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Peaceful Provocation
Warframe · Mod

Peaceful Provocation

Equinox augment that converts damage to an ally or enemy into Pacify or Provoke benefits.

Released Feb 4, 2016

Peaceful Provocation modifies both Pacify and Provoke: damage done to allies builds an aura that slows enemies, while damage done to enemies grants extra Ability Strength. Consider it when you can use the corresponding mode and generate the damage that feeds its effect.

TypeEquinoxPolarityzenurikMax rank3Base drain6VariantStandardRarityRare
Peaceful Provocation GUIDE

Understand Peaceful Provocation

Useful when…

  • Use Pacify when ally damage can contribute to an enemy-slow aura.
  • Use Provoke when dealing enemy damage to build the augment’s Ability Strength bonus.
  • Compare with Calm & Frenzy or Duality if you want to modify Rest & Rage spread or Metamorphosis instead.

How do Pacify and Provoke work with it?

With Pacify active, damage done to allies is converted into an aura that slows enemies. The slow is 20% at rank 0, 35% at rank 2, and 40% at rank 3. With Provoke, damage done to enemies converts into extra Ability Strength: 6% at rank 0, 12% at rank 2, and 15% at rank 3. These are separate effects tied to their respective abilities; the supplied details do not specify further scaling or duration behavior.

Mod slot and rank costs

This is a standard Equinox mod with Zenurik polarity, base drain 6, and maximum rank 3. Its final rank step costs 120 Endo and 5,796 Credits, improving both listed maxima to a 40% slow and 15% extra Ability Strength. The earlier ranks already provide smaller versions of both benefits, so the final investment is most relevant when those increases justify the cost.

wiki.warframe.com ↗

Other Equinox augments

Calm & Frenzy makes killing an affected enemy spread Rest & Rage’s effect to enemies within 5 meters for 100% of the remaining duration. Duality changes Metamorphosis by freeing Equinox’s other half for 10 seconds, with the description listing 300% Damage. Those augments affect different abilities and are not direct replacements for Peaceful Provocation. Push & Pull is identified as a Conclave Metamorphosis augment, with stagger and knockdown effects when switching forms.

Limitations and tradeoffs

  • Its effects require the relevant ability and damage condition: ally damage for Pacify, enemy damage for Provoke.
  • Uses a standard mod slot and has base drain 6.

Common mistakes to avoid

  • Mixing up the triggers: Pacify converts damage done to allies, while Provoke converts damage done to enemies.
  • Assuming the listed bonus is automatic without the corresponding ability and damage condition.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0Pacify & Provoke Augment: Pacify converts damage done to allies into an aura that slows enemies by 20%. Provoke converts damage done to enemies into 6% extra Ability Strength.600
1Pacify & Provoke Augment: Pacify converts damage done to allies into an aura that slows enemies by 30%. Provoke converts damage done to enemies into 9% extra Ability Strength.7301,449
2Pacify & Provoke Augment: Pacify converts damage done to allies into an aura that slows enemies by 35%. Provoke converts damage done to enemies into 12% extra Ability Strength.8904,347
3Pacify & Provoke Augment: Pacify converts damage done to allies into an aura that slows enemies by 40%. Provoke converts damage done to enemies into 15% extra Ability Strength.921010,143

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Peaceful Provocation — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

wiki.warframe.com ↗Warframe Public Export ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
6Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0Pacify & Provoke Augment: Pacify converts damage done to allies into an aura that slows enemies by 20%. Provoke converts damage done to enemies into 6% extra Ability Strength.600
1Pacify & Provoke Augment: Pacify converts damage done to allies into an aura that slows enemies by 30%. Provoke converts damage done to enemies into 9% extra Ability Strength.7301,449
2Pacify & Provoke Augment: Pacify converts damage done to allies into an aura that slows enemies by 35%. Provoke converts damage done to enemies into 12% extra Ability Strength.8904,347
3Pacify & Provoke Augment: Pacify converts damage done to allies into an aura that slows enemies by 40%. Provoke converts damage done to enemies into 15% extra Ability Strength.921010,143

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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