Understand Hunter Munitions
Useful when…
- Consider its listed trigger chance when evaluating a Primary mod setup, while recognizing the effect itself is unspecified.
Critical-hit trigger and chance
The listed chance to apply an effect on a critical hit is 5% at rank 0, 20% at rank 3, and 30% at rank 5. The effect is not named in the available description, so these values do not establish its practical benefit or outcome.
Slot and rank costs
Hunter Munitions is a standard Primary mod with Madurai polarity, base drain 4, and maximum rank 5. Listed individual fusion steps cost 20 Endo and 966 Credits from rank 0 to 1; 80 Endo and 3,864 Credits from rank 2 to 3; and 320 Endo and 15,456 Credits from rank 4 to 5.
Listed drop sources
Listed sources include Hemocyte at a 10.53% chance and Ghoul Rictus Alpha at 11.05%. Earth/Cetus Level 15–25 Ghoul Bounty Rotation A has three listed entries with chances of 7.14%, 9.43%, and 9.71%.
Other Primary mod effects
Shivering Contagion spreads a Cold status effect to other enemies within 6 m when a Cold status effect occurs. Aero Periphery reduces zoom by 50% while Aim Gliding and uses an Exilus slot. Combustion Beam makes enemies killed explode shortly after death, dealing 600 damage; no damage type is specified in its description.
Limitations and tradeoffs
- The listed chance increases with rank, but the effect being applied is unnamed.
- The cited fusion costs are individual step costs, not a total investment figure.
Common mistakes to avoid
- Treating the listed chance as a guaranteed effect on every critical hit.
- Assuming a damage type or behavior for the unnamed effect.






