Cyclops Depth Module MK1
Raises the Cyclops maximum crush depth from 500 meters to 900 meters, allowing it to withstand greater pressure before depth-related hull damage begins.
Understand this choiceThis reference covers the Cyclops, a player-controlled submarine that can carry a Seamoth or Prawn Suit, and ten of its named upgrade modules. The modules affect crush depth, engine efficiency, power replenishment, terrain readings, fire response, docked-vehicle repair, decoy capacity, and shielding. The source says modules are made at the Cyclops Upgrade Fabricator and installed or removed through a six-slot panel in the engine room. Some effects depend on ambient heat, activation, or whether a vehicle is docked. These records describe the retrieved Subnautica passage; they are not an optimization guide, and details beyond that passage remain unverified.

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Raises the Cyclops maximum crush depth from 500 meters to 900 meters, allowing it to withstand greater pressure before depth-related hull damage begins.
Understand this choiceRaises the Cyclops maximum crush depth to 1,300 meters, 400 meters above the MK1 figure listed by the source.
Understand this choiceRaises the Cyclops maximum crush depth to 1,700 meters, the deepest value listed for the Cyclops in the retrieved page.
Understand this choiceRecycles engine thermal waste to increase engine efficiency to 300%, reducing engine power consumption to one third of its normal rate.
Understand this choiceReplenishes Cyclops power by harnessing surrounding heat when ambient temperature exceeds 30°C; charge rate rises with heat to its listed maximum.
Understand this choiceEmits a sonic wave that reads nearby terrain topography and presents that information on the Cyclops HUD.
Understand this choiceAutomatically extinguishes fires caused by incoming damage; when activated, its suppression cycle extinguishes fires and evacuates smoke.
Understand this choiceAutomatically repairs a Seamoth or Prawn Suit while that vehicle is inside the Cyclops docking bay.
Understand this choiceIncreases the Cyclops decoy launch tube capacity from one Creature Decoy to five, an increase of four decoys.
Understand this choiceTemporarily projects an electromagnetic shield around the submarine that repels hostile or troublesome fauna and negates incoming damage.
Understand this choiceA factual reference to the original Subnautica's Cyclops submarine and ten named upgrade modules. It records effects, limits, operating conditions, and upgrade-system details stated in the retrieved Cyclops passage. Comparative effectiveness is not assessed.
Explanations prepared with GPT-6 Luna and checked against the linked references. These are source-reviewed guides. They do not establish independently tested optimal builds or exact upgrade budgets. How coverage works.