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Counterbalance
Warframe · Mod

Counterbalance

Shotgun Exilus recoil-control mod

Released Jul 6, 2021

Counterbalance reduces shotgun weapon recoil, helping keep follow-up shots aligned. Consider it when recoil makes a shotgun difficult to control; it does not add damage or fire rate.

TypeShotgunPolaritynaramonMax rank3Base drain6VariantStandardRarityRare
Counterbalance GUIDE

Understand Counterbalance

Useful when…

  • Steadier follow-up shots with a recoil-heavy shotgun.

Effect and fit

At maximum rank, Counterbalance reduces weapon recoil by 60%; rank 0 provides 15%, and rank 2 provides 45%. It is a rank 0–3 Rare Exilus mod for shotguns, with Naramon polarity and base drain 6. The listed maximum is recoil reduction, not a damage increase.

wiki.warframe.com ↗

Investment and alternatives

Fusion costs rise across the final steps: rank 2→3 costs 120 Endo and 5,796 Credits. Stop earlier if the recoil control already feels sufficient. Primed Counterbalance is a separate Exilus option listed at 85% recoil reduction, but is explicitly incompatible with Counterbalance; Accelerated Blast and Amalgam Shotgun Barrage occupy standard slots and instead offer fire rate plus another listed bonus.

wiki.warframe.com ↗

Limitations

Use on a shotgun in the Exilus slot. It cannot be equipped alongside Primed Counterbalance, so do not plan to install both together.

Limitations and tradeoffs

  • Uses Exilus capacity and a slot for handling rather than direct damage.
  • Further ranking costs Endo and Credits for additional recoil reduction.

Common mistakes to avoid

  • Treating recoil reduction as increased damage or fire rate.
  • Trying to equip it with Primed Counterbalance.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0-15% Weapon Recoil600
1-30% Weapon Recoil7301,449
2-45% Weapon Recoil8904,347
3-60% Weapon Recoil921010,143

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Counterbalance — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗wiki.warframe.com ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
6Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0-15% Weapon Recoil600
1-30% Weapon Recoil7301,449
2-45% Weapon Recoil8904,347
3-60% Weapon Recoil921010,143

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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