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Melee Guidance
Warframe · Mod

Melee Guidance

Aura trading personal combo duration for squadmate duration

Released Sep 18, 2019

Melee Guidance reduces the user's Melee Combo Duration while increasing squadmates' duration. Consider it when supporting squadmates' combo upkeep is worth the personal penalty; the benefit does not apply to the user as a positive bonus.

TypeAuraPolaritymaduraiMax rank5Base drain-2VariantStandardRarityRare
Melee Guidance GUIDE

Understand Melee Guidance

Useful when…

  • Supporting squadmates who benefit from longer Melee Combo Duration.

Who gains and loses duration?

At rank 0, the user loses 1 second of Melee Combo Duration while squadmates gain 2 seconds. At rank 5, the user loses 6 seconds and squadmates gain 12 seconds. The opposing effects are central to deciding whether to equip it: the Aura supports other players at a personal cost.

wiki.warframe.com ↗

Aura fit and investment

Melee Guidance is a Madurai-polarity Aura with base drain -2 and maximum rank 5. Listed costs progress from 30 Endo/1,449 Credits for rank 0 to 1, to 120/5,796 for rank 2 to 3, and 480/23,184 for rank 4 to 5. Rank it when the larger squadmate gain justifies the larger loss to your own duration and the fusion cost.

wiki.warframe.com ↗

Other squad Auras do different things

Swift Momentum grants the squad +30% Heavy Attack Wind Up Speed and +6 seconds Melee Combo Duration. Combat Discipline instead costs the user Health on kill while granting squadmates Health on kill; Power Donation trades personal Ability Strength for squadmate Ability Strength. These are distinct team effects, not direct substitutes for Melee Guidance's duration exchange.

Acquisition

The supplied acquisition entry lists Arbitrations, Rotation C.

Limitations and tradeoffs

  • The user loses combo duration as squadmates gain it.
  • The benefit depends on squadmates making use of longer combo duration.

Common mistakes to avoid

  • Expecting the user to receive the positive duration bonus.
  • Ignoring the rank-scaled loss to personal combo duration.
  • Treating other squad Auras as equivalent effects.

Effects and reference details

Rank effects and investment

RankListed effectsCapacity contributionTotal Endo from rank 0Total Credits from rank 0
0You lose 1s Melee Combo Duration Squadmates gain 2s Melee Combo Duration200
1You lose 2s Melee Combo Duration Squadmates gain 4s Melee Combo Duration3301,449
2You lose 3s Melee Combo Duration Squadmates gain 6s Melee Combo Duration4904,347
3You lose 4s Melee Combo Duration Squadmates gain 8s Melee Combo Duration521010,143
4You lose 5s Melee Combo Duration Squadmates gain 10s Melee Combo Duration645021,735
5You lose 6s Melee Combo Duration Squadmates gain 12s Melee Combo Duration793044,919

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Melee Guidance — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗Raw game data (JSON) ↗wiki.warframe.com ↗

Original data record ↗

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Fusion cost and capacity

0Endo
0Credits
2Capacity contribution
RankObserved effectCapacityEndo from 0Credits from 0
0You lose 1s Melee Combo Duration Squadmates gain 2s Melee Combo Duration200
1You lose 2s Melee Combo Duration Squadmates gain 4s Melee Combo Duration3301,449
2You lose 3s Melee Combo Duration Squadmates gain 6s Melee Combo Duration4904,347
3You lose 4s Melee Combo Duration Squadmates gain 8s Melee Combo Duration521010,143
4You lose 5s Melee Combo Duration Squadmates gain 10s Melee Combo Duration645021,735
5You lose 6s Melee Combo Duration Squadmates gain 12s Melee Combo Duration793044,919

Aura/Stance polarity changes added capacity.

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