Understand Disabling Conditioning
Useful when…
- Increase listed melee damage for Claws.
- Convert all base Physical Damage to Puncture Damage.
Effects and rank progression
At rank 0, the mod gives +35% Melee Damage; at rank 5, +210%; and at rank 10, +385%. At each of those listed ranks, it converts all base Physical Damage to Puncture Damage.
Claw type and alternative conversions
This standard Claws mod has Madurai polarity, a standard slot, base drain 4, and maximum rank 10. Its incompatibility list names Brute Conditioning and Precision Conditioning. Their listed effects provide the same +385% Melee Damage at maximum rank, while converting all base Physical Damage to Impact and Slash, respectively.
Fusion and distinct stance effect
Listed fusion examples are 20 Endo and 966 Credits for rank 0 to 1, 640 Endo and 30,912 Credits for rank 5 to 6, and 10,240 Endo and 494,592 Credits for rank 9 to 10. Assassin Posture is listed as a Claws stance with an effect that prioritizes Eximus and other high-ranking enemies and grants +300% Overguard Damage; the comparison does not establish compatibility with this setup.
Limitations and tradeoffs
- The listed fusion cost rises to 10,240 Endo and 494,592 Credits for the final step.
- The mod's Puncture conversion differs from the Impact and Slash conversions listed for the other Conditioning mods.
Common mistakes to avoid
- Ignoring the listed incompatibility with Brute Conditioning and Precision Conditioning.
- Assuming the comparison establishes that Assassin Posture is compatible with this setup.






