Understand Chilling Globe
Useful when…
- Add chance-based freezing to enemies that enter Snow Globe.
- Use a Snow Globe augment slot for control rather than the different benefits offered by Frost’s other listed augments.
What happens to enemies entering the Globe?
At maximum rank, an enemy entering Snow Globe has a 50% chance to be frozen solid for 10 seconds. The chance is 30% at rank 0 and 40% at rank 2; the listed freeze duration remains 10 seconds at each of these ranks.
Fit and alternatives
Chilling Globe is a standard Frost mod with Zenurik polarity, base drain 6, and maximum rank 3. It is incompatible with the named augment Cold Front. Cold Front changes Snow Globe’s behavior by attaching it to Frost with a smaller radius, increasing mobility, and gaining Globe health from kills on frozen enemies. Other listed Frost augments serve different effects: Biting Frost boosts critical stats against frozen enemies, while Freeze Force adds Cold damage to allies’ attacks when its hold-to-cast condition is used. These are distinct options, not interchangeable descriptions of Chilling Globe.
Rank investment
The maximum rank raises the chance to freeze from 30% to 50%, without changing the listed 10-second duration. The listed fusion steps cost 30, 60, and 120 Endo, plus 1,449, 2,898, and 5,796 Credits, respectively. Ranking it is a direct way to improve the chance if you plan to use the augment.
Common mistake
A 50% chance is not a guaranteed freeze. The stated trigger is an enemy entering Snow Globe; the augment description does not establish a freeze effect for enemies already inside or specify other triggers.
Limitations and tradeoffs
- The freeze is chance-based, even at maximum rank.
- Uses a standard Frost mod slot and is incompatible with Cold Front.
Common mistakes to avoid
- Assuming every enemy that enters is frozen.
- Confusing its entry-triggered freeze with the effects of other Frost augments.






