If you are comparing defensive or support functions
Read Defense, Nature, Spirit, and Dream for their source-described defensive buffs, healing, summons, crowd control, and ally support.
Defense Mastery Nature Mastery Spirit Mastery Dream MasteryThis reference covers eleven named masteries described for Titan Quest and its expansions: Defense, Dream, Earth, Hunting, Nature, Neidan, Rogue, Rune, Spirit, Storm, and Warfare. The descriptions focus on the recorded damage types, defensive or support effects, summons, and combat functions associated with each tree. The base mastery system lets players spend skill points to access and improve skills, and combine two masteries to form a class. The available passages do not provide individual skill names, exact point costs, acquisition locations, or a comparative ranking. Dream, Rune, and Neidan are identified as additions from Immortal Throne, Ragnarök, and Eternal Embers respectively.

Read Defense, Nature, Spirit, and Dream for their source-described defensive buffs, healing, summons, crowd control, and ally support.
Defense Mastery Nature Mastery Spirit Mastery Dream MasteryCompare the recorded physical, piercing, elemental, vitality, poison, and bleeding focus across Warfare, Hunting, Earth, Storm, Rogue, and Spirit.
Warfare Mastery Hunting Mastery Earth Mastery Storm Mastery Rogue Mastery Spirit MasteryCheck the three expansion-linked records: Dream is tied to Immortal Throne, Rune to Ragnarök, and Neidan to Eternal Embers.
Dream Mastery Rune Mastery Neidan MasteryChoose a topic to see how it works, where it helps and what to consider.
A shield-centered mastery that provides defensive buffs and shield maneuvers, including effects that block attacks, reduce damage taken, and disrupt enemies.
Understand this choiceAn Immortal Throne-added mastery described as flexible, with durable summons, crowd control, and auras that support speed, damage, and defenses.
Understand this choiceA spellcasting mastery with earth and fire-oriented spells, area damage, and buffs or debuffs affecting damage and defense.
Understand this choiceA martial mastery focused on piercing damage, suitable for archery or spear use, with bleeding damage over time and enemy-defense debuffs.
Understand this choiceA broadly defensive mastery with healing, damage and speed buffs, enemy debuffs, and summons that can support the character and allies.
Understand this choiceAn Eternal Embers-added mastery described as a chi-focused monk discipline with enemy debuffs, elemental concoctions, and ally-supporting buffs.
Understand this choiceA martial mastery that boosts and deals piercing, poison, and bleeding damage, with skills that can confuse enemies for prolonged periods.
Understand this choiceA Ragnarök-added mastery with elemental damage, status effects, and a dual-wielding option when combined as one of the enabling masteries.
Understand this choiceA defensive and utility mastery with buffs, debuffs, healing, pets, vitality damage, and support for bleeding and vitality damage.
Understand this choiceA spellcasting mastery focused on cold and lightning damage, area attacks, and control effects that impede or disable enemies.
Understand this choiceA martial mastery focused on burst physical damage, with single-target and area attacks, physical buffs, resistance reduction, and bleed options.
Understand this choiceThe mastery page is headed Titan Quest 2 and explicitly says the predecessor masteries may or may not carry over. These records use only its descriptions labeled as Titan Quest predecessor masteries.
The source identifies Dream as added through Immortal Throne, Rune through Ragnarök, and Neidan through Eternal Embers. The Steam description confirms Anniversary Edition combines the base game and Immortal Throne; the supplied passages do not establish ownership or availability of the later DLCs for a particular player.
The passages describe broad mastery functions and the basic skill-point system, but do not provide individual skill costs, numeric effect values, or a detailed allocation path.
A source-bounded reference to eleven named masteries and their described combat functions. Source s1 establishes the original mastery system: after the first level-up, players can spend skill points in mastery trees and combine two masteries. Source s2 describes the eight original masteries and three DLC-added masteries, but does not give individual skill names, exact costs, or detailed progression requirements.
Explanations prepared with GPT-6 Luna and checked against the linked references. These are source-reviewed guides. They do not establish independently tested optimal builds or exact upgrade budgets. How coverage works.