Understand Antimatter Absorb
Useful when…
- Nova builds focused on Antimatter Drop where absorbing nearby enemy bullets suits the intended use.
Effect and radius
This standard Nova augment affects Antimatter Drop. At rank 0 its absorption radius is 2 m; rank 2 reaches 4 m; rank 3 reaches 5 m. It absorbs enemy bullets within that radius and increases the power of the explosion, but the supplied details do not quantify the increase.
Slot and investment
Antimatter Absorb has Zenurik polarity, base drain 6, and three ranks. The listed rank 0-to-1 step costs 30 Endo and 1,449 Credits; rank 2-to-3 costs 120 Endo and 5,796 Credits. Ranking increases the absorption radius, so consider the added range against the Endo and Credits cost.
Other Nova augment choices
Antimatter Mine is a Conclave Antimatter Drop augment that creates a stationary, fully charged orb which explodes after six seconds or when enemies approach. Escape Velocity modifies Worm Hole to grant allies a speed bonus after travel. Molecular Fission modifies Molecular Prime and restores Null Star charges under its stated enemy-hit and kill conditions. These affect different ability functions and are not interchangeable effects.
Limitations and tradeoffs
- Uses a standard mod slot and has base drain 6.
- The supplied effect does not quantify the explosion increase from absorbed bullets.
Common mistakes to avoid
- Assuming the augment provides a specified explosion multiplier; only an increase is stated.
- Confusing Antimatter Absorb with Antimatter Mine’s stationary orb effect.






