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Energy Channel
Warframe · Mod

Energy Channel

Melee mod that converts Energy use into next-hit bonus damage

Released May 23, 2013

Energy Channel converts Energy used into bonus damage for the next Melee Attack, up to its rank-based cap. Consider it when your play pattern spends Energy and can make use of the charged next hit.

TypeMeleePolaritymaduraiMax rank5Base drain4VariantStandardRarityRare
Energy Channel GUIDE

Understand Energy Channel

Useful when…

  • Pairing Energy expenditure with a subsequent melee hit.
  • Using a Madurai-polarity standard melee slot for a conditional damage effect.

How the effect works

At rank 0, the mod converts 50% of Energy used into up to 50 Bonus Damage on the next Melee Attack. At rank 3, it converts 200% up to 200; at max rank 5, 300% up to 300. These are listed conversion and cap values, not a final damage calculation. The effect requires Energy use and applies to the next melee attack.

Ranking and slot cost

Energy Channel has base drain 4, Madurai polarity, and uses a standard melee slot. Its maximum rank is 5; the listed final step costs 480 Endo and 23,184 Credits. Higher ranks raise both the conversion rate and damage cap, so weigh those gains against the fusion cost and other mods competing for the slot.

wiki.warframe.com ↗

Other melee approaches

The comparison mods address different mechanics: Berserker Fury grants attack speed after a melee kill, Condition Overload adds melee damage per status type affecting a target, and Discipline's Merit enables Tennokai opportunities every four melee hits instead of at random. Those effects do not replicate Energy Channel's Energy-to-next-hit conversion.

Limitations and tradeoffs

  • The effect depends on spending Energy and following with a melee attack.
  • Uses a standard melee slot and costs Endo and Credits to rank.

Common mistakes to avoid

  • Assuming the conversion applies to every melee attack instead of the next one.
  • Reading the conversion percentage or cap as final melee damage.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0Converts 50% of Energy used to up to 50 Bonus Damage on next Melee Attack.400
1Converts 100% of Energy used to up to 100 Bonus Damage on next Melee Attack.5301,449
2Converts 150% of Energy used to up to 150 Bonus Damage on next Melee Attack.6904,347
3Converts 200% of Energy used to up to 200 Bonus Damage on next Melee Attack.721010,143
4Converts 250% of Energy used to up to 250 Bonus Damage on next Melee Attack.845021,735
5Converts 300% of Energy used to up to 300 Bonus Damage on next Melee Attack.993044,919

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Energy Channel — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗Raw game data (JSON) ↗wiki.warframe.com ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
COMPARE INVESTMENT

Fusion cost and capacity

0Endo
0Credits
4Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0Converts 50% of Energy used to up to 50 Bonus Damage on next Melee Attack.400
1Converts 100% of Energy used to up to 100 Bonus Damage on next Melee Attack.5301,449
2Converts 150% of Energy used to up to 150 Bonus Damage on next Melee Attack.6904,347
3Converts 200% of Energy used to up to 200 Bonus Damage on next Melee Attack.721010,143
4Converts 250% of Energy used to up to 250 Bonus Damage on next Melee Attack.845021,735
5Converts 300% of Energy used to up to 300 Bonus Damage on next Melee Attack.993044,919

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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