Understand Combat Discipline
Useful when…
- Provide squadmates with the listed kill-triggered Health gain.
- Consider the personal Health loss alongside the squadmate benefit when deciding whether to equip or rank it.
Effect and rank values
At rank 0, Combat Discipline lists 1 Health lost and 5 Health gained by squadmates on kill. At rank 3, those values are 6 lost and 14 gained; at rank 5, they are 10 lost and 20 gained. The description does not specify whose kills trigger either effect.
Aura identity and other listed effects
Combat Discipline is a Rare Aura mod with Vazarin polarity, maximum rank 5, and base drain -2. Other listed Aura effects include Melee Guidance, which trades Melee Combo Duration between you and squadmates; Power Donation, which trades Ability Strength between you and squadmates; and Corrosive Projection, which reduces enemy Armor. These are distinct effects.
Fusion and acquisition
Example fusion costs are 30 Endo and 1,449 Credits for rank 0→1, 120 Endo and 5,796 Credits for rank 2→3, and 480 Endo and 23,184 Credits for rank 4→5. Listed acquisition entries are Arbitrations Rotation A at 2, Rotation B at 2.5, and Rotation C at 3.5.
Limitations and tradeoffs
- Higher ranks increase both the squadmate Health gain and your Health loss.
Common mistakes to avoid
- Overlooking your own Health loss when considering the squadmate gain.
- Assuming the description specifies whose kills trigger the effects.
- Assuming the listed Aura effects are interchangeable choices.






