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Brute Conditioning
Warframe · Mod

Brute Conditioning

Claw weapon mod that adds melee damage and converts base physical damage to Impact.

Released Oct 2, 2024

Brute Conditioning increases claw melee damage and converts all base Physical Damage to Impact. Consider it when that damage-type conversion fits the claw weapon setup; it cannot be equipped alongside the two named Conditioning alternatives.

TypeClawsPolaritymaduraiMax rank10Base drain4VariantStandardRarityUncommon
Brute Conditioning GUIDE

Understand Brute Conditioning

Useful when…

  • Increase melee damage on a compatible claw weapon.
  • Convert the weapon's base Physical Damage to Impact.

Effect and compatibility

At maximum rank 10, Brute Conditioning grants +385% Melee Damage and converts all base Physical Damage to Impact Damage. At rank 0, the damage bonus is +35%, while the conversion is already stated. It is a standard Claws mod with Madurai polarity and base drain 4.

Conversion choices

Disabling Conditioning lists the same +385% maximum melee damage but converts base Physical Damage to Puncture; Precision Conditioning lists the same bonus and converts it to Slash. Brute Conditioning converts to Impact. These named mods are incompatible with Brute Conditioning, so choose the conversion effect relevant to the setup rather than planning to equip multiple versions.

Ranking tradeoff

Melee damage rises from +35% at rank 0 to +210% at rank 5 and +385% at rank 10; the stated conversion applies throughout. Ranking costs escalate: the supplied rank 5 to 6 example is 640 Endo and 30,912 Credits, while rank 9 to 10 is 10,240 Endo and 494,592 Credits. Consider those late-rank costs against the additional damage bonus.

wiki.warframe.com ↗

Claw weapon role

Brute Conditioning applies to Claws. Assassin Posture is a separate claw mod described as changing companion targeting priority to Eximus and other high-ranking enemies and adding +300% Overguard Damage; it is not a replacement description for Brute Conditioning's damage and conversion effects.

Limitations and tradeoffs

  • The Impact conversion is a specific damage-type choice.
  • Late ranks require sharply higher Endo and Credits in the supplied examples.
  • The named Puncture and Slash Conditioning variants are incompatible with it.

Common mistakes to avoid

  • Assuming the conversion applies to added or non-base damage; the effect specifies base Physical Damage.
  • Attempting to equip Brute Conditioning with Disabling Conditioning or Precision Conditioning.
  • Ignoring the high Endo and Credit costs of the final ranks.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0+35% Melee Damage
Convert all base Physical Damage to Impact Damage
400
1+70% Melee Damage
Convert all base Physical Damage to Impact Damage
520966
2+105% Melee Damage
Convert all base Physical Damage to Impact Damage
6602,898
3+140% Melee Damage
Convert all base Physical Damage to Impact Damage
71406,762
4+175% Melee Damage
Convert all base Physical Damage to Impact Damage
830014,490
5+210% Melee Damage
Convert all base Physical Damage to Impact Damage
962029,946
6+245% Melee Damage
Convert all base Physical Damage to Impact Damage
101,26060,858
7+280% Melee Damage
Convert all base Physical Damage to Impact Damage
112,540122,682
8+315% Melee Damage
Convert all base Physical Damage to Impact Damage
125,100246,330
9+350% Melee Damage
Convert all base Physical Damage to Impact Damage
1310,220493,626
10+385% Melee Damage
Convert all base Physical Damage to Impact Damage
1420,460988,218

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Brute Conditioning — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗wiki.warframe.com ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
4Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0+35% Melee Damage · Convert all base Physical Damage to Impact Damage400
1+70% Melee Damage · Convert all base Physical Damage to Impact Damage520966
2+105% Melee Damage · Convert all base Physical Damage to Impact Damage6602,898
3+140% Melee Damage · Convert all base Physical Damage to Impact Damage71406,762
4+175% Melee Damage · Convert all base Physical Damage to Impact Damage830014,490
5+210% Melee Damage · Convert all base Physical Damage to Impact Damage962029,946
6+245% Melee Damage · Convert all base Physical Damage to Impact Damage101,26060,858
7+280% Melee Damage · Convert all base Physical Damage to Impact Damage112,540122,682
8+315% Melee Damage · Convert all base Physical Damage to Impact Damage125,100246,330
9+350% Melee Damage · Convert all base Physical Damage to Impact Damage1310,220493,626
10+385% Melee Damage · Convert all base Physical Damage to Impact Damage1420,460988,218

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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