7th Slash - Fallen Leaves / 七ノ太刀・落葉
Rean's 7th Slash - Fallen Leaves is listed as acquired in the Prologue. It costs 100+ CP, has 40 AT delay, 250% (SSS) power, 100% (D) break, and no unbalance; it targets a set circle with 10 radius.
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389 source-linked references · 371 with game artwork
389 matching references · Undated entries are sorted A–Z.
Rean's 7th Slash - Fallen Leaves is listed as acquired in the Prologue. It costs 100+ CP, has 40 AT delay, 250% (SSS) power, 100% (D) break, and no unbalance; it targets a set circle with 10 radius.
Rean learns 7th Slash - Shredded Leaves on 7/9. It costs 100+ CP, has 40 AT delay, 275% (SSS+) power, 100% (D) break, and no unbalance; it targets all targets.
Abend Medal is an accessory that grants DEF+600. Send Munk all 10 radio materials to receive it.
Tio Plato’s Absolute Zero is initially available for 80 CP, with 30 AT delay. It deals 180% power (S+) and 400% break (S), unbalances, and targets a set circle with range 6 plus user MOV and radius 5.
Abyss Shadow grants SPD+20 and prevents Deathblows, Delay, and Vanish. It is listed at Rubens Luxury Boutique, Lepanto & Co., Trade Shops, Student Store - Becky from Chapter 4 onward, and in a chest in the Dark Dragon's Nest.
Stats, effects & acquisitionAccel Boots provide DEF+200, MOV+2, and EVA+5%. They are listed at RF Store.
Jusis Albarea’s Aeolus Saber is initially available for 100+ CP with 40 AT delay. It has 250% (SSS) power, 100% (D) break, and no unbalance. Its set circle has a 12 radius.
Aerondight provides STR+590, RNG+1, and Critical rate+5%. It is obtained by upgrading Glanz Saber +1 in the Final Chapter; the description says it protects the injured and requires a sharpened will.
Stats, effects & acquisitionOlivier Lenheim’s Akashic Star is initially available and costs 100+ CP, with 40 AT delay. It hits all targets for 275% power (SSS+) and 100% break (D); it does not unbalance.
Alabastre gives Musse STR+435, ATS+55, RNG+6, and Critical rate+10%. This Magic Elemental arts rifle is a Chapter 3 upgrade from Magnolia.
Stats, effects & acquisitionAll-Rounder has Critical rate+5% in both modes. Striker gives STR+540, DEF+30, MOV+2, RNG+1; Gunner gives STR+515, RNG+5. Upgrade Guardian at a Chapter 4 weapon upgrade service to obtain it.
Stats, effects & acquisitionIn Trails of Cold Steel III, this fish-attracting liquid increases the time available in the hooking section. Earn it as a reward for fishing 6 unique fish.
Tio Plato’s Analyze is initially available, costs 20 CP, and has 10 AT delay. It targets one enemy; the source gives no power, break, or unbalance values.
Aquarius Shoes provide DEF+300, MOV+3, STR+15, and EVA+10%. They are restricted to women and are found in a chest in the Dark Dragon's Nest.
Jusis Albarea’s Arc Blade is initially available for 40 CP with 25 AT delay. It has 160% (A+) power, 300% (A) break, and can unbalance. Its set circle has 1 range plus user MOV and a 5 radius.
Aurelia’s Arcadia is a prized sword forged during the War of the Lions. It has STR+605, RNG+2, and a 15% critical rate, and is her default weapon in Chapter 3.
Altina's Arcadias Gear has 4/16 listed for acquisition. It costs 100+ CP, has 40 AT delay, and targets a set line (9 width); power is 225% (SS+), Break 100% (D), and unbalance No.
Rean's Arcane Gale is initially acquired and costs 90 CP, with 30 AT delay. It has 170% (S) power, 250% (B+) break, +5% unbalance, and targets a set circle (1 range + user MOV, 7 radius).
Altina's initial Argem Heal costs 40 CP and has 25 AT delay. It targets a set circle (5 radius); power, Break, and unbalance are marked —.
Argent Cross grants ADF+600. It is a bonding reward from Elise.
Rean's Ashen Fatal Leaves is initially acquired and costs 100+ CP, with 40 AT delay. It has 275% (SSS+) power, 100% (D) break, and no unbalance; it targets a set circle with 10 radius.
Rean learns Ashen Mortal Leaves on 7/9. It costs 100+ CP, has 40 AT delay, 300% (4S) power, 100% (D) break, and no unbalance; it targets all targets.
Assassins have STR+250, RNG+1, and Critical rate+5%. They are obtained through Chapter 1 weapon upgrades by upgrading Stilettos.
Stats, effects & acquisitionAtropos Edge provides STR+605, RNG+2, and Critical rate+5%. It is obtained by upgrading Pendragon +1 in the Final Chapter; its description says only those attuned to its power may wield it.
Stats, effects & acquisitionKestrel β's initial Aurora Cannon costs 2 BP and targets one enemy. It has 200% power (SS), 300% Break (A), and unbalance No; delay is —.
In Trails of Cold Steel III, this reel part automatically regulates reel strength and reduces line tension. Available at Fishing Shops.
Awakening Headband provides EVA+10% and Critical rate+5% while preventing Sleep. The listed source is Trade Shops.
Laura S. Arseid's Azure Cleaver is initially available for 40 CP, with 25 AT delay, 140% (B+) power, 100% (D) break, and +30% unbalancing. It targets a line of width 3.
Bagua Shoes provide DEF+160, MOV+2, STR+3, ATS+3, and EVA+5%. They are found in a chest in the Geofront F Sector.
Battle Guard is armor with DEF+360 and ADF+240. It is listed at Weapons and Armor Shops in Chapter 4.
Battle Spike provides DEF+240 and MOV+2. It is listed at Weapons and Armor Shops in Chapter 4.
Battle Twister has Critical rate+5% in both modes. Striker gives STR+340, DEF+20, MOV+2, RNG+1; Gunner gives STR+325, RNG+5. Upgrade Crime Buster at a Chapter 2 weapon upgrade service to obtain it.
Stats, effects & acquisitionTio Plato’s Beam Zanber is initially available for 30 CP, with 20 AT delay. It deals 150% power (A) and 100% break (D), has +20% unbalance, and targets a set circle with range 3 plus user MOV and radius 5.
Agate Crosner’s Beat Down is initially available for 80 CP with 30 AT delay. It has 180% (S+) power, 450% (S+) break, and can unbalance. Its set circle has 2 range plus user MOV and a 7 radius.
Ash Carbide acquires Belial Raid on 6/17. It costs 100+ CP, has 40 AT delay, 225% (SS+) power, 100% (D) break, and no unbalancing; its target area is a circle of radius 10.
Hector Mk. II's Belial Ripper is initially available for 2 BP, with 200% (SS) power and 300% (A) break. It targets one enemy, has no unbalancing, and the row lists no delay value.
Decisions use only the supplied table headers, samples, titles, and contexts. Equipment and craft lists are explicitly labeled Cold Steel III. The S-Craft section spans Cold Steel III, IV, and Reverie and is excluded because its sampled descriptions do not provide concrete combat mechanics. Other game lists and unlabeled variants are excluded; this does not establish complete game coverage.
Counts describe the imported source tables. They do not establish complete coverage of every patch, DLC or upgrade variant. Multiple values remain labeled as listed values when the source does not identify their upgrade levels.
Brave Orders spend BP for lasting party bonuses, and activation does not use the acting character's turn. Consult each in-game description for its specific cost and effect.
Brave Orders Brave Point spendingAttacks deplete the enemy Break Gauge; depletion brings the documented Break benefits. Weapon ranks and vulnerabilities also inform unbalancing chances for linked attacks.
Enemy Break Gauge Slash weapon rank Pierce weapon rank Thrust weapon rank Strike weapon rankOrbments use quartz for effects and arts, while crafts provide character-specific combat skills. Use the in-game descriptions for specific effects, costs, and configurations.
Tactical orbment Quartz for stat effects Quartz and orbal arts Character craftsChoose a topic to see how it works, where it helps and what to consider.
Brave Orders give the party a lasting bonus in exchange for Brave Points (BP). In Trails of Cold Steel III, any living party member's order can be activated on a party member's turn, even if its owner is in backup or cannot act because of a status effect.
Understand this choiceBrave Points are a battle resource spent to activate Brave Orders, which give the party lasting bonuses. The game overview also describes Brave Orders as providing effects such as buffs or healing. Activating an order does not consume the acting character's turn.
Understand this choiceIn Trails of Cold Steel III, enemies have a Break Gauge that represents their breakability. Attacks deplete the gauge; when it is depleted, the enemy enters Break state until its next attack turn. Breaking an enemy increases damage to it and cancels its parameter boosts.
Understand this choiceA weapon can have letter ranks in slash, pierce, thrust, and strike. These ranks interact with enemy vulnerabilities to determine the chance of unbalancing an enemy when the attacker has a combat link. A successful unbalance can enable a link attack.
Understand this choicePierce is one of the weapon types assigned a letter rank on a character's weapon. In Cold Steel III, weapon ranks and enemy vulnerabilities contribute to the chance of unbalancing an enemy when the attacker has a combat link.
Understand this choiceThrust is one of the weapon types assigned a letter rank on a character's weapon. In Cold Steel III, weapon ranks interact with enemy vulnerabilities to determine the chance of unbalancing when the attacker has a combat link.
Understand this choiceStrike is one of the weapon types assigned a letter rank on a character's weapon. Weapon ranks interact with enemy vulnerabilities to determine the chance of unbalancing a linked target. The source also notes that a high strike rank can let field attacks destroy hard objects such as columns.
Understand this choiceA tactical orbment uses orbal energy and installed quartz to provide effects, improve statistics, and enable orbal arts. In Cold Steel, the ARCUS orbment also enables combat links, while quartz directly enables specific arts rather than relying on the earlier elemental-value system.
Understand this choiceQuartz installed in a tactical orbment can provide effects, including statistical improvements. The supplied orbment overview says Cold Steel orbments allow multiple quartz affecting the same stat in one orbment, provided the quartz are not identical.
Understand this choiceIn Cold Steel, quartz equipped in an orbment directly enables specific orbal arts, replacing the earlier elemental-value system described in the source. Tactical orbments use installed quartz for a range of effects, including the ability to cast arts.
Understand this choiceCrafts are character-specific combat skills. Attack crafts generally focus on physical damage and status effects, while support crafts can heal, provide stat buffs, or have other effects. Characters may unlock new or improved crafts as they gain experience.
Understand this choiceThe Brave Order and orbment excerpts cover general systems or multiple games; they do not establish a list of named Cold Steel III orders or quartz with individual effects and costs.
The weapon-type evidence distinguishes Cold Steel I and II from Cold Steel III onward. The Cold Steel III and later base chances should not be confused with earlier-game values.
Evidence-limited reference to combat systems in Trails of Cold Steel III: Brave Orders and BP, Break, weapon attack ranks, tactical orbments, quartz, and crafts. It does not provide a catalog of named individual options or promise an optimal build.