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Artillery Cheap Shot
Warframe · Mod

Artillery Cheap Shot

Railjack Forward Artillery ammo-saving mod

Released May 1, 2020

Artillery Cheap Shot gives Forward Artillery a chance not to consume Dome Charges. Consider it when conserving those charges matters more than using the Plexus slot for another benefit.

TypePlexusPolaritynaramonMax rank5Base drain2VariantStandardRarityRare
Artillery Cheap Shot GUIDE

Understand Artillery Cheap Shot

Useful when…

  • Reducing Dome Charge consumption by Forward Artillery through a chance-based effect.

Effect and limits

At rank 5, Forward Artillery has a +60% chance not to consume Dome Charges. Rank 0 gives +10%, and rank 3 gives +40%. This is a chance to preserve charges, not a guarantee on every shot.

wiki.warframe.com ↗

Investment and slot

This standard Plexus mod has Naramon polarity, base drain 2, and maximum rank 5. The listed final rank step costs 480 Endo and 23,184 Credits. Raise it when the improved chance to conserve Dome Charges is worth that investment and the slot.

wiki.warframe.com ↗

Different Railjack effects

Forward Artillery increases Forward Artillery damage; Ordnance Cheap Shot gives Ordnance weapons a chance not to consume Munitions; Predator increases turret critical chance. These affect different weapons or resources and are not interchangeable with saving Dome Charges.

Limitations and tradeoffs

  • The charge-saving effect is chance-based.
  • Uses a standard Plexus slot.

Common mistakes to avoid

  • Do not confuse Dome Charges with Ordnance Munitions.
  • Do not expect every Forward Artillery shot to preserve its charge.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0Forward Artillery has a +10% chance to not consume Dome Charges200
1Forward Artillery has a +20% chance to not consume Dome Charges3301,449
2Forward Artillery has a +30% chance to not consume Dome Charges4904,347
3Forward Artillery has a +40% chance to not consume Dome Charges521010,143
4Forward Artillery has a +50% chance to not consume Dome Charges645021,735
5Forward Artillery has a +60% chance to not consume Dome Charges793044,919

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Artillery Cheap Shot — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗Raw game data (JSON) ↗wiki.warframe.com ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
2Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0Forward Artillery has a +10% chance to not consume Dome Charges200
1Forward Artillery has a +20% chance to not consume Dome Charges3301,449
2Forward Artillery has a +30% chance to not consume Dome Charges4904,347
3Forward Artillery has a +40% chance to not consume Dome Charges521010,143
4Forward Artillery has a +50% chance to not consume Dome Charges645021,735
5Forward Artillery has a +60% chance to not consume Dome Charges793044,919

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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