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Blackout Pulse
Warframe · Mod

Blackout Pulse

Railjack battle ability for damaging and disabling enemies

Released Dec 13, 2019

Blackout Pulse sends an electromagnetic pulse that damages enemies and disables them temporarily. Consider it when temporary enemy disruption is useful during Railjack combat.

TypeRailjack (Battle, Slot 1)PolarityuniversalMax rank10Base drain0VariantStandardRarityRare
Blackout Pulse GUIDE

Understand Blackout Pulse

Useful when…

  • Temporarily disabling enemies while dealing damage in Railjack combat.
  • Choosing a battle ability for an enemy control role.

Effect

Blackout Pulse is described as an Electro-Magnetic Pulse that damages enemies and disables them temporarily. No damage amount, radius, duration, or activation cost is provided, so those values should not be assumed.

Slot and rank

It is a standard Railjack Battle Slot 1 mod with universal polarity, base drain 0, and maximum rank 10. Its rank 0, 5, and 10 descriptions repeat the same effect without numeric scaling, so the available details do not establish how ranking changes its performance.

wiki.warframe.com ↗

Role comparison

Other listed Battle Slot 1 abilities have different stated functions: Countermeasures deploy flares that distract guided projectiles, while Munitions Vortex absorbs incoming fire and detonates to release damage. Those descriptions support different tactical roles; they do not establish that any one ability is universally preferable.

Limitations and tradeoffs

  • The effect is described qualitatively, with no numeric damage or disable duration.
  • The provided rank descriptions do not show numeric rank scaling.

Common mistakes to avoid

  • Assuming specific range, damage, duration, or rank scaling beyond the stated qualitative effect.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0Electro-Magnetic Pulse that damages enemies and disables them temporarily.000
1Electro-Magnetic Pulse that damages enemies and disables them temporarily.1301,449
2Electro-Magnetic Pulse that damages enemies and disables them temporarily.2904,347
3Electro-Magnetic Pulse that damages enemies and disables them temporarily.321010,143
4Electro-Magnetic Pulse that damages enemies and disables them temporarily.445021,735
5Electro-Magnetic Pulse that damages enemies and disables them temporarily.593044,919
6Electro-Magnetic Pulse that damages enemies and disables them temporarily.61,89091,287
7Electro-Magnetic Pulse that damages enemies and disables them temporarily.73,810184,023
8Electro-Magnetic Pulse that damages enemies and disables them temporarily.87,650369,495
9Electro-Magnetic Pulse that damages enemies and disables them temporarily.915,330740,439
10Electro-Magnetic Pulse that damages enemies and disables them temporarily.1030,6901,482,327

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Blackout Pulse — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗Raw game data (JSON) ↗wiki.warframe.com ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
0Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0Electro-Magnetic Pulse that damages enemies and disables them temporarily.000
1Electro-Magnetic Pulse that damages enemies and disables them temporarily.1301,449
2Electro-Magnetic Pulse that damages enemies and disables them temporarily.2904,347
3Electro-Magnetic Pulse that damages enemies and disables them temporarily.321010,143
4Electro-Magnetic Pulse that damages enemies and disables them temporarily.445021,735
5Electro-Magnetic Pulse that damages enemies and disables them temporarily.593044,919
6Electro-Magnetic Pulse that damages enemies and disables them temporarily.61,89091,287
7Electro-Magnetic Pulse that damages enemies and disables them temporarily.73,810184,023
8Electro-Magnetic Pulse that damages enemies and disables them temporarily.87,650369,495
9Electro-Magnetic Pulse that damages enemies and disables them temporarily.915,330740,439
10Electro-Magnetic Pulse that damages enemies and disables them temporarily.1030,6901,482,327

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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