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Countermeasures
Warframe · Mod

Countermeasures

Railjack battle ability mod

Released Dec 13, 2019

Countermeasures deploys flares that distract enemy guided projectiles. Consider it when avoiding guided attacks is the concern in Railjack combat.

TypeRailjack (Battle, Slot 1)PolarityuniversalMax rank3Base drain0VariantStandardRarityCommon
Countermeasures GUIDE

Understand Countermeasures

Useful when…

  • Distracting enemy guided projectiles during Railjack missions.

Effect and slot

This Railjack Battle Slot 1 mod provides flares that distract enemy guided projectiles. It is a universal-polarity, rank 0–3 common mod with zero base drain.

Ranking and alternatives

The listed effect text is unchanged at ranks 0, 2, and 3, so the inputs do not establish a stronger flare effect at higher rank. Rank-up costs are modest in the provided steps: 10 Endo and 483 Credits for 0→1, then 40 Endo and 1,932 Credits for 2→3. Blackout Pulse is a different Slot 1 choice described as damaging and temporarily disabling enemies; Munitions Vortex absorbs incoming fire and detonates to release damage. Those abilities address enemy control or damage rather than flare distraction.

wiki.warframe.com ↗

Acquisition

The supplied locations include Outrider and Gox enemy drops, and caches in Saturn, Neptune, and Pluto missions. These are possible sources listed for the mod; they do not guarantee a drop.

Limitations and tradeoffs

  • Uses a Railjack Battle Slot 1 ability choice.
  • Higher ranks have no distinct effect change stated in the listed rank descriptions.

Common mistakes to avoid

  • Expecting the listed rank descriptions to increase flare strength or add another effect.
  • Confusing projectile distraction with Blackout Pulse's damage and disabling effect.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0Flares that distract enemy guided projectiles.000
1Flares that distract enemy guided projectiles.110483
2Flares that distract enemy guided projectiles.2301,449
3Flares that distract enemy guided projectiles.3703,381

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Countermeasures — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗Raw game data (JSON) ↗wiki.warframe.com ↗

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