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Chilling Globe
Warframe · Mod

Chilling Globe

Frost Snow Globe crowd-control augment

Released Mar 19, 2015

Chilling Globe augments Frost’s Snow Globe: enemies entering the Globe have a chance to become frozen solid for 10 seconds. Consider it when you want Snow Globe to provide a chance of freezing entrants; the effect is probabilistic, not guaranteed.

TypeFrostPolarityzenurikMax rank3Base drain6VariantStandardRarityRare
Chilling Globe GUIDE

Understand Chilling Globe

Useful when…

  • Add chance-based freezing to enemies that enter Snow Globe.
  • Use a Snow Globe augment slot for control rather than the different benefits offered by Frost’s other listed augments.

What happens to enemies entering the Globe?

At maximum rank, an enemy entering Snow Globe has a 50% chance to be frozen solid for 10 seconds. The chance is 30% at rank 0 and 40% at rank 2; the listed freeze duration remains 10 seconds at each of these ranks.

wiki.warframe.com ↗

Fit and alternatives

Chilling Globe is a standard Frost mod with Zenurik polarity, base drain 6, and maximum rank 3. It is incompatible with the named augment Cold Front. Cold Front changes Snow Globe’s behavior by attaching it to Frost with a smaller radius, increasing mobility, and gaining Globe health from kills on frozen enemies. Other listed Frost augments serve different effects: Biting Frost boosts critical stats against frozen enemies, while Freeze Force adds Cold damage to allies’ attacks when its hold-to-cast condition is used. These are distinct options, not interchangeable descriptions of Chilling Globe.

Rank investment

The maximum rank raises the chance to freeze from 30% to 50%, without changing the listed 10-second duration. The listed fusion steps cost 30, 60, and 120 Endo, plus 1,449, 2,898, and 5,796 Credits, respectively. Ranking it is a direct way to improve the chance if you plan to use the augment.

wiki.warframe.com ↗

Common mistake

A 50% chance is not a guaranteed freeze. The stated trigger is an enemy entering Snow Globe; the augment description does not establish a freeze effect for enemies already inside or specify other triggers.

wiki.warframe.com ↗

Limitations and tradeoffs

  • The freeze is chance-based, even at maximum rank.
  • Uses a standard Frost mod slot and is incompatible with Cold Front.

Common mistakes to avoid

  • Assuming every enemy that enters is frozen.
  • Confusing its entry-triggered freeze with the effects of other Frost augments.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0Snow Globe Augment: Enemies that enter have a 30% chance to become frozen solid for 10s.600
1Snow Globe Augment: Enemies that enter have a 35% chance to become frozen solid for 10s.7301,449
2Snow Globe Augment: Enemies that enter have a 40% chance to become frozen solid for 10s.8904,347
3Snow Globe Augment: Enemies that enter have a 50% chance to become frozen solid for 10s.921010,143

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Chilling Globe — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗Raw game data (JSON) ↗wiki.warframe.com ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
6Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0Snow Globe Augment: Enemies that enter have a 30% chance to become frozen solid for 10s.600
1Snow Globe Augment: Enemies that enter have a 35% chance to become frozen solid for 10s.7301,449
2Snow Globe Augment: Enemies that enter have a 40% chance to become frozen solid for 10s.8904,347
3Snow Globe Augment: Enemies that enter have a 50% chance to become frozen solid for 10s.921010,143

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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