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Archgun Ace
Warframe · Mod

Archgun Ace

Archgun conditional fire and reload mod

Released Dec 18, 2018

Archgun Ace grants a temporary fire or charge-rate and reload-speed boost after an Archgun headshot kill. Consider it when your Archgun can secure those kills reliably.

TypeArchgunPolaritymaduraiMax rank5Base drain6VariantStandardRarityRare
Archgun Ace GUIDE

Understand Archgun Ace

Useful when…

  • Improve Archgun firing or charging and reloading after a headshot kill.
  • Use on an Archgun when its conditional trigger suits the weapon and encounter.

Trigger and duration

At rank 0, a headshot kill grants 8% Fire/Charge Rate and 17% Reload Speed for 2 seconds. At rank 3, those values are 33% and 67% for 6 seconds. At rank 5, they are 50% and 100% for 9 seconds. The trigger is a headshot kill, not merely a headshot.

wiki.warframe.com ↗

Fit and investment

It is a standard Archgun mod with Madurai polarity, maximum rank 5, and base drain 6. The rank 4 to 5 example costs 480 Endo and 23,184 Credits. Higher ranks strengthen both bonuses and extend their duration, so the investment matters most when you can activate the effect often enough to use that extra time.

wiki.warframe.com ↗

Compare unconditional options

Automatic Trigger lists 60% Fire Rate with base drain 10; Magnetized Cycle lists 60% Magnetic and 30% Fire Rate with base drain 4; Quick Reload lists 100% Reload Speed with base drain 2. Those descriptions do not include Archgun Ace's headshot-kill trigger or timed combined bonuses. Consider them by their listed effect and drain rather than assuming one is a direct replacement.

Limitations and tradeoffs

  • The bonuses require a headshot kill and last for a limited time.
  • It has a higher base drain than the listed Quick Reload comparison.

Common mistakes to avoid

  • Do not expect the bonuses from a headshot alone; the trigger specifies a headshot kill.
  • Do not treat the temporary rank 5 values as permanent bonuses.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0On Headshot Kill: +8% Fire/Charge Rate +17% Reload Speed for 2s600
1On Headshot Kill: +17% Fire/Charge Rate +33% Reload Speed for 3s7301,449
2On Headshot Kill: +25% Fire/Charge Rate +50% Reload Speed for 5s8904,347
3On Headshot Kill: +33% Fire/Charge Rate +67% Reload Speed for 6s921010,143
4On Headshot Kill: +42% Fire/Charge Rate +83% Reload Speed for 8s1045021,735
5On Headshot Kill: +50% Fire/Charge Rate +100% Reload Speed for 9s1193044,919

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Archgun Ace — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗Raw game data (JSON) ↗wiki.warframe.com ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
6Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0On Headshot Kill: +8% Fire/Charge Rate +17% Reload Speed for 2s600
1On Headshot Kill: +17% Fire/Charge Rate +33% Reload Speed for 3s7301,449
2On Headshot Kill: +25% Fire/Charge Rate +50% Reload Speed for 5s8904,347
3On Headshot Kill: +33% Fire/Charge Rate +67% Reload Speed for 6s921010,143
4On Headshot Kill: +42% Fire/Charge Rate +83% Reload Speed for 8s1045021,735
5On Headshot Kill: +50% Fire/Charge Rate +100% Reload Speed for 9s1193044,919

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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