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Archon Stretch
Warframe · Mod

Archon Stretch

Archon ability-range and Electricity synergy mod

Released Sep 8, 2022

Archon Stretch increases Ability Range and restores Energy over time when abilities deal Electricity damage. Consider it for a range-focused build that can also use the Electricity condition.

TypeWarframePolaritynaramonMax rank10Base drain6VariantStandardRarityLegendary
Archon Stretch GUIDE

Understand Archon Stretch

Useful when…

  • Increase Warframe Ability Range.
  • Gain the listed Energy restoration when abilities deal Electricity damage.

Effect and condition

It grants 4.1% Ability Range at rank 0, 24.5% at rank 5, and 45% at rank 10. Abilities that deal Electricity damage restore 2 Energy per second over 5 seconds. The additional effect is conditional on an ability dealing Electricity damage.

wiki.warframe.com ↗

Slot and investment

Archon Stretch is a standard Warframe mod with Naramon polarity, maximum rank 10, and base drain 6. The rank 9 to 10 example costs 20,480 Endo and 989,184 Credits. Ranking increases Ability Range; the listed Energy restoration remains 2 Energy per second over 5 seconds in the sampled entries.

wiki.warframe.com ↗

Compare range and defense

Stretch lists 45% Ability Range, while Flawed Stretch lists 20%. Archon Stretch adds its conditional Electricity-related Energy restoration to the range bonus. Adaptation has a different defensive effect: damage received builds resistance to that damage type, up to 90% for 20 seconds. Archon Stretch is explicitly incompatible with Stretch and Flawed Stretch.

Limitations and tradeoffs

  • The conditional Energy restoration requires an ability that deals Electricity damage.
  • Its base drain is 6, compared with 4 for the listed standard Stretch.

Common mistakes to avoid

  • Do not assume the Energy effect triggers from Electricity damage dealt by weapons.
  • Do not equip it with Stretch or Flawed Stretch.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0+4.1% Ability Range
Abilities that deal Electricity Damage restore +2 Energy/s over 5s.
600
1+8.2% Ability Range
Abilities that deal Electricity Damage restore +2 Energy/s over 5s.
7401,932
2+12.3% Ability Range
Abilities that deal Electricity Damage restore +2 Energy/s over 5s.
81205,796
3+16.4% Ability Range
Abilities that deal Electricity Damage restore +2 Energy/s over 5s.
928013,524
4+20.5% Ability Range
Abilities that deal Electricity Damage restore +2 Energy/s over 5s.
1060028,980
5+24.5% Ability Range
Abilities that deal Electricity Damage restore +2 Energy/s over 5s.
111,24059,892
6+28.6% Ability Range
Abilities that deal Electricity Damage restore +2 Energy/s over 5s.
122,520121,716
7+32.7% Ability Range
Abilities that deal Electricity Damage restore +2 Energy/s over 5s.
135,080245,364
8+36.8% Ability Range
Abilities that deal Electricity Damage restore +2 Energy/s over 5s.
1410,200492,660
9+40.9% Ability Range
Abilities that deal Electricity Damage restore +2 Energy/s over 5s.
1520,440987,252
10+45% Ability Range
Abilities that deal Electricity Damage restore +2 Energy/s over 5s.
1640,9201,976,436

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Archon Stretch — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗Raw game data (JSON) ↗wiki.warframe.com ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
6Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0+4.1% Ability Range · Abilities that deal Electricity Damage restore +2 Energy/s over 5s.600
1+8.2% Ability Range · Abilities that deal Electricity Damage restore +2 Energy/s over 5s.7401,932
2+12.3% Ability Range · Abilities that deal Electricity Damage restore +2 Energy/s over 5s.81205,796
3+16.4% Ability Range · Abilities that deal Electricity Damage restore +2 Energy/s over 5s.928013,524
4+20.5% Ability Range · Abilities that deal Electricity Damage restore +2 Energy/s over 5s.1060028,980
5+24.5% Ability Range · Abilities that deal Electricity Damage restore +2 Energy/s over 5s.111,24059,892
6+28.6% Ability Range · Abilities that deal Electricity Damage restore +2 Energy/s over 5s.122,520121,716
7+32.7% Ability Range · Abilities that deal Electricity Damage restore +2 Energy/s over 5s.135,080245,364
8+36.8% Ability Range · Abilities that deal Electricity Damage restore +2 Energy/s over 5s.1410,200492,660
9+40.9% Ability Range · Abilities that deal Electricity Damage restore +2 Energy/s over 5s.1520,440987,252
10+45% Ability Range · Abilities that deal Electricity Damage restore +2 Energy/s over 5s.1640,9201,976,436

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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