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Calm & Frenzy
Warframe · Mod

Calm & Frenzy

Equinox Rest & Rage augment

Released Feb 4, 2016

Calm & Frenzy spreads Rest or Rage from a killed affected enemy to nearby enemies, using the remaining ability duration. Consider it when Equinox can kill affected targets amid clustered enemies and you want the effect to propagate without recasting on each one.

TypeEquinoxPolarityzenurikMax rank3Base drain6VariantStandardRarityRare
Calm & Frenzy GUIDE

Understand Calm & Frenzy

Useful when…

  • Use with Rest or Rage when affected enemies are close enough for a kill-triggered spread.
  • Consider higher ranks when broader spread range and more retained duration matter to your ability setup.

Effect and conditions

When Equinox kills an enemy affected by Rest or Rage, the augment spreads that effect to nearby enemies. The new targets receive a portion of the original target's remaining duration, not a fresh full duration. At rank 0 the spread reaches 2 m and retains 40% of remaining duration; rank 2 reaches 4 m and retains 80%; rank 3 reaches 5 m and retains 100%.

Practical use and equipment

This is a standard Equinox mod with Zenurik polarity, base drain 6, and maximum rank 3. It supports a play pattern where an affected enemy is killed near other enemies, allowing Rest or Rage to propagate within the listed radius. The mod itself does not list a change to the base effect of Rest or Rage; its stated contribution is the kill-triggered spread.

Rank investment and alternatives

Ranking improves both spread distance and the fraction of remaining duration carried over. The listed steps cost 30, 60, and 120 Endo, plus 1,449, 2,898, and 5,796 credits. Consider investing when the spread is central to your Equinox setup. Other Equinox augments have different triggers and outcomes: Peaceful Provocation converts damage into a slow aura or Ability Strength, while Duality releases Equinox's other half for 10 seconds. They do not provide this Rest and Rage propagation.

wiki.warframe.com ↗

Limitations and common mistakes

The spread requires killing an affected enemy; merely applying Rest or Rage does not trigger it. Range is limited to 5 m at maximum rank, and the duration passed on is based on what remained on the killed target. Push & Pull is a Conclave Metamorphosis augment with a form-switch effect, so it addresses a different ability and mode.

Limitations and tradeoffs

  • The augment requires a kill on an affected enemy and nearby targets within its radius.
  • Its spread uses remaining duration, so late kills can leave little duration to propagate.

Common mistakes to avoid

  • Assuming the spread triggers from applying Rest or Rage rather than killing an affected enemy.
  • Expecting a fresh duration instead of a fraction of the remaining duration.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0Rest & Rage Augment: Killing an affected enemy causes the effect to spread to enemies within 2m for 40% of the remaining duration.600
1Rest & Rage Augment: Killing an affected enemy causes the effect to spread to enemies within 3m for 60% of the remaining duration.7301,449
2Rest & Rage Augment: Killing an affected enemy causes the effect to spread to enemies within 4m for 80% of the remaining duration.8904,347
3Rest & Rage Augment: Killing an affected enemy causes the effect to spread to enemies within 5m for 100% of the remaining duration.921010,143

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Calm & Frenzy — WARFRAME Wiki ↗wiki.warframe.com ↗
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