Understand Combustion Beam
Useful when…
- Add listed damage that triggers shortly after an enemy dies.
- Compare a death-triggered effect with other Primary mod effects when deciding how to use a standard mod slot.
Effect and rank values
Enemies killed explode shortly after death. The listed damage rises from 100 at rank 0 to 400 at rank 3 and 600 at rank 5. The effect does not specify an explosion radius or damage type, so neither can be inferred from the listed damage value.
Slot and rank investment
This Rare, standard Primary mod has Madurai polarity, base drain 4, and maximum rank 5. Ranking it increases the listed explosion damage. The rank 4-to-5 example step costs 480 Endo and 23,184 Credits, so consider that cost against the gain from 400 to 600 listed damage.
How its trigger differs
Combustion Beam triggers after an enemy dies. Shivering Contagion has a different condition: when a Cold Status Effect occurs, it has a 100% chance to spread that status to enemies within 6m. Aero Periphery changes zoom while aim gliding, while Hunter Munitions lists a chance to apply an unspecified effect on critical hits; neither shares Combustion Beam’s stated death trigger.
Limitations and tradeoffs
- The damage effect occurs shortly after death rather than on the initial hit.
- The mod uses a standard Primary slot and requires Endo and Credits to rank up.
- The supplied effect does not specify explosion reach or damage type.
Common mistakes to avoid
- Assuming the enemy must be killed by the equipped weapon; the stated trigger only says enemies killed.
- Treating the explosion as on-hit damage or assuming a radius or damage type not specified.






