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Accumulating Whipclaw
Warframe · Mod

Accumulating Whipclaw

Khora augment that builds a temporary stacking Whipclaw damage bonus.

Released Sep 6, 2018

Accumulating Whipclaw rewards hitting groups with Khora’s Whipclaw: hitting three enemies grants a stacking bonus to subsequent Whipclaws, which decays after 10 seconds. Consider it when you can repeatedly meet the hit condition and keep using Whipclaw before the bonus fades.

TypeKhoraPolarityzenurikMax rank3Base drain6VariantStandardRarityRare
Accumulating Whipclaw GUIDE

Understand Accumulating Whipclaw

Useful when…

  • Khora play that frequently hits three enemies with Whipclaw.
  • Maintaining repeated Whipclaw use within the 10-second decay window.

How the bonus works

Hitting 3 enemies grants a stacking Damage Bonus to subsequent Whipclaws. The bonus is 10% per listed effect at rank 0, 20% at rank 2, and 35% at rank 3, and decays after 10 seconds. The condition is the three-enemy hit; the bonus applies to subsequent Whipclaws, not the hit that earns it as stated.

wiki.warframe.com ↗

When it fits

This augment is suited to a pattern of catching or reaching at least three enemies with Whipclaw and following up quickly. If targets are too spread out or Whipclaw use pauses long enough for the bonus to decay, the stated stacking benefit is harder to maintain. The listed data does not specify a separate cap or exact decay curve.

Rank and slot decision

The Rare Khora augment has Zenurik polarity, base drain 6, and maximum rank 3. Listed rank-up steps cost 30, 60, and 120 Endo, plus 1,449, 2,898, and 5,796 credits. Rank 0 begins at a 10% stacking bonus; rank 3 raises it to 35%. It uses a standard slot, so weigh that increase against other Khora mods and available capacity.

wiki.warframe.com ↗

Different Khora augment roles

Pilfering Strangledome is a loot-focused augment: enemies held in Strangledome have a 65% chance to drop additional loot. Venari Bodyguard changes Venari’s role in taking Khora’s place on death, with a 150-second recovery timer reduced by 4 seconds per kill. These affect loot and survival mechanics, respectively, rather than building Whipclaw’s stacking bonus.

Limitations and tradeoffs

  • Requires hitting at least three enemies to gain the bonus.
  • The bonus decays after 10 seconds and the augment occupies a standard slot.

Common mistakes to avoid

  • Expecting the bonus when the hit connects with fewer than three enemies.
  • Letting the 10-second decay window pass and assuming the previous stacks remain.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0Whipclaw Augment: Hitting 3 enemies will grant a 10% stacking Damage Bonus to subsequent Whipclaws. Bonus will decay after 10s.600
1Whipclaw Augment: Hitting 3 enemies will grant a 15% stacking Damage Bonus to subsequent Whipclaws. Bonus will decay after 10s.7301,449
2Whipclaw Augment: Hitting 3 enemies will grant a 20% stacking Damage Bonus to subsequent Whipclaws. Bonus will decay after 10s.8904,347
3Whipclaw Augment: Hitting 3 enemies will grant a 35% stacking Damage Bonus to subsequent Whipclaws. Bonus will decay after 10s.921010,143

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Accumulating Whipclaw — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗Raw game data (JSON) ↗wiki.warframe.com ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
6Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0Whipclaw Augment: Hitting 3 enemies will grant a 10% stacking Damage Bonus to subsequent Whipclaws. Bonus will decay after 10s.600
1Whipclaw Augment: Hitting 3 enemies will grant a 15% stacking Damage Bonus to subsequent Whipclaws. Bonus will decay after 10s.7301,449
2Whipclaw Augment: Hitting 3 enemies will grant a 20% stacking Damage Bonus to subsequent Whipclaws. Bonus will decay after 10s.8904,347
3Whipclaw Augment: Hitting 3 enemies will grant a 35% stacking Damage Bonus to subsequent Whipclaws. Bonus will decay after 10s.921010,143

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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