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Elemental Sandstorm
Warframe · Mod

Elemental Sandstorm

Inaros Sandstorm augment

Released Aug 19, 2016

Elemental Sandstorm increases Sandstorm's range and lets it inflict status effects based on the damage types on the equipped melee weapon. Consider it when you want Sandstorm to reach farther and apply weapon-linked statuses; its status chance and range both scale with rank.

TypeInarosPolarityzenurikMax rank3Base drain6VariantStandardRarityRare
Elemental Sandstorm GUIDE

Understand Elemental Sandstorm

Useful when…

  • Extend Sandstorm's ability range.
  • Use Sandstorm to inflict status effects associated with the equipped melee weapon's damage types.

What the augment changes

At maximum rank, Elemental Sandstorm grants +50% Ability Range and a 100% chance to inflict status effects based on the damage types on the equipped melee weapon. Rank 0 grants +20% range and a 25% chance; rank 2 grants +40% range and a 75% chance. The listed effect ties the status types to the equipped melee weapon, so that weapon's damage types matter when choosing this augment.

wiki.warframe.com ↗

Rank and slot considerations

This standard Inaros mod has Zenurik polarity, base drain 6, and a three-rank fusion track. The example cost for rank 2 to 3 is 120 Endo and 5,796 Credits. That final rank raises range by 10 percentage points and status chance by 25 percentage points over rank 2. It occupies a mod slot, so weigh those gains against other Inaros mods you want to equip.

wiki.warframe.com ↗

Other Inaros augment roles

Desiccation's Curse is tied to Desiccation: a finisher kill on a blinded enemy summons a Swarm Kavat that spreads Scarab Swarm, and it raises the maximum number of Swarm Kavats by two. Negation Swarm is tied to Scarab Shell and provides a fatal-damage response with a 30-second cooldown. These augment different abilities and do not provide Elemental Sandstorm's range and melee-linked status effect.

Limitations and tradeoffs

  • The augment uses a mod slot and has base drain 6.
  • Its status effects depend on the damage types of the equipped melee weapon.

Common mistakes to avoid

  • Expecting the status types to be independent of the equipped melee weapon.
  • Assuming another Inaros augment provides the same Sandstorm effects.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0Sandstorm Augment: Sandstorm gains 20% Ability Range and has a 25% chance of inflicting Status Effects based on the Damage Types on the equipped Melee Weapon.600
1Sandstorm Augment: Sandstorm gains 30% Ability Range and has a 50% chance of inflicting Status Effects based on the Damage Types on the equipped Melee Weapon.7301,449
2Sandstorm Augment: Sandstorm gains 40% Ability Range and has a 75% chance of inflicting Status Effects based on the Damage Types on the equipped Melee Weapon.8904,347
3Sandstorm Augment: Sandstorm gains 50% Ability Range and has a 100% chance of inflicting Status Effects based on the Damage Types on the equipped Melee Weapon.921010,143

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Elemental Sandstorm — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗Raw game data (JSON) ↗wiki.warframe.com ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
6Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0Sandstorm Augment: Sandstorm gains 20% Ability Range and has a 25% chance of inflicting Status Effects based on the Damage Types on the equipped Melee Weapon.600
1Sandstorm Augment: Sandstorm gains 30% Ability Range and has a 50% chance of inflicting Status Effects based on the Damage Types on the equipped Melee Weapon.7301,449
2Sandstorm Augment: Sandstorm gains 40% Ability Range and has a 75% chance of inflicting Status Effects based on the Damage Types on the equipped Melee Weapon.8904,347
3Sandstorm Augment: Sandstorm gains 50% Ability Range and has a 100% chance of inflicting Status Effects based on the Damage Types on the equipped Melee Weapon.921010,143

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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