Archon Stretch increases Ability Range and restores Energy over time when abilities deal Electricity damage. Consider it for a range-focused build that can also use the Electricity condition.
Gain the listed Energy restoration when abilities deal Electricity damage.
Effect and condition
It grants 4.1% Ability Range at rank 0, 24.5% at rank 5, and 45% at rank 10. Abilities that deal Electricity damage restore 2 Energy per second over 5 seconds. The additional effect is conditional on an ability dealing Electricity damage.
Archon Stretch is a standard Warframe mod with Naramon polarity, maximum rank 10, and base drain 6. The rank 9 to 10 example costs 20,480 Endo and 989,184 Credits. Ranking increases Ability Range; the listed Energy restoration remains 2 Energy per second over 5 seconds in the sampled entries.
Stretch lists 45% Ability Range, while Flawed Stretch lists 20%. Archon Stretch adds its conditional Electricity-related Energy restoration to the range bonus. Adaptation has a different defensive effect: damage received builds resistance to that damage type, up to 90% for 20 seconds. Archon Stretch is explicitly incompatible with Stretch and Flawed Stretch.
Limitations and tradeoffs
The conditional Energy restoration requires an ability that deals Electricity damage.
Its base drain is 6, compared with 4 for the listed standard Stretch.
Common mistakes to avoid
Do not assume the Energy effect triggers from Electricity damage dealt by weapons.
Do not equip it with Stretch or Flawed Stretch.
Effects and reference details
Rank effects and investment
Rank
Listed effects
Unpolarized drain
Total Endo from rank 0
Total Credits from rank 0
0
+4.1% Ability Range Abilities that deal Electricity Damage restore +2 Energy/s over 5s.
6
0
0
1
+8.2% Ability Range Abilities that deal Electricity Damage restore +2 Energy/s over 5s.
7
40
1,932
2
+12.3% Ability Range Abilities that deal Electricity Damage restore +2 Energy/s over 5s.
8
120
5,796
3
+16.4% Ability Range Abilities that deal Electricity Damage restore +2 Energy/s over 5s.
9
280
13,524
4
+20.5% Ability Range Abilities that deal Electricity Damage restore +2 Energy/s over 5s.
10
600
28,980
5
+24.5% Ability Range Abilities that deal Electricity Damage restore +2 Energy/s over 5s.
11
1,240
59,892
6
+28.6% Ability Range Abilities that deal Electricity Damage restore +2 Energy/s over 5s.
12
2,520
121,716
7
+32.7% Ability Range Abilities that deal Electricity Damage restore +2 Energy/s over 5s.
13
5,080
245,364
8
+36.8% Ability Range Abilities that deal Electricity Damage restore +2 Energy/s over 5s.
14
10,200
492,660
9
+40.9% Ability Range Abilities that deal Electricity Damage restore +2 Energy/s over 5s.
15
20,440
987,252
10
+45% Ability Range Abilities that deal Electricity Damage restore +2 Energy/s over 5s.
16
40,920
1,976,436
These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.