range 16m, a 1.75x critical multiplier, and impact 46. It has a 6-round magazine, reloads in 1.55 seconds, and has the Bullseye preset affix.
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136 source-linked references · 17 with game artwork
136 matching references · Undated entries are sorted A–Z.
The Bandito Gun is a Precision weapon with 52 base damage, fire rate 2/s, range 16m, a 1.75x critical multiplier, and impact 46. It has a 6-round magazine, reloads in 1.55 seconds, and has the Bullseye preset affix.

Battery Burger restores 0.5% health for each Powercell spent. To obtain it, give swimming trunks to Johnny Waterfall in the Oasis orange/secret area behind the waterfall.
In Roboquest Workshop Tier 1, Bazaar Bob costs 0 Wrenches. With this upgrade, Max sometimes deploys Bazaar Bob, a friendly bot that can craft items using Powercells.
In Roboquest, Bee Cannon is a Technology weapon with 13 base damage, firerate 1.33, range 16, and 14% energy consumption. Impact is 4, reload time is 1.65 seconds, and preset affixes are Heavy / Seeker / Ticking.
Beefcake! I costs 20 Wrenches and increases maximum health by 5 when you level up.
Beefcake! II costs 0 Wrenches and increases maximum health by 5 when you level up.
In Roboquest, Behemoth Shotgun is a Close Combat weapon dealing 72 base damage (4x18), with a 1.82/s firerate, 9m range, and 1.25x critical multiplier. Its magazine holds 3; preset affixes are Heavy / Wreck / Refund.
Beluga Cannon is a Technology weapon with 50 base damage, 2/s fire rate, and 2.2 m range. It consumes 12% energy and has Explosive, Cryo, and Heavy preset affixes; crit multiplier, altfire, and impact are shown as dashes.
Big Bazaar costs 16 Wrenches and makes Bazaar Bob provide one additional item.
Big Smith costs 8 Wrenches and makes Smithing Joe provide one additional weapon.
In Roboquest, Blunderbuzz is a Close Combat weapon dealing 50 base damage (5x10), with a 2.22/s firerate, 12m range, and 1.25x critical multiplier. It consumes 11% energy and has the Bounce preset affix.
In Roboquest, Boomerang is a Precision weapon with 46 base damage, firerate 2, range 16, magazine capacity 4, impact 46, and 0.8-second reload. No critical multiplier or preset affix is listed.
Buddybot is a Technology weapon with 12 base damage, 5.56 fire rate, range 16, and a 1.25× crit multiplier. It uses 3.5% energy, has Sidekick and Bounce preset affixes, Summon altfire, 12 impact, and a 1.65 s reload.
Buffalo Cannon is a Demolition weapon with 96 base damage, a 1.25/s fire rate, and 2.2 m range. It holds 4 shots, has Heavy and Explosive preset affixes, 100 impact, and a 2 s reload; crit multiplier and altfire are dashes.
In Roboquest, Bull Shotgun is a Close Combat weapon dealing 70 base damage (5x14), with a 1.59/s firerate, 9m range, and 1.25x critical multiplier. Magazine capacity is 7; no preset affix is listed.

Business Briefcase grants 1 powercell each time you level up. The source says to give Wallstreet Slim 1 powercell around 3–4 times, once per run, at Ruins’ spawn area, but notes the exact number of times is uncertain.
Chef Double Star costs 20 Wrenches. Chef Paul has a 15% chance to grant one additional weapon level when upgrading a weapon.
In Roboquest Workshop Tier 1, Chef Paul costs 0 Wrenches. With this upgrade, Max sometimes deploys Chef Paul, a friendly bot that can upgrade weapons using Powercells.
The Cobra .50 is a Precision weapon with 54 base damage, fire rate 2.63/s, range 12m, a 1.25x critical multiplier, and impact 54. It has a 7-round magazine, reloads in 1.25 seconds, and has the Sidekick preset affix.
Comet Cannon is a Demolition weapon with 50 base damage, a 2.22/s fire rate, and 1.6 m range. Its ammo use is listed as 15 (Energy), and it has Heavy and Explosive preset affixes; crit multiplier, altfire, impact, and reload are dashes.

Cooking Gloves reduce by 1 the cost to upgrade weapons or reroll their affixes at Chef Paul, for weapons whose card you have. In the first Fields safe area, give Snapshot Sam a Blunderbuzz, Junk Rifle, and Sherrif’s Carbine; progress can span multiple runs.
Stats, effects & acquisitionThe Cosmo Gun is an Assault weapon with 24 base damage, a fire rate of 5.56, range 16, and a 1.25x critical multiplier. It consumes 4.5% energy, reloads in 1.65 seconds, and has Bounce / Sidekick preset affixes; impact is listed as “-”.
Cyclone Rifle is a Technology weapon with 51 base damage, a 2.22/s fire rate, 16 m range, and a 1.25× crit multiplier. It consumes 10% energy, has Pierce as its preset affix, Unstable Orb altfire, 46 impact, and a 1.65 s reload.
The Dart Spitter is a Precision weapon with 20 base damage, fire rate 5.88/s, range 16m, a 1.5x critical multiplier, and impact 16. It has a 24-round magazine, reloads in 1.43 seconds, and has the Bounce preset affix.
Dragoon Mortar is a Demolition weapon with 80 base damage, a 2/s fire rate, and 2.3 m range. It holds 6 shots and has Explosive and Heavy preset affixes; crit multiplier, altfire, impact, and reload are dashes.
Dual Boomsticks is a Demolition weapon with 30 base damage, a 4.55/s fire rate, and range shown as a dash. It holds 16 shots, has Dual and Explosive preset affixes, 27 impact, and a 1.25 s reload; crit multiplier and altfire are dashes.
Dual LMGs are an Assault weapon with 13 base damage, fire rate 11.76/s, range 16m, a 1.25x critical multiplier, and impact 12. They have a 60-round magazine, reload in 1.55 seconds, and list Dual / Heavy preset affixes.
In Roboquest, Dual Sawed-Offs is a Close Combat weapon dealing 50 base damage (5x10), with a 2.22/s firerate, 9m range, and 1.25x critical multiplier. Its magazine holds 8; preset affix: Dual.
Dual Stingers are a Precision weapon with 42 base damage, fire rate 3.12/s, range 16m, a 2x critical multiplier, and impact 42. They have a 10-round magazine, reload in 1.55 seconds, and list Dual / Bounce preset affixes.
Dual Uzis are an Assault weapon with 8 base damage, a fire rate of 20, range 9, a 1.25x critical multiplier, and impact 4. They have a 50-round magazine, a 1.35-second reload, and the Dual preset affix.
Dual Vipers are an Assault weapon with 24 base damage, fire rate 5.56/s, range 16m, a 1.25x critical multiplier, and impact 25. They have a 24-round magazine, reload in 1.18 seconds, and have the Dual preset affix.
Elephant Gun is a Demolition weapon with 48 base damage listed as 4x12, a 2.38/s fire rate, and 0.9 m range. It holds 4 shots and has Explosive as its preset affix; crit multiplier, altfire, impact, and reload are dashes.
Expert Scavenger costs 0 Wrenches and increases the chance that weapons dropped by enemies or found in corrupted crates are higher quality.

Explorer Slippers reduce damage from acid pools by 35%. The source says they can be found by digging up a digsite with the Shovel in Canyons near the safe area entrance, but notes that other locations are uncertain.

In Roboquest versions earlier than 1.0, Fancy Pins reduced alternative fire cooldown by 15% and increased the chance of finding weapons with an alternative fire. It was removed by version 1.0.
Stats, effects & acquisitionIn Roboquest Workshop Tier 2, Fancy Weapons I costs 0 Wrenches. Weapons in Max's chests have more affixes.
Based only on the supplied table headers, sample rows, page titles, and section context. The sources mix Roboquest Wiki and Miraheze Wiki pages; no platform, patch, or full edition metadata is provided. Workshop sections are explicitly tiered. The gadget source distinguishes current and removed gadgets, with the latter labeled as from earlier versions excluded from version 1.0. Weapon version coverage is unlabeled.
Counts describe the imported source tables. They do not establish complete coverage of every patch, DLC or upgrade variant. Multiple values remain labeled as listed values when the source does not identify their upgrade levels.
If movement options are your priority, compare Roller, Pogo Stick, and Jetpack by their stated effects and activation conditions.
Roller Pogo Stick JetpackIf combat effects are your focus, read Sunglasses, Battery Burger, and Hero Cape for their stated modifiers and triggers.
Sunglasses Battery Burger Hero CapeIf map or weapon upgrade utility matters to your reading, start with Metal Detector and Cooking Gloves and their stated effects.
Metal Detector Cooking GlovesChoose a topic to see how it works, where it helps and what to consider.
GadgetExplorer Slippers reduce damage from acid pools by 35%, providing a specifically described reduction against that environmental hazard.
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GadgetThe Pogo Stick enables a mega jump after the player holds crouch to load it and then jumps when it is fully loaded.
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GadgetThe Roller increases movement speed by 12% while riding and for six seconds after riding, according to the gadget description.
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GadgetThe Hero Cape lets the player stomp nearby enemies by crouching in midair, with damage scaling up to 200% based on distance travelled.
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GadgetThe Business Briefcase grants one powercell when levelling up, and its unlock description involves giving powercells to Wallstreet Slim.
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GadgetThe Battery Burger restores 0.5% health for each powercell spent, linking its stated health recovery to powercell spending.
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GadgetCooking Gloves reduce weapon upgrade or affix reroll cost at Chef Paul by 1 for weapons whose card the player has.
Understand this choiceSunglasses increase all damage dealt by 30% while decreasing health by 25%, according to the gadget effect listing.
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GadgetThe Jetpack activates when the player holds Jump while in the air, providing an explicitly described airborne control input.
Understand this choiceThe Grappling Hook pulls the player toward an environment object or enemy and deals 20 damage while applying high impact.
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GadgetThe Metal Detector displays data logs not yet found on the player's map, and its unlock clue involves giving Papy Pawn 40 data logs.
Understand this choiceThe Explorer Slippers passage says it is unsure whether the described Canyon digsite is the only location, and the Business Briefcase passage marks its exact interaction count as uncertain.
The listed effects have distinct triggers and scopes: Roller has a six-second post-ride window, Cooking Gloves apply to weapons whose card you have, and Hero Cape requires an airborne crouch input.
The source separately lists gadgets as removed and says they are not included anymore in the 1.0 version. Those entries are not part of the eleven gadget records here.
A factual reference to eleven named gadgets and their reported effects, activation conditions, and unlock clues from the retrieved Gadgets passage. It does not compare effectiveness or verify behavior beyond that passage.