Understand Anti-Grav Grenade
Useful when…
- MOA setups that can take advantage of levitating enemies and the delayed Impact Damage.
Effect and conditions
At rank 3, the grenade affects a 6 m radius. Enemies remain levitated for six seconds, then come crashing down and cause Impact Damage equal to 80% of the damage taken while floating. The effect scales with damage received during that interval; the supplied description does not specify more about activation frequency or targeting.
Rank priorities
The standard MOA mod has Penjaga polarity and base drain 2, with three ranks. Rank 0 affects 1.5 m and returns 20% of damage taken as Impact Damage; rank 2 reaches 4.5 m and 60%; rank 3 reaches 6 m and 80%. The listed final upgrade step costs 40 Endo and 1,932 Credits.
Other MOA roles
Blast Shield provides overshields and leaps at an enemy, Security Override hacks consoles and can mind-control certain robotic enemies after hacking, and Whiplash Mine snares nearby enemies before pulling those still in range after three seconds. These provide defensive, hacking, and grouping functions rather than Anti-Grav Grenade’s lift-and-delayed-impact effect.
Limitations and tradeoffs
- The damage occurs after a six-second floating period.
- Its delayed Impact Damage depends on damage dealt to affected enemies while floating.
Common mistakes to avoid
- Treating the delayed Impact Damage as a fixed value rather than a percentage of damage taken while floating.
- Ignoring the six-second delay when comparing its effect with immediate crowd control.






