Understand Archgun Ace
Useful when…
- Improve Archgun firing or charging and reloading after a headshot kill.
- Use on an Archgun when its conditional trigger suits the weapon and encounter.
Trigger and duration
At rank 0, a headshot kill grants 8% Fire/Charge Rate and 17% Reload Speed for 2 seconds. At rank 3, those values are 33% and 67% for 6 seconds. At rank 5, they are 50% and 100% for 9 seconds. The trigger is a headshot kill, not merely a headshot.
Fit and investment
It is a standard Archgun mod with Madurai polarity, maximum rank 5, and base drain 6. The rank 4 to 5 example costs 480 Endo and 23,184 Credits. Higher ranks strengthen both bonuses and extend their duration, so the investment matters most when you can activate the effect often enough to use that extra time.
Compare unconditional options
Automatic Trigger lists 60% Fire Rate with base drain 10; Magnetized Cycle lists 60% Magnetic and 30% Fire Rate with base drain 4; Quick Reload lists 100% Reload Speed with base drain 2. Those descriptions do not include Archgun Ace's headshot-kill trigger or timed combined bonuses. Consider them by their listed effect and drain rather than assuming one is a direct replacement.
Limitations and tradeoffs
- The bonuses require a headshot kill and last for a limited time.
- It has a higher base drain than the listed Quick Reload comparison.
Common mistakes to avoid
- Do not expect the bonuses from a headshot alone; the trigger specifies a headshot kill.
- Do not treat the temporary rank 5 values as permanent bonuses.






