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Quick Reload
Warframe · Mod

Quick Reload

Archgun reload speed mod

Released Dec 18, 2018

Quick Reload increases Archgun reload speed, reaching +100% at rank 3. Consider it when reload downtime matters for a compatible Archgun and its standard slot and capacity fit your build.

TypeArchgunPolaritynaramonMax rank3Base drain2VariantStandardRarityUncommon
Quick Reload GUIDE

Understand Quick Reload

Useful when…

  • Reduce reload time between Archgun magazines.
  • Use its Naramon polarity when that fits your Archgun mod configuration.

Effect and fit

This standard Archgun mod provides +25% reload speed at rank 0, +75% at rank 2, and +100% at rank 3. It has Naramon polarity, 2 base drain, and applies to Archguns. No incompatible names are listed.

wiki.warframe.com ↗

Rank costs and value

Quick Reload has three ranks. The listed fusion steps cost 20 Endo and 966 Credits, then 40 Endo and 1,932 Credits, then 80 Endo and 3,864 Credits. Higher ranks provide more reload speed; weigh that improvement against the standard slot and capacity use.

wiki.warframe.com ↗

Conditional alternatives

Archgun Ace also grants +100% reload speed, but only for 9 seconds after a headshot kill, and it additionally grants fire or charge rate. Deadly Efficiency and Primed Deadly Efficiency instead grant damage after reloading from an empty magazine. Those trigger-specific effects serve different purposes from Quick Reload’s listed reload-speed bonus.

Limitations and tradeoffs

  • Uses a standard Archgun slot and mod capacity.
  • Provides reload speed rather than a conditional damage bonus.

Common mistakes to avoid

  • Assuming its reload bonus is conditional; the listed Quick Reload effect has no trigger.
  • Confusing it with reload-triggered damage effects or Archgun Ace’s headshot-kill condition.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0+25% Reload Speed200
1+50% Reload Speed320966
2+75% Reload Speed4602,898
3+100% Reload Speed51406,762

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Quick Reload — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗wiki.warframe.com ↗

Original data record ↗

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