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Enemy Radar
Warframe · Mod

Enemy Radar

Squad Aura for enemy minimap detection

Released Dec 18, 2012

Enemy Radar adds Enemy Radar for the squad, highlighting enemies on the minimap. Consider it when locating enemies is more useful than a faction-specific combat bonus or loot detection.

TypeAuraPolaritynaramonMax rank5Base drain-2VariantStandardRarityUncommon
Enemy Radar GUIDE

Understand Enemy Radar

Useful when…

  • Finding enemies on the minimap during combat or exploration.
  • Providing a squad-wide enemy radar bonus through an Aura slot.

Effect and rank scaling

The mod's listed effect is highlighting enemies on the minimap. Its rank effects provide the squad +5 Enemy Radar at rank 0, +20 at rank 3, and +30 at rank 5. This is a detection aid; it does not reduce enemy armor or shields.

wiki.warframe.com ↗

Slot and investment

Enemy Radar is a Naramon-polarity Aura mod with base drain -2 and maximum rank 5. The example rank 4-to-5 upgrade costs 320 Endo and 15,456 Credits, increasing the rank effect toward +30 Enemy Radar. The higher rank is most relevant when the extra radar range is useful to the squad.

wiki.warframe.com ↗

Choosing a different minimap or combat effect

Loot Detector shows loot crates on the minimap, so it serves a different search purpose. Corrosive Projection reduces enemy armor by 18%, while Shield Disruption reduces enemy Shield Capacity by 18%. Choose among these based on whether you want enemy locations, loot crate locations, or the stated faction defenses reduced; they are not equivalent radar effects.

Limitations and tradeoffs

  • It detects enemies rather than loot crates.
  • Its effect provides location information, not a direct armor or shield reduction.

Common mistakes to avoid

  • Expecting Enemy Radar to reveal loot crates.
  • Choosing it for armor or shield reduction rather than minimap detection.

Effects and reference details

Rank effects and investment

RankListed effectsCapacity contributionTotal Endo from rank 0Total Credits from rank 0
0Squad receives +5 Enemy Radar200
1Squad receives +10 Enemy Radar320966
2Squad receives +15 Enemy Radar4602,898
3Squad receives +20 Enemy Radar51406,762
4Squad receives +25 Enemy Radar630014,490
5Squad receives +30 Enemy Radar762029,946

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Enemy Radar — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗wiki.warframe.com ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
2Capacity contribution
RankObserved effectCapacityEndo from 0Credits from 0
0Squad receives +5 Enemy Radar200
1Squad receives +10 Enemy Radar320966
2Squad receives +15 Enemy Radar4602,898
3Squad receives +20 Enemy Radar51406,762
4Squad receives +25 Enemy Radar630014,490
5Squad receives +30 Enemy Radar762029,946

Aura/Stance polarity changes added capacity.

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