Defense Mastery
A shield-centered mastery that provides defensive buffs and shield maneuvers, including effects that block attacks, reduce damage taken, and disrupt enemies.
Understand this choiceThis reference covers eleven named masteries described for Titan Quest and its expansions: Defense, Dream, Earth, Hunting, Nature, Neidan, Rogue, Rune, Spirit, Storm, and Warfare. The descriptions focus on the recorded damage types, defensive or support effects, summons, and combat functions associated with each tree. The base mastery system lets players spend skill points to access and improve skills, and combine two masteries to form a class. The available passages do not provide individual skill names, exact point costs, acquisition locations, or a comparative ranking. Dream, Rune, and Neidan are identified as additions from Immortal Throne, Ragnarök, and Eternal Embers respectively.

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A shield-centered mastery that provides defensive buffs and shield maneuvers, including effects that block attacks, reduce damage taken, and disrupt enemies.
Understand this choiceAn Immortal Throne-added mastery described as flexible, with durable summons, crowd control, and auras that support speed, damage, and defenses.
Understand this choiceA spellcasting mastery with earth and fire-oriented spells, area damage, and buffs or debuffs affecting damage and defense.
Understand this choiceA martial mastery focused on piercing damage, suitable for archery or spear use, with bleeding damage over time and enemy-defense debuffs.
Understand this choiceA broadly defensive mastery with healing, damage and speed buffs, enemy debuffs, and summons that can support the character and allies.
Understand this choiceAn Eternal Embers-added mastery described as a chi-focused monk discipline with enemy debuffs, elemental concoctions, and ally-supporting buffs.
Understand this choiceA martial mastery that boosts and deals piercing, poison, and bleeding damage, with skills that can confuse enemies for prolonged periods.
Understand this choiceA Ragnarök-added mastery with elemental damage, status effects, and a dual-wielding option when combined as one of the enabling masteries.
Understand this choiceA defensive and utility mastery with buffs, debuffs, healing, pets, vitality damage, and support for bleeding and vitality damage.
Understand this choiceA spellcasting mastery focused on cold and lightning damage, area attacks, and control effects that impede or disable enemies.
Understand this choiceA martial mastery focused on burst physical damage, with single-target and area attacks, physical buffs, resistance reduction, and bleed options.
Understand this choiceSelected systems and editions described by the linked references.